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์œพ @UCIbH4O6ohEeSf8iH-OAKMKw@youtube.com

54 subscribers - no pronouns :c

์ฆ๊ฒ๊ณ  ์งœ๋ฆฟํ•œ ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ณต๋ถ€


09:39
[Unreal 4] ํฌํŠธํด๋ฆฌ์˜ค - ๋ผ์ด๋”ฉ / ์ „ํˆฌ / AI / IK
00:11
[Unreal 4][Cpp] ์ฝ˜์†” ์ปค๋งจ๋“œ
00:21
[Unreal 4][Cpp] ์š˜๋‘ ํ™”์‚ด / ์  ์ธํฌ
00:24
[Unreal 4][Cpp] Inverse Kinematics / ๋””๋ฒ„๊น… ๋กœ๊ทธ ํ”Œ๋Ÿฌ๊ทธ์ธ
00:30
[Unreal 4][Cpp] ๋งˆ๋ฒ•ํญํƒ„, ํ™œ ์กฐ์ค€์ 
00:47
[Unreal 4][Cpp] ํ™œ / ๋ถˆ๋ฟœ๊ธฐ / ์›Œํ”„ / ๋ณผ ์–ด๋ผ์šด๋“œ
00:44
[Unreal 4][Cpp] ์Šคํ‚ฌ ๊ตฌ์กฐ / ์Šคํ‚ฌ - ์“ฐ๋Ÿฌ์ŠคํŠธ, ํ›จ์œˆ๋“œ, ๋ฌดํ•œ๋ฒ ๊ธฐ
00:16
[Unreal 4][Cpp] ํ”Œ๋Ÿฌ๊ทธ์ธ, ์Šฌ๋ ˆ์ดํŠธ UI
00:29
[Unreal 4][Cpp] AI - ํ†ตํ•ฉ / ๊ทผ์ ‘๊ณต๊ฒฉ / ๋ฌด๊ธฐ ๋‹ค์–‘ํ™”
00:34
[Unreal 4][Cpp] AI - ์ˆœ์ฐฐ, ์ถ”์ , ๊ทผ์ ‘๊ณต๊ฒฉ
00:29
[Unreal 4][Cpp] ๋ผ์ด๋”ฉ - ํƒ‘์Šน์ž ๋‹ค๋ฆฌ IK / ์ด๋™ ๋กœ์ง ์ˆ˜์ •
00:36
[Unreal 4][Cpp] ํƒ€๊ฒŸํŒ… Attach / ๋ผ์ด๋”ฉ - ๋™๋ฌผ ์ถ”๊ฐ€
00:16
[Unreal 4][Cpp] ํƒ€๊ฒŸํŒ… (๋ฝ ์˜จ)
00:26
[Unreal 4][Cpp] ๋ผ์ด๋”ฉ - ์žฅ์ฐฉ, ๊ณต๊ฒฉ, ์คŒ, ๋“€์–ผ์†Œ๋“œ
00:15
[Unreal 4][Cpp] ๋ผ์ด๋”ฉ - ํƒ‘์Šน, ์ด๋™, ์• ๋‹ˆ
00:43
[Unreal 4][Cpp] ์žฅ์ฐฉ ๋ฉ”๋‰ด, ์ฃผ๋จน, ๊ฒ€, ํ•ด๋จธ, ๋ณด๊ฐ„, ๋„‰๋ฐฑ, ๊ธฐ์ƒ
01:00
[Unreal 4][Cpp] ํšŒํ”ผ, ๋ชฝํƒ€์ฃผ, ์Šคํƒฏ, UI ๊ตฌ์กฐ
00:25
[Unreal 4][Cpp] ์‹œ์ž‘ - ๊ตฌ์กฐ, ์ด๋™, ์• ๋‹ˆ, ๋””๋ฒ„๊น…
00:57
[Unreal 4] ์‹œ๋„ค๋งˆํ‹ฑ Ver.2, ๋ณด์Šค๋งต, ๋ณด์Šค AI
01:20
[Unreal 4] ํฌํƒˆ, ๋ณด์Šค ์ „ํˆฌ, ๋ฉ”์‹œ ์ถฉ๋Œ
07:21
[DirectX 11] ์—”ํ„ฐ ๋” ๊ฑด์ „ ๋ชจ์ž‘ ํฌํŠธํด๋ฆฌ์˜ค - ํ’€ ํ”Œ๋ ˆ์ด ์˜์ƒ
02:43
[Unreal 4][BP] ๋ผ์ด๋”ฉ ์‹œ์Šคํ…œ
04:18
[Unreal 4][BP] ์ „ํˆฌ ์‹œ์Šคํ…œ
00:54
[Unreal 4] ๋ณด์Šค ์‹œ๋„ค๋งˆํ‹ฑ, ํŒจํ„ด 2
01:11
[Unreal 4][Cpp] TPS ๊ฒŒ์ž„
00:32
[Unreal 4] ๋ณด์Šค ํŒจํ„ด 1
01:41
[Unreal 4] ์•„๊ตฐ AI, Interactive Water, ํƒˆ๊ฒƒ ์ธํฌ, ๋“œ๋ž˜๊ณค ๋น„ํ–‰
01:12
[Unreal 4] ํ•ด๋จธ ์Šคํ‚ฌ - ๋กค๋ง, ํ›จ์œˆ๋“œ... ๋™๋ฌผ, ์  AI
01:02
[Unreal 4] Dragon Riding (Riding Component)
01:04
[Unreal 4] ์š˜๋‘ ํ™”์‚ด
01:23
[Unreal 4] ๋ผ์ด๋”ฉ - ๋ฌด๊ธฐ, ์ง€ํ˜• ์žฌ์งˆ
01:46
[Unreal 4] ๋Š‘๋Œ€ ๋ผ์ด๋”ฉ
01:34
[Unreal 4] ์—์–ด๋Œ€์‰ฌ, ์Šคํ‚ฌ - ํ›จ์œˆ๋“œ, ๋ฌดํ•œ๋ฒ ๊ธฐ
00:54
[Unreal 4] AI, ๋‹จ์ฐจ๊ณต๊ฒฉ
00:50
[Unreal 4] ๊ณต๊ฒฉ์บ”์Šฌ, ํšŒํ”ผ, ํšŒํ”ผ์–ดํƒ, ์Šคํƒœ๋ฏธ๋‚˜, ๋ ˆ๋ฒจ, UI, ์‹œ์Šคํ…œ ๋ฉ”์‹œ์ง€
00:30
[Unreal 4] ๋‹ค์šด์–ดํƒ, ์ฝค๋ณด
00:19
[Unreal 4] ๊ณต์ค‘์ฝค๋ณด
00:14
[Unreal 4] ๊ณต์ค‘์ฝค๋ณด (์ง„ํ–‰์ค‘)
01:51
[Unreal 4] ๋™๋ฌผ, ํ™œ, IK, ํŒŒ์ฟ ๋ฅด, UI ์ถ”๊ฐ€... ํƒ€๊ฒŸํŒ…, ์›Œํ”„ ์ˆ˜์ •
01:04
[Unreal 4] ์˜คํ”ˆ์›”๋“œ๋กœ ๋ชจ์—ฌ๋ผ
01:06
[Unreal 4] ๋ถ€์ง€๋Ÿฐํ•œ ๊ณ„์ ˆ์ด ํ”ผ์–ด์„  ์ง€๊ณ 
01:06
[Unreal 4] ๋ฌด๊ธฐ, ์Šคํ‚ฌ - Fist, Hammer, Warp, Around, FireBall
00:33
[DirectX 11] Sphere, Cylinder, CubeSky
01:25
[Unreal 4] ํ•ด์™€ ๋‹ฌ, ๊ทธ๋ฆฌ๊ณ  ์‹œ๊ฐ„
00:57
[Unreal 4] ๋น„, ๊ตฌ๋ฆ„
01:20
[Unreal 4] World Machine
00:36
[Unreal 4] ์‹œ๋„ค๋งˆํ‹ฑ
00:45
[DirectX 11] Shadow
00:21
[DirectX 11] Terrain HeightMap
01:05
[Unreal 4] ์ปดํฌ๋„ŒํŠธํ™”, ๋ฌด๊ธฐ๊ต์ฒด, ํŒจ๋ง, ์  AI (part1 ์™„๋ฃŒ)
00:16
[Unreal 4] ๊ฐ€๋“œ ์บ”์Šฌ, ํŒจ๋ง(์ž‘์—…์ค‘)
00:25
[DirectX 11] World, Grid, Camera, Cube
00:46
[Uneral 4] ๊ทธ๋ฃน ์ „ํˆฌ, ๊ฐ€๋“œ
00:40
[Unreal 4] ์ถ”์ , ๋žœ๋ค์ฝค๋ณด
11:50
[DirectX 11] ์—”ํ„ฐ ๋” ๊ฑด์ „ ๋ชจ์ž‘ ํฌํŠธํด๋ฆฌ์˜ค - ๋žœ๋ค ๋งต ์ƒ์„ฑ, ํƒ„๋ง‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜
01:18
[Unity] ํ…ŒํŠธ๋ฆฌ์Šค Tetris
00:34
[Unreal] ์นด๋ฉ”๋ผ, ์ด๋™, ํŠธ๋ฆฌ๊ฑฐ, ํŒŒํ‹ฐํด, UI ์—ฐ์Šต
00:36
[Unity] 3D TPS ๊ฒŒ์ž„ ์—ฐ์Šต
00:49
[Unreal] Walking Dead
00:44
[Unreal] ์–ธ๋ฆฌ์–ผ์—์„œ 3D ๋ ˆ๋ฒจ ๋””์ž์ธ ์—ฐ์Šต