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Cujo Sound @UCDe59ZJaYVueCUH55POlW3g@youtube.com

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Game Audio Channel With tutorials, talks, advice and more f


05:43
How to trigger a random event with one event in the Wwise Music system
03:28
How to use Switch Music Tracks in your Wwise Music Segments
03:12
How to do Random Tracks in Wwise Music Segments
05:18
How to use Wwise music system transition segments
07:05
AAA Wwise projects - How I do transitions on beats and bars.
11:08
AAA Wwise projects - How to get started on the music system.
09:12
Baldurs Gate 3 - On release day had it all in for audio - or did it?
16:54
This is fine on Todd Howards machine I guess? Starfield "audio"???
05:20
CS2 Audio is ready to go - or is it?
08:15
Counterstrike 2 reverberation is too fast to changes
08:52
The first view on Audiokinetic Strata for Reaper and how to install it.
09:40
Counter-Strike 2 - Let's talk about the audio.
15:53
My view on the Hogwarts Legacy Sounds. ep 2/2
06:51
My view on the Hogwarts Legacy Sounds. ep 1/2
09:59
How a pre-alpha game may sound: Farthest Frontier
08:34
How the sound of pre-alpha game Zombie Cure Lab sounds like right now.
08:40
Did Naughty dog really do a good job with audio on The Last of Us? - PS5 vs. PS4 Remaster - 2/2
10:20
What's up with audio on The Last of Us? - PS5 vs. PS4 Remaster - 1/2
25:33
ROAD 96 - Game Audio Talk EDITED video.
11:43
Setting up a AAA Wwise project - Part 8. Reusing RTPCs for delays and switches.
06:18
Setting up a AAA Wwise project - Part 7: Quick tip on Distance debugging.
15:22
Setting up a AAA Wwise project - Part 6: Setting up base ambience with switches and RTPCs
14:25
Setting up a AAA Wwise project - Part 5: Complex footstep switching with simple RTPCs.
15:04
Setting up a AAA Wwise project - Part 4: Setting up Switches and blends with RTPCs to work together.
11:32
Setting up a AAA Wwise project - Part 3: Basic RTPCs, Switches, States and more.
12:20
Setting up a AAA Wwise project - Part 2: Test events, Color Codes and Generic sharesets.
10:33
Setting up a AAA Wwise project - part 1: THE BASICS
29:37
Sheltered 2 - Game Audio Talk
14:42
Let's Build a Zoo ??? - Game Audio Talk
11:35
Game Audio Talk - Survival Games 3/4 - The Forest
09:24
Game Audio Talk - DEATHLOOP by Cujo Sound.
18:21
Game Audio Talk - Survival Games 2/4 - Subnautica
16:49
Game Audio Talk - Survival Games 1/4 - Stranded Deep
04:05
Cujo Sound: Wwise Blend and switch containers - less voice count using one over the other.
05:05
The Last of Us 2 - Audio discussion - A game audio talk.
04:31
The Last of Us 2 - Stealth Combat Audio - Game Audio Talk
04:41
The Last of Us 2 - Crack safes without combinations - Game Audio Talk
06:44
The last of us 2 - Ambient setup - Game Audio Talk.
25:10
Generative river audio on a spline - Cujo Sound
14:23
Audio Spline system in Unity. Part 2, assigning the object to the spline. Cujo Sound.
06:34
How to create a spline in Unity.
04:57
Multiple audio sources on a gameobject in Unity. Cujo Sound.
11:56
Learn to Listen with Cujo Sound.
04:59
The Outer Worlds - Timed UI Sounds. Game Audio Talk.
06:23
The Outer Worlds - Time Dilation sound in blend containers. Game Audio Talk.
06:58
The Outer Worlds - Azimuth and Occlusion for a better dynamic and systemic audio mix
07:32
The Outer Worlds - Systemic Splines for Audio design
20:43
Wwise - Blend containers explained - on the double, working in Unity.
06:41
How I sound design with veggies and meat - for the DARQ DLC
08:02
Sound Design of DARQ - Episode 8. The cave level.
17:01
DARQ - The Sound Design. Part 7. The Opera Level.
10:22
DARQ - The sound design. Episode 6. The Key Level.
12:25
DARQ - The Sound Design. Part 5. Train Level.
12:50
DARQ - The Sound design. Part 4. City Level.
08:29
DARQ - The Sound Design. Part 3. The Subway Level.
12:55
DARQ - The Sound Design Part 2. The Gears Level.
05:22
DARQ - The Sound Design Part 1.
09:13
The sound of DARQ - Breathing and Attack sounds. Part II.
05:59
DARQ. The Sounds Of. - Breathing and Attack sounds. Part I.
08:09
DARQ - Sound designing a specific noise. Workflow and ideas.