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Lighthoof Dryden @UCId6dSaE77w7C6y910enyng@youtube.com

13K subscribers - no pronouns :c

Solo gamedev, giving myself 100 Days To Finish Disinherited,


08:55
Beautifying The Grim Reaper (And His Catacombs)
11:18
The 5 Stages of Polishing My Roguelike Demo
10:36
Controller Support Is NO JOKE [Disinherited Devlog]
10:34
SPRINTING Toward My Game's 100-Day Deadline [Disinherited Devlog]
11:55
Redesigning My Game's Spookiest Boss [Disinherited Devlog]
14:27
Giving You A MAP Of My Indie Game [Disinherited Overview Devlog]
11:17
Creating New Ways To SUFFER In My Game [Disinherited Devlog]
10:07
Time is RUNNING OUT for my 100 Day Challenge! [Disinherited Devlog #8]
08:47
REDESIGNING My Favorite Boss [Disinherited Devlog #7]
08:52
A SHOCKINGLY Productive Week of Game Dev [Disinherited Devlog #6]
08:44
Creating The ANTAGONIST Of My Indie Roguelike [Disinherited Devlog #5]
09:52
My Game Needed A Thieving Robot Frog [Disinherited Devlog #4]
09:48
My Game's Boss Music Got Too Intense. So I Called My Mom. [Disinherited Devlog #3]
09:21
86 Days Left To Finish My Indie Roguelike [Disinherited Devlog #2]
07:44
100 Days To Finish My Indie Roguelike — Week 1 [Disinherited Devlog #1]
14:04
How My Indie Game ALMOST won $10,000 [Disinherited Devlog #0]
11:43
How I Made A RISKY Game Design In A Week
18:57
Why Difficulty Is So Hard To Design
11:27
4 Ways To Choose A Game's Art Style
16:02
The 9 Elements of Video Game Art Style
10:32
How To Make Enemies "Think" [Lighthoof DevLog 3]
08:41
Tight Controls VS Realistic Movement (and other early decisions) [Lighthoof Devlog 2]
07:21
How To Find Your Dream Game [Lighthoof Devlog 1]
01:17
Lighthoof — First Gameplay Trailer