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badsectoracula @UCEp04TDsp6nyrJsBqK1VtUA@youtube.com

767 subscribers - no pronouns :c

Mostly stuff i made, sometimes stuff i like.


01:04
Molds all the way down
00:25
Forcing a palette in View3D plugin for Krita
01:25
Distance gradients in View3D plugin for Krita
01:16
Triplanar Paste WIP in View3D Krita plugin
00:52
Scaled snapshots and canvas alignment in the View3D Krita plugin
00:43
Improved painting across seams in Krita View3D plugin
03:03
More Krita View3D plugin features
01:14
Viewing 3D models with very basic backprojection in Krita
00:55
Quick and dirty 3D view in Krita
00:32
Tags in Little Immersive Engine
01:41
Selection show/hide, isolation, fullscreen and stuff
00:47
Fake light hacks
01:29
Flying through rooms
01:02
Portals test in Little Immersive Engine
04:33
Materials and Trims
02:19
CBTVD Map Editor
00:34
UIs and Screens
03:05
Music Streaming
00:22
Text clipping
01:29
GGE build setup for OG Xbox and Linux
00:17
3D scene test using nxdk (homebrew toolchain for the original XBox)
01:21
Literally Expensive Lighting
01:08
Beveling brushes
00:48
Creeper
00:28
Palette Transitions
00:38
Ape
01:02
Petra Engine Terrain and Error Box Walking
02:14
Making Brushes
00:53
Some Quality of Life improvements
01:46
Occlusion checks
01:06
Is it fast enough?
01:36
Post Apocalyptic Petra Portals
02:22
Post Apocalyptic Petra Wireframe
01:09
What if you dont have area lights?
04:52
Added some object manipulation in Little Immersive Engine's viewport
01:03
Post Apocalyptic Petra Benchmark Sequence
05:48
Profiling with custom watchers in FPWProf 1 3
02:58:11
Making a level in Post Apocalyptic Petra
06:25
WIP glitchy S3D S3 Virge API port of Post Apocalyptic Petra
02:34
Post Apocalyptic Petra on SHARP Widenote 100T
02:23
Little Immersive Engine Ball Test and stuff
09:17
Post Apocalyptic Petra on macOS
02:10
World preview in other asset editors
01:28
Quake-style brushes in Little Immersive Engine
00:51
More crawling
00:39
Crawl test
02:16
Post Apocalyptic Petra (flimsy) Android Controls
02:11
Many Shadows
05:06
Running Alien Trilogy under a modified DOSBox to cap the framerate
00:45
Quick and dirty test for 2D-grid based character collisions
01:34
Little Immersive Engine
01:07
Preserving lightmaps while editing brushes in Runtime World
06:31
OpenGL version of Post Apocalyptic Petra
01:09
Now in screen space
01:29
A cube made out of lots of triangles
01:12
Started second map (also some sounds)
02:28
Speech boxes, note disks, item requirements, etc
00:26
Picking up items
00:34
Rotors... and chairs
00:31
Animated textures