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NLC Arts Lab @UCBkS7RFmZbDoruoGXKw91oA@youtube.com

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Tutorial and Resource Videos created for NLC's Digital Art c


15:02
7 Turning Straight Anchor Points into Curves in VECTR com
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6 Setting Up Your Refined Sketch in VECTR COM
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5 Using Photopea to Make Final Tweeks to Your Refined Sketch
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4 Using Photopea to Fill In and Create Your Refined Sketch on a New Layer
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3 More about How to Approach and Post Your Proving Ground #2 Thumbnail Sketches
11:14
7 Refining Shapes and Making Duplicate Paths in Adobe Illustrator
15:02
6 Setting Up Your Refined Sketch in Adobe Illustrator
15:03
5 Posting Your Refined Sketch Before Making Your Vector
15:01
4 How to Start Your Refined Logo Sketch
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3 How to Think About your Thumbnail Sketches in Three Approaches
11:39
2 Sketching for Logo Design
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1 Vectors verses Pixel Based Graphics
10:00
14 Final Refinements before Submitting to Canvas
15:02
13 Creating Your Refined Storyboard in Photopea
15:02
12 Using EZGifMaker to set individual timing on animation frames
02:46
2 Intro to Proving Ground #2 and Sketching in Three Ways for Your Vector Design
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1 Vector Graphics Verses Pixel Based Graphics
09:00
13 Finishing Your Refined Storuboard and Posting to Canvas
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12 Outputting as a An Animated GIF from Photoshop and Setting Up your Refined Storyboard
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11 Animating on the STAGE for more transformation effects using Layer Styles
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11 Exporting Your Final Frames as Numbered JPEGS
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10 Getting to the End of Your Keyframes
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9 More Tranformations Animation Tricks in Photopea
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8 More Frame By Frame Animating for Transformation in Photopea
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7 Animating Towards your Center Keyframe
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6 PHOTOPEA ANIMATION WORKFLOW Moving Asset Frames to STAGE
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10 How to Export as A Gif Animation Out of Photoshop
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9 Animating a Set to Reset for Smooth Looping of Your Gif in Photoshop
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8 Finishing the Animation of Keyframes in Photoshop
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7 ANIMATION WORKFLOW in Photoshop Moving Asset Frames to Stage
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6 Return to Animating From Assets to Stage
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5 Creating More Assets as Efficiently As Possible
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4 Adding and Creating More Assets to Animate With
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3 Cleaning and Merging Your Existing Assets to Create Frames
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2 Setting Up Your Assets File in Photopea from a Duplicate of a Previous Project
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5 Building Frames Up to the Second Animation Test
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4 MOVING finished Frames from the Assets to the STAGE and running an animation test with Timeline i
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3 Cleaning Up Your Assets and Adding New Ones to Tell Your Story
15:02
2 Setting Up Your Animation Folders and Assets at the Correct Resolution
15:02
1 Intro to Animating in 9 Keyframes
07:53
7 Writing a Short Narrative to Connect your Creature with its Environment
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6 How to Note and Post your Proving Ground's Physical Dimensions Resolutions AND Resoltuion Typ
12:55
1 Intro and Sketching for Transformative Animation Assignment
15:02
8 Finishing Up All Rubric Requirements in Canvas
15:02
7 Labeling Your Proving Ground;s Physical Size Its Resolution PPI AND its Resolution Type eithe
03:13
5 How to Submit your Creaturescape and Your Proof of Using at least one Non Destructive Overlay Lay
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4 Using a Non Destructive Overlay Layer to Dodge and Burn the Setting Behind Your Creature and Text
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3 Using Non Destructive Editing Layer on The Creature to Match Lighting Direction
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2 Using Puppet Warp to Match your Creature's Anatomy and Angle Match the Setting
15:02
1 Introduction to Proving Ground #1 Creaturescape Composite with Benefits
13:16
6 Posting Your Creaturescape AND the Required Proof of your Non Destructive Dodge Burn Overlay Laye
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5 Using Texture Fills to Create Atmosphere
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4 Using Non Destructive Overlay Layers for Dodging and Burning
15:02
3 Using Puppet Warp to Match the Creature's Angle of Anatomy to the Setting
15:02
2 Full Unit Module Introduction to Proving Ground #1
11:48
10 Finshing Up with Dodge Burn and Sponge
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9 Trimming The Outside Edges on a Merged Layer Copy
15:02
8 Using the Clone Stamp Tool to Fill In Compositing Gaps in Photopea Freeware
15:02
6 Using Direct Layer Adjustments to Helps Layers Match Before Blending them Together in Photopea Fr
15:01
7 Blending the Head Onto the Body