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Creauctopus @UCF9oIW4anDbuHK2eUqabeKw@youtube.com

23.6K subscribers - no pronouns set

Hey, my name is Ivan, originally I'm Ukrainian, but I live i


00:29
Marina Fever - gameplay video
00:30
Resource War - Android/iOS - trailer 2 - New Modes
00:30
Mars Rescue - Android/iOS trailer 2022
00:29
Resource War: multiplayer rpg - Android trailer 2022
08:46
Resource War - Tutorial/Early Gameplay - No sound - No Comments
03:35
WIP of Resource War - mobile game. Random level generation
04:02
Resource War - Gameplay video
00:53
Люди в моей стране выходят против русских танков/People in my country against russian tanks
01:45
Русский военный корабль, иди на х*й
20:25
Voiceover for your games (Replica Studios tutorial)
05:23
[UNITY] Software and hardware that I use to make games
07:49
Mobile game marketing: paid traffic (LTV and CPI)
06:43
Is it a good idea to sell your game for $50K?
11:35
Marketing strategy that I use for my mobile games
05:16
[UNITY] How I adapt my GUI to different screens
05:48
Making mobile games in Unity and procrastinating
05:31
My earnings with my mobile game a year since release
10:46
My game´s revenue drop + Yodo1 vs Appodeal comparison
14:37
[UNITY] Integrating Yodo1 SDK in my game
06:56
My second game's revenue 6 months since launch
06:33
[UNITY] Light setup in 2d game
00:31
Endurance - Quick Battle Mode - Announcement trailer
01:09
Endurance - space action - Trailer (Nintendo Switch)
01:07
Endurance - space action - Trailer(PC)
07:50
How much revenue I make as an indie game developer
00:31
Endurance - space action - Trailer
03:54
My mobile game got 45K downloads in first 2 weeks
04:39
My second mobile game gets featured on App Store/Revenue 1 week since launch
05:11
My second mobile game has been released! Budget and Promo-codes
01:12
Endurance - space action - Release Trailer(iOS/Android)
05:21
My 1st mobile goes to Switch & My 2nd mobile game marketing strategy and budget
01:07
Endurance - space action - Pre-release trailer(iOS/Android)
08:11
DevLog 4: Endurance - Level 9 - Defence scenario
03:36
DevLog 3: Endurance - Level 7 - Run scenario
09:08
DevLog 2: Endurance - Level 2
10:13
DevLog 1: Endurance - Level 1
05:49
My first mobile game revenue - 1 year after launch
05:17
DevLog 0: Endurance - started working on my second game
10:08
My second game - Game Design Document
05:08
Resources I've used to make my first mobile game
05:04
My first mobile game revenue - 6 months after launch
01:11
Multiplayer/Single player release trailer
01:12
Ailment trailer(PC version)
01:12
Multiplayer/Single player release trailer
06:31
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 7 - Final
08:37
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 6 - Level Save/Load Sync
06:36
Marketing my very first mobile game
10:05
My first game or how much can a solo game developer earn
05:00
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 5 - Revive PlayerSync
04:27
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 4 - Creating/Joining Rooms
08:17
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 3 - Random Generation
06:08
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 2 - Health sync
06:41
Ailment - Multiplayer Development(Unity 2018/Photon) - Part 1 - Movement sync
01:27
Ailment - Release Game Trailer
02:03
Ailment - Official Game Trailer
00:12
3D scanned and animated me - Reality Capture /3ds max
38:26
Texturing boat using Substance painter 2 - tutorial
56:16
Flying bot - (3ds max + Substance painter) part 4 - final
29:24
Flying bot - (3ds max + Substance painter) part 3
43:19
Flying bot - (3ds max + Substance painter) part 2