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WorldofLevelDesign @UCHuzwCBMsExSsORBmDzhGYA@youtube.com

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Tutorials to Becoming the Best Level Designer and Game Envir


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

WorldofLevelDesign
Posted 1 week ago

Clean, careful aesthetics. Simplicity in interior environment design.

UE5 Retro Office Project tutorials.

79 Static Meshes: 27 Modular and 52 Props and many Material Instances.

Learn to Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours w/UE5: worldofleveldesign.com/store/ue5-retro-office-proj…

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WorldofLevelDesign
Posted 3 weeks ago

May have overdone on the amount of modular windows (created 20 total) but variety and options are going to be nice.

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WorldofLevelDesign
Posted 1 month ago

Fab Marketplace is now open. Only have one environment pack on there at the moment for you to get.

Retro Office Environment: Modular Assets & Props: www.fab.com/listings/5275cda0-1991-4393-9c07-d4e10…

It features 79 retro office themed Static Meshes (27 Modular Assets & 52 Props).

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WorldofLevelDesign
Posted 1 month ago

Went through Westminster Station in London & fell in love w/architecture. Felt like I was on movie set of Total Recall, 1990s version. Could spend days taking reference photos here BUT only had few minutes to take a few walking through it. Was enough to want to create it.

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WorldofLevelDesign
Posted 4 months ago

Modular railings are modeled. Took some time to get their modularity down. Making sure all pieces snap together so a lot of variety would be possible. Finally came together. Adds beautiful detail to stairs and hallways.

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WorldofLevelDesign
Posted 4 months ago

Don’t like working w/default WorldGridMat on meshes in UE5. Looks ugly, especially when you haven’t done UVs. Also makes it difficult to see your modeling & spot problems early. Instead, create a simple off-white material with only Base Color & use that until texturing.

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WorldofLevelDesign
Posted 4 months ago

Testing the doors in UE5. Once the asset is modeled, imported, tested to fit within the modular kit, it's time to move to model/detail other assets.

The time will come to return to complete the UVs and to texture but not yet. Got to respect the asset creation pipeline.

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WorldofLevelDesign
Posted 4 months ago

5 varieties of doors modeled in Maya for interior modular environment. When it comes to modeling repeating detail such as door handles, push door detail & hinges - model them once & UV them right away. Then re-use & duplicate across. This way UVing will be done & you don’t have to UV the same thing over and over again. Or have to re-duplicate after you get to the UVing step.

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WorldofLevelDesign
Posted 4 months ago

Here is old project in UDK. Everything custom. Supposed to be DM/TDM map. Spent a lot of time on this yet never saw completion. There're lot of projects like this.

But remember even though many of your projects may never get finished, knowledge & progress you gained is not lost.

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WorldofLevelDesign
Posted 5 months ago

No reason to have 90 degree corners on geometry. Unless art style calls it or u have specific geo, project, platform constraints.

Everything looks better with a bevel. Just look at edge highlight! Here some doorways with & without.

Maya: select edges, Ctrl+B w/2 segments & adjust Fraction.

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