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Peer Play @UCBkub2TsbCFIfdhuxRr2Lrw@youtube.com

17K subscribers - no pronouns :c

Peer Play is an indie-gamestudio from The Netherlands, found


01:22
Atomsphere Prototype + SAP Editor
01:01
Procedural Audio/Visual Test [Unity]
02:33
800HurtZ - Audio Visualization [Unity]
01:19
Studio Audio Peer [Announcement Trailer][10-05-24]
02:02
Studio Audio Peer
03:17
Flighlow - Audio Visualization [Unity][WIP#3]
15:39
Partial Screen Shake Shader - Unity/Shadergraph/C# Tutorial [Part 4 - Shake Shape]
01:53
Phlylow - Audio Visualization [Unity][WIP#2]
01:32
Flhighlow - Audio Visualization [Unity][WIP#1]
12:00
Partial Screen Shake Shader - Unity/Shadergraph/C# Tutorial [Part 3 - Noise Offset]
11:44
Partial Screen Shake Shader - Unity/Shadergraph/C# Tutorial [Part 2 - Shake Controller]
02:41
Cubetube - Audio Visualization [Unity C#/CG]
21:55
Partial Screen Shake Shader - Unity/Shadergraph/C# Tutorial [Part 1 - Offset Screen Position]
05:47
Partial Screen Shake Shader - Unity/Shadergraph/C# Tutorial [Part 0 - Introduction]
23:51
Circle Tangent Visuals - Unity/C# Tutorial [Part 4 - Audio Visuals]
16:38
Circle Tangent Visuals - Unity/C# Tutorial [Part 3 - Interactivity]
15:19
Circle Tangent Visuals - Unity/C# Tutorial [Part 2 - Tangent Equation]
15:33
Circle Tangent Visuals - Unity/C# Tutorial [Part 1 - Circle Theory]
01:48
Circle Tangent Visuals - Unity/C# Tutorial [Part 0 - Result]
16:04
Raymarching Shader - Unity CG/C# Tutorial _Chapter[10] = "Multiple Colors"; //PeerPlay
23:09
Raymarching Shader - Unity CG/C# Tutorial _Chapter[9] = "Reflections"; //PeerPlay
01:42
Smoothrings - Audio Visualization [Unity C#/CG]
12:32
Raymarching Shader - Unity CG/C# Tutorial _Chapter[8] = "Ambient Occlusion"; //PeerPlay
24:22
Raymarching Shader - Unity CG/C# Tutorial _Chapter[7] = "Penumbra Shadows"; //PeerPlay
14:24
Raymarching Shader - Unity CG/C# Tutorial _Chapter[6] = "Signed Distance Field"; //PeerPlay
10:01
Raymarching Shader - Unity CG/C# Tutorial _Chapter[5] = "Scene View Render"; //PeerPlay
09:18
Raymarching Shader - Unity CG/C# Tutorial _Chapter[4] = "Lambertian Lighting"; //PeerPlay
12:46
Raymarching Shader - Unity CG/C# Tutorial _Chapter[3] = "Sphere Tracing"; //PeerPlay
22:18
Raymarching Shader - Unity CG/C# Tutorial _Chapter[2] = "Camera Setup"; //PeerPlay
07:18
Raymarching Shader - Unity CG/C# Tutorial _Chapter[1] = "Shader Theory"; //PeerPlay
04:23
Exosphere - Interactive Audio Visualization [Unity C#/CG]
02:28
Metatoms - Audio Visualization [Unity C#/CG]
28:32
Beat Sequencer - Unity/C# Tutorial [Part 3 - Demo Scene]
16:29
Beat Sequencer - Unity/C# Tutorial [Part 2 - Tapping System]
20:19
Beat Sequencer - Unity/C# Tutorial [Part 1 - BPM Counter]
03:51
Beat Sequencer - Unity/C# Tutorial [Part 0 - Introduction]
03:24
Hexabeat - Audio & Beat Visualization [Unity C#]
02:29
Koch Fractals Pro [Patreon Exclusive Unity Asset]
29:30
3D Noise Flowfield - Unity/C# Tutorial [Part 4 - Audio Visuals]
16:46
3D Noise Flowfield - Unity/C# Tutorial [Part 3 - Particle Movement]
20:09
3D Noise Flowfield - Unity/C# Tutorial [Part 2 - Spawn Particles]
14:54
3D Noise Flowfield - Unity/C# Tutorial [Part 1 - Directions Grid]
02:53
Gl0wf13ld - Audio Visualization [Unity C#]
04:08
Fl0wf13ld - Audio Visualization [Unity C#]
09:33
Underwater World Shaders - Unity CG/C# Tutorial [Part 6 - Depth Based Underwater Effect]
16:01
Underwater World Shaders - Unity CG/C# Tutorial [Part 5 - Camera Depth Fog]
19:40
Underwater World Shaders - Unity CG/C# Tutorial [Part 4 - Directional Noise Image Effect]
10:43
Underwater World Shaders - Unity CG/C# Tutorial [Part 3 - Recalculating Vertex Normals]
10:17
Underwater World Shaders - Unity CG/C# Tutorial [Part 2 - Noise Ground Shader]
04:49
Underwater World Shaders - Unity CG/C# Tutorial [Part 1 - Noise Theory]
03:37
Underwater World Shaders - Unity CG/C# Tutorial [Part 0 - Introduction]
14:55
Koch Fractals - Unity/C# Tutorial [Part 8 - Apply Trail Behaviour]
02:53
Hexakoch - Music Visualization [Unity C#]
29:03
Koch Fractals - Unity/C# Tutorial [Part 7 - Trail System]
19:43
Koch Fractals - Unity/C# Tutorial [Part 6 - Cubic Line Audio Visuals]
14:14
Koch Fractals - Unity/C# Tutorial [Part 5 - Lerping on Audio Frequencies]
13:20
Koch Fractals - Unity/C# Tutorial [Part 4 - Bezier Curves]
30:00
Koch Fractals - Unity/C# Tutorial [Part 3 - Create the Generator]
11:47
Koch Fractals - Unity/C# Tutorial [Part 2 - Initiator Shape]
14:27
Snowtracks Shader - Unity CG/C# Tutorial [Part 5 - Regenerating Snow]