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LennO @UCHzSu-1SxGkft3LzFe85__w@youtube.com

497 subscribers - no pronouns :c

Freelance VFX Artist based in Germany. VFX Supervisor and tu


03:07
VFX Breakdown - Das Märchen von der Zauberflöte
34:24
P-51D Modelling Timelapse - Part 18: UV Mapping, Scene Cleanup, The End
01:01:29
P-51D Modelling Timelapse - Part 17: Cockpit Interior
08:28
P-51D Modelling Timelapse - Part 16: Cockpit Seat
19:39
P-51D Modelling Timelapse - Part 15: Radio Compartment & Cockpit Interior Frame
16:02
P-51D Modelling Timelapse - Part 14: The Pilot / Face Retopo + Low Res Modelling + UV
07:44
P-51D Modelling Timelapse - Part 13: Fuselage Details & Cockpit Front Ext
36:19
P-51D Modelling Timelapse - Part 12: Main Gear Well
19:40
P-51D Modelling Timelapse - Part 11: Tail Gear Well
13:57
P-51D Modelling Timelapse - Part 10: Scoop / Radiator
25:41
P-51D Modelling Timelapse - Part 9: Main Gear
08:06
P-51D Modelling Timelapse - Part 8: Flaps & Aileron Detailing
32:33
P-51D Modelling Timelapse - Part 7: Paneling
05:02
P-51D Modelling Timelapse - Part 6: Exhaust
10:14
P-51D Modelling Timelapse - Part 5: Wings / Flaps / Gear Doors
30:05
P-51D Modelling Timelapse - Part 4: Cockpit & Tail Refinement
25:48
P-51D Modelling Timelapse - Part 3: Refinement
17:39
P-51D Modelling Timelapse - Part 2: Blocking
03:22
P-51D Modelling Timelapse - Part I: Scene & Blueprint Setup
09:32
Trailer: HiRes 3D Asset Series - 9h in 10 min. The (not completely serious) teaser.
48:28
HiRes 3D Asset: Adding Variation - Control Shading from the Rig (Part 14 - The End)
34:26
HiRes 3D Asset: The Arnold Shader Network (Part 13)
26:09
HiRes 3D Asset: Materials - Organization, naming, isolate selection, and CPU/GPU (Part 12)
30:59
HiRes 3D Asset: A look at the textures (Part 11)
01:03:04
HiRes 3D Asset: UV Mapping - UDIMs, concept, thoughts on layout (Part 10)
09:26
HiRes 3D Asset: Short Shading Intro (Part 9)
36:37
HiRes 3D Asset: Fire! Smoke! Bifrost!
57:58
HiRes 3D Asset: The hidden side of the rig (nodes and driven keys with a twist) (Part 7)
27:18
HiRes 3D Asset: Rigging III - You can't render that! (easily) - Expressions (Part 6)
49:32
HiRes 3D Asset: Rigging II - A look at the control rig (Part 5)
49:28
HiRes 3D Asset: Rigging 1 - Controls / What are controls anyway and how do the work? (Part 4)
52:04
HiRes 3D Asset: Hierarchy & Naming (Masters, buffers, suffixes…) (Part 3)
33:42
HiRes 3D Asset: Modelling (Thoughts on SubD, detailing, paneling…) (Part 2)
04:09
HiRes 3D Asset: Introduction (Part 1)
02:26
P-51D Mustang Shots and Turntable
00:30
Omega - Metro CGI Model
01:00
Omega Behind the Scenes - Soundtrack Recording Session 1
01:17
Omega Facebook VFX Teaser
02:13
Omega VFX BTS CGI Model "Gemini" Turntable
53:13
Arnold / Nuke - DeepEXR, Keying, Compositing - Basic Steps
01:30
Maya / Houdini Goo from RBDs
00:23
Pyro Lookdev
00:36
Bifrost / Arnold Shader R&D
02:15
VFX Breakdown: WWII Submarine
11:43
Maya Shake Cam - Basic Node Editor Introduction
01:42
Omega - VFX Behind The Scenes - Cosmopolitan CGI Model
01:51
Omega Work In Progress Trailer
04:25
Houdini Ocean Waves Pattern breakup
10:32
UV Transfer Mapping Houdini
01:31
Maya UV Transfer
41:52
Houdini Fluid Simulation & Export
07:37
Omega - CG Models Viewport
02:25
Omega - Making Of April 2016
00:38
Omega - Behind the Scenes - Teaser
04:26
Plus Minus VFX Breakdown
01:41
Omega - Murene Turntable