PSA to all new & current helldivers. Please please please leave them there, if I dropped Super Samples at extract it was so we don't risk losing them out in the field.
#sony #helldivers2 #pcgaming
Maybe I'm part of a minority but I don't think its really that big of a difference when going solo.#sony #helldivers2 #pcgaming
Looks like SONY lied to us and continued to add countries to the block list
steamdb.info/sub/137730/history/ #sony #helldivers2 #pcgaming
This is how the community has been since Sony did what they did. The Sony automaton machine is still going too!
#sony #helldivers2 #pcgaming
Info on the latest Warbond! Polar Patriots introduces the first new SMG since launch and two new rifles. #Helldivers2 #warbond #PlayStation
Incase you missed dispatch from High Command
Overview
For this patch, we have made improvements and changes to the following areas:
Balance changes to weapons, stratagems, and enemies
Change to the Spread Democracy mission
Balancing
General
Armors with armor rating above 100 now also reduce damage on headshots.
Victory poses will now only play for the extracted. (No stolen valor on my ship.)
Burning damage reduced by 15%
Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow
Slightly smaller explosion
Increased stagger
Decreased number of maximum mags from 12 to 8
Increased number of magazines received from resupply from 6 to 8
Slight reduction in ergonomics
Muzzle velocity increased
LAS-99 Quasar Cannon
Increased recharge time by 5 seconds
BR-14 Adjudicator
Full auto is now the default fire mode
Reduced recoil
Increased maximum mags from 6 to 8
Increased number of magazines received from resupply from 6 to 8
Now placed amongst assault rifles
LAS-98 Laser Cannon
Slightly increased damage
Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
Decreased maximum mags from 12 to 8
Increased amount of magazines received from resupply from 6 to 8
Increased projectile speed, but will still keep a similar range
Decreased damage falloff on the explosion
Now placed in the energy weapons category
ARC-12 Blitzer
Increased shots per minute from 30 to 45
Now placed in the energy weapons category
R-36 Eruptor
Decreased number of maximum mags from 12 to 6
Explosion damage drops off slightly faster
LAS-16 Sickle
Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
Increased damage from 300 to 350
Decreased max number of mags from 6 down to 4
RS-422 Railgun
Increased armor penetration in both safe mode and unsafe mode
Stagger force slightly reduced
MG-101 Heavy Machine Gun
Third person crosshair enabled
63CS Diligence Counter Sniper
Damage increased from 128 to 140
Ergonomics improved
R-63 Diligence
Damage increased from 112 to 125
P-19 Redeemer
Slight increase in recoil
P-2 Peacemaker
Increased damage from 60 to 75
P-8 Senator
Increased damage from 150 to 175
Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
Increased damage from 150 to 200
AR-19 Liberator
Damage increased from 55 to 60
AR-23C Liberator Concussive
Damage increased from 55 to 65
JAR-5 Dominator
Damage decreased from 300 to 275
AX/AR-23 Guard Dog
Decreased damage by 30%
RL-77 Airburst Rocket Launcher
Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
Reduced proximity radius
Stratagems
A/MG-43 Machinegun Sentry
Increased health to match other Sentries
A/ARC-3 Tesla Tower
Increased health by 33%
FAF-14 Spear
Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher
[list]
Enemies
Bile Spewer and Nursing Spewers movespeed slightly reduced
Hulks: Force required for them to stagger slightly increased
Hulk Scorcher direct flamethrower damage reduced by 20%
Devastator fire rate slightly increased (only the standard devastator)
Gunships sideways movement slightly increased
Scout strider Riders now less vulnerable to explosions
Fog Generators health and armor increased
Gunship spawners now have a much lower cap on how many gunships they can have active at the same time
Enemy Patrols
Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
Gameplay
Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
When readying up, Helldivers now salute to ensure maximum democratic readiness.
Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
Welcome to Big Binky Gaming.
Where we have fun, figure out the most fantastic ways to play, and always enjoy a good laugh!
We:
Bring up changes and updates to our favorite games
Cover how to's for your favorite gear and weapons
Cover build reviews and research (not every build works but its always fun to explore)
Always have fun with what we do