Channel Avatar

WorldofLevelDesign @UCHuzwCBMsExSsORBmDzhGYA@youtube.com

80K subscribers - no pronouns :c

Tutorials to Becoming the Best Level Designer and Game Envir


12:51
UE5 Material Breakdown: Linoleum Tiles Clean, Dirty, w/Design Masks, Customizable (WoLD Patreon)
04:12
UE5: Quick Start Guide to Lighting with HDRIs in UE5
05:38
Maya Quick Tip 27: Use One of These UV Grid Textures to Help Improve & Speed Up UVing
09:42
Maya Beginner Tutorial Series 14/17: Custom Polygon Display Options for Environment Modeling
13:13
Maya Beginner Tutorial Series 13/17: Deleting Faces, Edges, Vertices and Making Better Selections
04:01
Maya Beginner Tutorial Series 12/17: Difference Between Triangles vs Quads vs NGons for Environments
14:26
UE5 Material Breakdown: Tiling Ceramic Tiles Clean/Dirty w/Masks, Highly Customizable (WoLD Patreon)
17:57
Substance Painter: Create Custom Masks from Roughness Textures & Use It to Improve Your Materials
33:24
Maya Beginner Tutorial Series 11/17: Snap Geometry & Change Pivot Points (Important for Modular Env)
01:14:12
Maya Beginner Tutorial Series 10/17: Geometry Modeling Blockout Exercise for Environment Art Design
10:12
Maya Beginner Tutorial Series 9/17: Saving, Opening and Starting New Scenes
06:14
Substance Painter Quick Tip 7: What are Height Channel Texture Values and How to Use Them
15:50
Maya Beginner Tutorial Series 8/17: Importance of Scale, Size, Dimensions, Setting Up Grid & HUD
03:49
UE5: Everything You Need to Begin Creating/Using UE5 Standard Material Editor for Environments/Props
33:02
LET'S TEXTURE #3: Modular Steel Beam Stands and Supports for UE5 Using Substance Painter
09:24
Maya Beginner Tutorial Series 7/17: Axis Orientation & Tool Settings for Move, Rotate, Scale
07:42
Maya Beginner Tutorial Series 6/17: Component Mode & How to Work with Polygon Vertices, Edges, Faces
05:14
UE5 Asset Breakdown: 6 Modular Steel Beams & Supports for Environments & Levels (WoLD Patreon)
28:49
Maya Beginner Tutorial Series 5/17: Geometry Modeling Basics and How to Work With Polygon Objects
09:43
Maya Beginner Tutorial Series 4/17: Viewport View Options and How to Setup Viewports for Modeling
09:01
Maya Beginner Tutorial Series 3/17: Mastering Viewport Navigation
06:35
UE5 Material Breakdown: Natural Cinder Block Master Material & Material Instance (WoLD Patreon)
18:36
Maya Beginner Tutorial Series 2/17: Interface Overview - Everything You Need to Know
07:53
Maya Beginner Tutorial Series 1/17: First Time In Maya and How to Create and Set Projects
06:16
Maya Beginner Tutorial Series: Introduction to Learning & Using Maya in 4 Hours
19:39
UE5 Material Breakdown: Painted Cinder Block Material with Material Instance & Masks (WoLD Patreon)
02:24
UE5 Quick Tip 31: Packed Texture w/Roughness, Metallic, AO - Must Have sRGB Disabled on UE5 Import
04:52
Substance Painter Quick Tip 6: What are MASK Black/White Values and How to Use Them
03:29
Substance Painter Quick Tip 5: What are METALLIC Black/White Values and How to Use Them
12:20
Substance Painter: 3 Options for How to Add Roughness Variation to a Material/Texture
04:17
Substance Painter Quick Tip 4: What are ROUGHNESS/GLOSSINESS Black or White Values & How to Use Them
24:54
Substance Painter: Texture Channels EXPLAINED (Metallic Roughness PBR Workflow) - IMPORTANT Tutorial
06:03
Substance Sampler: How to Convert/Create a Texture Mask from Base Color (Albedo) Using Color Replace
08:15
Substance Painter: Using Clone Tool (Great for Fixing Tiling Seams or Copying Texture Elements)
04:08
UE5 Quick Tip 30: FIX - Normal Map Looks Odd (Inverted) When Rotating with Custom Rotator
11:40
Maya: Everything You Need to Know & Use Selection Sets & Quick Selection Sets for Modeling Tutorial
07:34
Substance Sampler: How to Convert/Create Normal Map to Height Map to AO & Create a Texture Mask
04:07
Substance Painter Quick Tip 3: View/Cycle Between Texture Channels & Mesh Maps Modes + Layer Masks
12:09
Substance Painter to UE5: How to Export Textures from Painter Then Import & Create Materials in UE5
02:05
Substance Painter Quick Tip 2: How to Sharpen Your Textures Before Exporting Them
02:00
UE5 Quick Tip 29: How to Enable Hardware Ray Tracing (Real-Time Ray Tracing) in Existing UE5 Project
25:57
Substance Painter: Create Old/Damaged Cinder Block Tiling Textures Entirely in Painter (2/2)
05:56
Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh
32:56
Substance Painter: Create Clean/Painted Cinder Block Tiling Textures Entirely in Painter (1/2)
09:01
Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing
03:34
Substance Painter Quick Tip 1: How to Setup a Project to Texture Your Meshes for UE5/UE4
18:35
Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step)
11:52
LET'S TEXTURE #2: Create Decal Stamp Image in Photoshop - HL2 Inspired
34:29
LET'S TEXTURE #1: Wooden Supply Crate - HL2 Inspired (Substance Painter)
10:58
Substance Painter: Download & Install New Materials in Painter Using New 3D Assets Window (V.10+)
05:45
Substance 3D Painter Essentials - Tutorial Course: Complete Beginner Guide to Texturing w/Painter
01:46
Maya Quick Tip 25: FIX - Green Polygon Material Color on Faces
23:49
My Current PROTOTYPING BLOCKOUT PROCESS for Modular Environment Creation (Maya/UE5 or Other 3D Apps)
19:13
Tips/Tricks to Using Generative Fill AI in Photoshop to Create Level Design & Environment Art Ideas
01:17:21
Comprehensive Process for Creating Environments Faster w/Maya & UE5 - MAKING OF “Globe Staircase”
29:50
UE5: Definitive Guide to Using Quixel Bridge to Create, Texture & Detail Your Environments Tutorial
24:01
UE5: How to Add and Use Sound Wav and Sound Cues to Create Environment Sounds in Unreal Engine 5
15:54
UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 5
22:35
UE5: Complete Guide to Creating & Using LUTs for Color Grading & Color Correction (Unreal Engine 5)
41:54
Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION)