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Jonathan Blow @UCCuoqzrsHlwv1YyPKLuMDUQ@youtube.com

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58:20
6. Breaking the Pattern (with Casey Muratori)
01:17:54
5. Experimental Gameplay (with Marc ten Bosch)
01:30:03
4. Being Particular About Design (with Casey Muratori)
00:53
Braid, Anniversary Edition, Launch Trailer
41:12
3. Starting the Art (with David Hellman and Frank Cifaldi)
01:32:36
2. Getting the Game Going (with Casey Muratori)
33:54
1. The Origins of Braid (with Casey Muratori)
03:09:46
Discussion with Casey Muratori about how easy precedence is...
02:38
Braid, Anniversary Edition trailer: full version
01:04
Braid, Anniversary Edition trailer: short version
02:26:50
Weekend Project: Color Animation Editor (part 6)
01:40:04
Weekend Project: Color Animation Editor (part 5)
01:47:40
Weekend Project: Color Animation Editor (part 4, tired late at night edition)
03:39:38
Weekend Project: Color Animation Editor (part 3)
02:44:01
Weekend Project: Color Animation Editor (part 2)
02:14:40
Weekend Project: Color Animation Editor (Part 1)
48:24
Treemap Viewer, part 7 The Last
01:32:25
Treemap Viewer, part 6
02:59:36
Treemap Viewer, part 4
01:23:30
Treemap Viewer, part 5
04:46:26
Treemap Viewer, part 3
02:46:59
Treemap Viewer, part 2
02:24:17
Treemap Viewer, part 1
02:40:14
Improving Invaders, Part 4
01:09:38
Improving Invaders (part 3)
43:38
Improving Invaders (part 2a)
23:03
Improving Invaders (part 2b)
04:35:48
Improving Invaders (part 1)
02:00:58
Programming Language Beta Q&A, April 2023
02:20:58
Compiler Beta Q&A, March 4, 2023
01:57:52
Programming Language Beta Q&A, January 2023
02:49:27
Programming Language Q&A, December 2022
01:26:39
Game Engine Programming: Animation File Format, part 3.
02:55:30
Game Engine Programming: Animation File Format, part 2.
02:06:09
Game Engine Programming: Animation File Format, part 1.
03:31:45
Game Engine Programming: A Simple Package Format
01:32:57
Design Discussion with Casey Muratori, #2
03:12:42
Q&A with Programming Language Beta Users
01:47:25
Design Discussion with Casey Muratori
04:37:59
Making a big change without breaking the program.
02:39
Announcement
02:44:28
Talk: Video Games and the Future of Education
02:34:27
Puzzle Game Water Rendering, discussion with Casey Muratori
03:03:13
How 3D video games do graphics.
04:50:47
Discussion: Puzzle Game Movement Systems, with Sean Barrett.
04:33:43
Programming Discussion: Speed, w/ special guest Sean Barrett
01:34:39
Q&A: Making Programming Language Parsers, etc
02:57:03
Discussion: Making Programming Language Parsers, etc (Q&A is in separate video).
02:12:04
Discussion: Animation, Language Design, Understandable Code, Productivity
37:33
Compiler Livestream: Using Metaprogramming to scan for pointer math.
01:36:22
Implementing User-Level SOA functionality, part 1.
01:02:52
Discussion of SIMD, SOA, AOSOA. Followed by Questions & Answers.
02:27:42
Livestream: Metaprogramming Use Case: Command-Line Argument Parsing, part 2
03:20:06
Livestream: Metaprogramming Use Case: Command-Line Argument Parsing
02:53:39
Game Engine Programming: Point Light Sources
02:39:38
Game Engine Programming: Editor stuff
01:01:53
Compiler Q&A: Macros and Iteration
01:28:00
Compiler Demo: Macros and Iteration
04:08:50
Refactoring portions of the code generator.
39:20
Compiler Progress Report, July 2019