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Grant Kot @UC9vjLehLGqwuc4gqLdDoQIw@youtube.com

6.9K subscribers - no pronouns :c

I am working on a video game where every single block is phy


01:20
Granular + Gas | Hybrid MPM + PBD Simulator
03:03
Combined MPM & SPH for Liquid Simulation
02:09
Pencil Physics Update
01:16
Pencil Physics
01:15
Liquid Layers Physics Shapes
02:18
Liquid Layers Maker Initial Prototype
01:32
XPBD Mass-Spring Physics
02:37
Liquid Layers: Glass Update
01:44
Smoke Sim Multigrid Pressure
02:37
Cordyceps Smoke
03:45
Dev Roadmap: Liquid Layers Maker, VoxelMash, Liquid Crystal Online
02:45
Synthesizer in the Browser with WebAssembly
00:48
Polygon Sandbox
08:16
Tokyo CityGML Geometry Import and Continuous Flythrough
06:37
Tokyo Point Cloud: All Regions Available
07:06
Tokyo Point Cloud Data: Shinjuku
01:32
Voxel Streaming & Compression
01:11
Raytraced Voxel Reflections & Refractions in WebGL
01:17
Liquid Physics & Multiplayer WebAssembly Voxel Engine
02:21
Synced voxel canvas (working!)
01:42
Inf Voxel Editor Running Locally
03:06
Infinite Synced Voxel Editing (WIP)
00:59
Voxel Chunking and Streaming
02:12
First day of my voxel editor becoming multiplayer
00:41
Voxel Multiplayer Synchronization Test
01:11
Lightweight Voxel Rendering Demo
02:00
WebGL Water Shader Test
01:49
Multithreaded WebAssembly Demo
00:49
Multi-touch via Webcam | Liquid Layers
02:03
Liquid Layers with Hand/Body Tracking via Webcam
03:03
Liquid Layers + TLDraw
06:05
Liquid Layers
02:02
WebAssembly Liquid Simulator
02:24
Open-source Particle-based Viscoelastic Fluid Simulation Implementation
01:10
How I Use Mesh Shaders
02:08
Ships, Deep Water | Voxel Physics Engine
08:17
4K, 6 Months of Voxel Physics Engine Optimizations
01:52
My Voxel Physics Demos on itch.io
08:17
6 Months of Voxel Physics Engine Optimizations
02:07
Structures Preview | Deformable & Liquid Voxel Physics
01:01
skibidi sandbox 01
04:59
Updated City Demo on Itch.io | Liquid Crystal
01:56
City-scale Real-time Liquid Simulation | Liquid Crystal
00:59
Block Building Preview | Liquid Crystal
02:33
Liquid Crystal Demo 2024
02:53
Renderer Improvements, Ambient Occlusion (Intel XeGTAO)
01:01
Multiphase Preview
02:46
Granular and Elastic Materials
00:46
Sandworm Simulation
01:46
Ocean-scale Noodle Simulation
01:58
Deep Water (6/6): Multigrid Pressure
02:45
Deep Water (5/6): Fixed Visual Glitches
03:08
Deep Water (4/6): Distance to Surface Adaptive Particle Resolution
02:55
Deep Water (3/6): Distance to Player Adaptive Particle Resolution
01:15
Clearwater and Structures Preview (Liquid Crystal)
02:03
Performance Improvements (Liquid Crystal Devlog)
00:40
Grantophone 2 (MIDI controller functionality)
03:49
Liquid Crystal Updated Demo
01:05
Liquid Crystal New Demo Now Available On Itch.io (4K)
01:39
Light Absorption & Fresnel (Real-time Voxel Physics)