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EKABO MISAMOTO @UCCJIOWZkxTimMVtOp-FMHEA@youtube.com

906 subscribers - no pronouns :c

current goal is 1000 subscribers! let's make this happen! O


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

EKABO MISAMOTO
Posted 5 days ago

im not gone just went hiatus and slow development guys
since i work 2 jobs maintaining the game aint easy specially after decade decision i decided that S.P.O Games had enough under shadows and changed the studio name to Misamoto Games, as from now S.P.O Games is just a joke... R.I.P S.P.O thanks for the memories and lota nice people who joined so far xd

expect a small teaser (this time for real) this December, you will see our protagonist handshaking with grim reaper himself for one last deal which involves countless boss races + hard af races speed trap drift races where you drift hella fast

specially these events will be fun because i changed the way Drive N Chill's physics engine works.
now its based off Need For Speed Carbon's Drift physics engine known as canyon track physics

on 6th image you can see the details of my research over the physics
normal gas gives you smooth enough turns while not accelerating gives you good grip to do sharp turns but at cost of some speed while holding gas and brake at the same time (like in NFSC) will completely turn the wheels into ice sliding on the most slippery surface giving you smoothest arab drift experience (also helpful to maintain drift scores in certain events but requires some OG NFSC player experience

Even to make it perfect I have to rip off San Juan from need for speed carbon and import it as a prototype map just to be sure that the physics are right and not miscalculated

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EKABO MISAMOTO
Posted 11 months ago

there are two upcoming new videos!
One is for another tutorial requested by a subscriber and the otherone is just a breakdown about Drive n Chill's system and mechanics!

stay tuned!

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EKABO MISAMOTO
Posted 1 year ago

Drive N Chill Updates
part 3:

The AI Drift and Racing System is well stable and smart enough to even find its way out
they have different behavior programs
either follow a path or follow someone or drive freely and avoid collision
they know their position and they try to takeover if their purpose is to take over.
they can tandem drift and even avoid doing door tapping if needed
if one of the vehicles are slower on lead other vehicles break check drivers behind them and signals them for less power to wheel while drifting

they have a seed value starting from 0 to 20
if any of those AI has same Seed, they are considered friends and when they meet in OpenWorld they can start follow each other or stop for short interactions

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EKABO MISAMOTO
Posted 1 year ago

Drive N Chill Updates
part 2:

Now Drive N Chill has real time dynamic Reflections
this was not possible in Godot 3 due the limitations, but I managed to get one of my old projects work properly so I implemented this

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EKABO MISAMOTO
Posted 1 year ago

Drive N Chill Updates
part 1:

Now Vehicles will have Universal Tyres that can be scaled from 17 to 22 by user's preference

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EKABO MISAMOTO
Posted 1 year ago

We just hit 800 less go!!!

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EKABO MISAMOTO
Posted 1 year ago

A new music called Undead phoenix is on the way
More info and preview in my discord server!

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EKABO MISAMOTO
Posted 1 year ago

OH MY GOD WE DID IT!!!!
This means a lot to me thank you guys 😭😭😭😭

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EKABO MISAMOTO
Posted 1 year ago

BEEP BOOP 404 NOT FOUND!

Thank y'all for 400+ subs I really appreciate it and I mean it

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EKABO MISAMOTO
Posted 1 year ago

for some reason slowly Im loosing my hope on YouTube..

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