im not gone just went hiatus and slow development guys
since i work 2 jobs maintaining the game aint easy specially after decade decision i decided that S.P.O Games had enough under shadows and changed the studio name to Misamoto Games, as from now S.P.O Games is just a joke... R.I.P S.P.O thanks for the memories and lota nice people who joined so far xd
expect a small teaser (this time for real) this December, you will see our protagonist handshaking with grim reaper himself for one last deal which involves countless boss races + hard af races speed trap drift races where you drift hella fast
specially these events will be fun because i changed the way Drive N Chill's physics engine works.
now its based off Need For Speed Carbon's Drift physics engine known as canyon track physics
on 6th image you can see the details of my research over the physics
normal gas gives you smooth enough turns while not accelerating gives you good grip to do sharp turns but at cost of some speed while holding gas and brake at the same time (like in NFSC) will completely turn the wheels into ice sliding on the most slippery surface giving you smoothest arab drift experience (also helpful to maintain drift scores in certain events but requires some OG NFSC player experience
Even to make it perfect I have to rip off San Juan from need for speed carbon and import it as a prototype map just to be sure that the physics are right and not miscalculated
2 - 1
there are two upcoming new videos!
One is for another tutorial requested by a subscriber and the otherone is just a breakdown about Drive n Chill's system and mechanics!
stay tuned!
4 - 0
Drive N Chill Updates
part 3:
The AI Drift and Racing System is well stable and smart enough to even find its way out
they have different behavior programs
either follow a path or follow someone or drive freely and avoid collision
they know their position and they try to takeover if their purpose is to take over.
they can tandem drift and even avoid doing door tapping if needed
if one of the vehicles are slower on lead other vehicles break check drivers behind them and signals them for less power to wheel while drifting
they have a seed value starting from 0 to 20
if any of those AI has same Seed, they are considered friends and when they meet in OpenWorld they can start follow each other or stop for short interactions
9 - 4
Drive N Chill Updates
part 2:
Now Drive N Chill has real time dynamic Reflections
this was not possible in Godot 3 due the limitations, but I managed to get one of my old projects work properly so I implemented this
6 - 0
Drive N Chill Updates
part 1:
Now Vehicles will have Universal Tyres that can be scaled from 17 to 22 by user's preference
3 - 0
current goal is 1000 subscribers!
let's make this happen!
Oi, Just a Gen Z Boomer in his 20s
Age:20
Everything you need to know (links):
beacons.ai/sinaqadri
server:
dsc.gg/spogames
Solo GameDev
Musician
Animator / 3D Modeler
Developer of drive 'n chill
Founder of S.P.O Games
I appreciate you and your kindness
You being positive in my comments section
Liking my videos and subscribing my channel
These are what makes me motivated and make me will to make videos, and for this.. I really appreciate you.. thank you for being here reading this
Your support means a lot for me
Money isn't always support
Kindness is always enough
One last thing
" the truth is.. nothing Matters when you have good knowledge just do what you do the universe is yours "
- EKABO MISAMOTO
tags:
SPOgames SinaQadri Gamedev
(idk why I'm putting hashtags here lol)