in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Learning to code on Roblox involves understanding Lua scripting and how different components work together in Roblox Studio. Here's a structured breakdown of key concepts:
---
1. GUI (Graphical User Interface)
GUIs are used to display buttons, text, images, and other elements on the screen.
ScreenGui β The main container that holds GUI elements.
Frame β A box-like container for organizing elements.
TextLabel β Displays static text.
TextButton β A clickable button.
ImageLabel β Displays images.
ImageButton β A clickable image.
UIListLayout, UIGridLayout, UIScale, etc. β Used for organizing and scaling UI elements.
Example: Creating a Button That Prints "Hello"
1. Add a ScreenGui inside StarterGui.
2. Inside ScreenGui, add a TextButton.
3. Inside TextButton, add a LocalScript and write:
script.Parent.MouseButton1Click:Connect(function()
print("Hello!")
end)
---
2. Parts (3D Objects)
Parts are physical objects in the game.
Part β A basic block.
MeshPart β A part with a custom shape.
WedgePart, CylinderPart, SpherePart β Special shapes.
Anchored β If true, the part wonβt move.
CanCollide β If false, players can walk through it.
Example: Making a Part Disappear When Touched
1. Insert a Part into Workspace.
2. Add a Script inside the Part.
3. Write this code:
script.Parent.Touched:Connect(function(hit)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
script.Parent:Destroy()
end)
---
3. Scripts (Coding in Lua)
Script β Runs on the server (used for game logic, data storage, etc.).
LocalScript β Runs on the client (used for GUI, animations, and local effects).
ModuleScript β Stores reusable code that other scripts can use.
Example: Printing "Hello, World!"
1. Add a Script inside ServerScriptService.
2. Write:
print("Hello, World!")
---
4. Events (Reacting to Actions)
Events let you trigger code when something happens.
Example: Detect When a Player Joins
1. Add a Script inside ServerScriptService.
2. Write:
game.Players.PlayerAdded:Connect(function(player)
print(player.Name .. " has joined the game!")
end)
---
5. Leaderstats (Tracking Player Stats)
Leaderstats are used to track things like coins, points, and levels.
Example: Creating a Coins Leaderboard
1. Add a Script inside ServerScriptService.
2. Write:
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 0
coins.Parent = leaderstats
end)
---
6. Tools (Items Players Can Hold)
Tools are objects players can equip and use.
Tool β The main tool object.
Handle β A Part that players hold.
Example: Making a Tool That Prints "Used!"
1. Insert a Tool inside StarterPack.
2. Add a Script inside the Tool.
3. Write:
script.Parent.Activated:Connect(function()
print("Used!")
end)
---
7. Data Stores (Saving Player Data)
DataStores save player progress between game sessions.
Example: Saving Coins
1. Add a Script inside ServerScriptService.
2. Write:
local DataStoreService = game:GetService("DataStoreService")
local coinStore = DataStoreService:GetDataStore("CoinStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Parent = leaderstats
local savedCoins = coinStore:GetAsync(player.UserId)
if savedCoins then
coins.Value = savedCoins
end
end)
game.Players.PlayerRemoving:Connect(function(player)
coinStore:SetAsync(player.UserId, player.leaderstats.Coins.Value)
end)
---
8. Remote Events (Communication Between Client & Server)
Used when LocalScripts and Scripts need to talk to each other.
Example: Button That Gives Player Coins
1. Add a RemoteEvent inside ReplicatedStorage (rename it to "GiveCoins").
2. In StarterGui, create a ScreenGui with a TextButton.
3. Inside TextButton, add a LocalScript:
local event = game.ReplicatedStorage:FindFirstChild("GiveCoins")
script.Parent.MouseButton1Click:Connect(function()
event:FireServer()
end)
4. In ServerScriptService, add a Script:
local event = game.ReplicatedStorage:FindFirstChild("GiveCoins")
event.OnServerEvent:Connect(function(player)
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 10
end)
---
9. Animations (Moving Characters)
Animations are used to make characters move.
Humanoid β The system that controls animations.
Animator β The object that runs animations.
Example: Playing an Animation
1. Create an animation in Animation Editor and copy its ID.
2. Add a Script inside StarterCharacterScripts.
3. Write:
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://YOUR_ANIMATION_ID"
local humanoid = script.Parent:FindFirstChildOfClass("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator")
local track = animator:LoadAnimation(animation)
track:Play()
---
10. Pathfinding (NPC Movement)
NPCs can navigate using PathfindingService.
Example: Make an NPC Walk to a Target
1. Add a Script inside an NPC model.
2. Write:
local PathfindingService = game:GetService("PathfindingService")
local humanoid = script.Parent:FindFirstChildOfClass("Humanoid")
local target = workspace.TargetPart
local path = PathfindingService:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
AgentCanJump = true
})
path:ComputeAsync(script.Parent.PrimaryPart.Position, target.Position)
if path.Status == Enum.PathStatus.Success then
for _, waypoint in pairs(path:GetWaypoints()) do
humanoid:MoveTo(waypoint.Position)
humanoid.MoveToFinished:Wait()
end
end
---
This covers the basics of Roblox development! Which area do you want to learn more about?
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200 Subscribers Celebration Speech
Hello everyone,
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Whether you've been here since the beginning or just joined recently, your support means the world to me. Every like, comment, and share has helped us grow this community into something truly special.
This journey has been filled with learning, creativity, and most importantly, fun. Iβm so excited for whatβs coming next β more content, new ideas, and lots of exciting projects to share with you all.
Thank you for being part of this adventure. Letβs keep building, creating, and growing together. Here's to the next big milestone!
Stay awesome and keep being amazing!
Cheers,
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