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Game Connect Asia Pacific is Australia's premiere game devel


55:28
Too Fast, Two Studios, IV
49:21
The Funding Gap: Publishers, Pitching, and the Backup Plan
39:08
Keynote: How WINGS' Self-Publishing Model Creates a More Diverse Games Industry
01:11:08
Closing Keynote: How'd You Get Here? A Veterans Panel
53:18
Keynote: Built to last: 10 Years as a Live Service Game
49:55
I Think I Need a Writer: Tools for Troubleshooting Narrative
53:48
State of IP in Australia - Working with Big Franchises
49:42
60k wishlists in 6 weeks, Market-led Game Design
51:38
Keynote: Say Less: How I Learned to Write Less to Do More
51:28
Playtest-A-Go-Go, Baby!
53:48
Working On Your Character Sheet: Job Application Tools for Mid-Senior Developers
51:05
Evolving Game Scores Through Electronic Music
48:41
Screen Australia Funding: 2 Years & 100 Games In
48:12
The Value of Value: how to effectively use tone.
54:12
Trials, Tribulations, and Triumphs of Motherhood in the Games Industry
52:45
Know Your Audience: Deep Dive into Game Design and Audience Research
52:25
Building more efficient locks
01:04:07
First Nations Story Agency
48:22
Neopets’ Multi-generation IP: From 90s to Gen Z
01:05:03
Keynote: Starting Over & Over: The Story of Hyper Light Drifter & OFK
46:37
Rules and regulations: Assuring you’ve constructed a Certification ready game
55:15
Opening Keynote: 10 Years Crossing the Road: These Lanes Will Keep Changing
01:28:01
The 2024 Australian Game Developer Awards
46:06
How to work productively with teams across studios/countries
44:51
The Developer/Composer Relationship
34:06
The Illusion of Almost Done: What You Need to Remember When Shipping a Game
47:09
Lower your character limit: getting bigger laughs with fewer words
28:07
NT: 1% Population & 3% Gaming Workforce - An Outback Tale of Growth
52:01
Thinking in Data: Leveraging Unity’s Data-Oriented Tech Stack for AI
48:07
Audio Workflow for Better Lipsync in Your Indie Game
52:02
Yes, There is Subtext: It's Called Mechanics
49:03
Engineering to Empower: Code that empowers content creation
49:53
Dusty Tales: The VO processes of Age of Darkness: Final Stand
52:08
Creating a High Performing Team
01:50:39
Avoiding crunch and catastrophe in Games dev
51:18
Approaching Diversity, Equity, and Inclusion Holistically: Why game content, employee support, a...
01:01:22
A Feature not a Glitch: the opportunities of gamemaking in Australia
34:22
Interpreting player feedback from public demo events
45:38
So Riot acquired you, and now what?
46:48
Crafting Cutscenes - Bringing a campaign narrative to life.
52:05
Crowd Control: Extendable, Flexible AI at Scale
47:16
Hopping over Hurdles in Crossy Road Castle’s Online Multiplayer
01:45:49
Stories and Studios: A Director Double Feature from Bethesda
42:14
AI and children's creativity: how technology is revolutionizing the way kids learn and play
53:13
Selling (out) Mighty Games
41:10
Dank Dreams and Goated Memes - Turning A (Very Intense) Small Game Into A Big Sequel
50:56
Introduction to M&A and venture capital for game developers
49:38
Leading the Path to Success: A Guide to Empowering Individuals and Teams
47:40
The Puzzle Sequencer: A state machine for puzzle flow
48:01
AI:ML & the Evolving Landscape of Content Creation
49:31
Creating an Eerie Atmosphere for a "cozy" Fishing Adventure Game
54:28
Unravelling 8 Years of Technical Art
51:47
Capturing Emotion Without Localisation Costs : Designing the Artificial languages of Solium Infe...
24:53
Pubs, Vanilla Slices and Shopping Trolleys: Recreating Country Australia in Call of the Golden V...
42:58
DM the Lizard Brain: how to communicate through game visuals using shape design.
53:41
Embracing Change
48:18
Storyboarding, in MY video Game? It’s more likely than you think - Boarding on Stray Gods.
50:23
Sure To Please Any Passing Bat — On Harnessing Ultrasonic Sound
51:35
Getting Into UEFN Right Meow: From Battle Royale to Cat Café
50:05
Gamer Rage Decoded - Empowering Insights for Developers