in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Clean, dirty, different tile color designs.
All is possible in a single material with the use of MASKS.
Here is UE5 linoleum tiles that's highly customizable. Down to the small surface detail splotches that are specific to linoleums.
Download this UE5 material to use & study.
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Support WoLD on Patreon and get this asset and more to use, to create with, to learn from and practice on: www.patreon.com/posts/ue5-material-and-122551465
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I wish I had this tutorial course series when I was learning Substance Painter for texturing environment assets. Would have saved so much time.
worldofleveldesign.com/store/substance-3d-painter-âŚ
49 - 0
Don't like using the default Checker Pattern in Maya (TOP). Difficult to tell UV shell orientation, if they are flipped, texel density. Overall, just hard to work with.
Instead I use UV Grid Texture (BOTTOM). Create a material, assign a texture, apply the Material. WAY BETTER!
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You can get a set of FREE, 8 different UV Grid Textures to use to UV with on WoLD Patreon.
www.patreon.com/posts/8-uv-grid-to-use-122164898
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The legendary ceramic tile floors. Many game environments use it & many environments need it. And now you have it.
Customizable Ceramic Tile UE5 Material w/textures.
Ceramic Tile Floors can be: clean, colorful, alternating and of course dirty.
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Support WoLD on Patreon and get this asset and more to use, to create with, to learn from and practice on: www.patreon.com/posts/ue5-material-and-121654050
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The door to nowhere.
Playing with mood, lighting, backdrop and simplicity of design.
Using UE5 Retro Office assets with HDRI lighting. Lit entirely with Skylight and HDRI. Love the accurate colors, soft diffused shadows and melancholy mood.
If you want to learn how to realistically light UE5 environments with HDR images, get this: www.worldofleveldesign.com/store/ue5-hdri-lightingâŚ
60 - 0
Working on something very cool.
UE5 Material: Ceramic Tiled Floor with many levels of adjustments so you can make it unique to your environment.
This will be for supporting WoLD Patreon members.
www.patreon.com/WorldofLevelDesign
75 - 2
Photo reference taken today. Environment inspiration found in small spaces. Getting down low, changing the camera angle down below, to a point of view rarely seen.
62 - 0
Some textures work in UE5. Creating tiling, versatile terrazzo materials that can often be found in office buildings, schools, universities, airports, hospitals and more. Right now just clean, general terrazzo but will add some masks for designs and dirt/dust.
81 - 2
Tiling, ceramic 8x8 tile Material in UE5 with various masks to choose which design pattern youâd want to use. Then change of tile color, grout color, roughness, normal map intensity and more.
Generally, when I create a tiling texture and material I avoid adding any noticeable patterns or unique detail. I aim to make the texture/material as âgenericâ and âblandâ as possible that can be used to cover large surfaces or many modular meshes. Then you can add unique detail with decals, dirt masks or vertex paint.
78 - 3
Once you know your way around the Material Editor in UE5, creating and experimenting with environment materials and instances becomes fun. Adding dirt masks, emissive and much more.
Learn how to setup such materials in this tutorial course:
"UE5: Master Material Creation" - www.worldofleveldesign.com/store/ue5-master-mat-crâŚ
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Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008).
My name is AlexG. I am the creator of World of Level Design.com I love level design and game environment art. My sole purpose is to create tutorials through which you can learn how to design your own levels (maps) and create your own game environment art.