Channel Avatar

Grant Kot @UC9vjLehLGqwuc4gqLdDoQIw@youtube.com

5.45K subscribers - no pronouns set

I am working on a video game where every single block is phy


02:02
WebAssembly Liquid Simulator
02:24
Open-source Particle-based Viscoelastic Fluid Simulation Implementation
01:10
How I Use Mesh Shaders
02:08
Ships, Deep Water | Voxel Physics Engine
08:17
4K, 6 Months of Voxel Physics Engine Optimizations
01:52
My Voxel Physics Demos on itch.io
08:17
6 Months of Voxel Physics Engine Optimizations
02:07
Structures Preview | Deformable & Liquid Voxel Physics
01:01
skibidi sandbox 01
04:59
Updated City Demo on Itch.io | Liquid Crystal
01:56
City-scale Real-time Liquid Simulation | Liquid Crystal
00:59
Block Building Preview | Liquid Crystal
02:33
Liquid Crystal Demo 2024
02:53
Renderer Improvements, Ambient Occlusion (Intel XeGTAO)
01:01
Multiphase Preview
02:46
Granular and Elastic Materials
00:46
Sandworm Simulation
01:46
Ocean-scale Noodle Simulation
01:58
Deep Water (6/6): Multigrid Pressure
02:45
Deep Water (5/6): Fixed Visual Glitches
03:08
Deep Water (4/6): Distance to Surface Adaptive Particle Resolution
02:55
Deep Water (3/6): Distance to Player Adaptive Particle Resolution
01:15
Clearwater and Structures Preview (Liquid Crystal)
03:49
Liquid Crystal Updated Demo
01:05
Liquid Crystal New Demo Now Available On Itch.io (4K)
01:39
Light Absorption & Fresnel (Real-time Voxel Physics)
01:54
Going Underwater (Realtime Voxel Physics Engine)
00:50
Added Sea Foam 2
01:04
Voxel Physics on Steam Deck
02:51
Real-time Liquid Simulation Large Scale Test (~7M Particles at end)
04:44
Adaptive Resolution Real-time Liquid Simulation
01:53
Real-time Volumetric Ray Tracing with Caustics | Liquid Crystal Devlog
02:20
Online Multiplayer | Liquid Crystal Devlog
01:13
Liquid Crystal Free Tech Demo (link in description)
03:28
Smoooth Particles (Devlog)
07:11
Real-time Material Parameter Modification
01:34
Water and Glowing Slime (Real-time Lighting Test)
01:53
Lava (Real-time Lighting Test)
02:07
Ocean Sounds (Real-time Spatial Audio & Physics Simulation)
01:19
Spatial Audio Test (Using FMOD audio engine)
01:24
Boss Battle & Music Preview
02:16
Revisiting Adaptive Resolution Particle Simulation | Devlog
02:58
Mesh Shaders Demo (DirectX 12 Ultimate) | Devlog
01:41
Initial Mesh Shader Experiment | Devlog
02:34
Caustics (Real-time Ray Tracing & Physics)
02:20
Eikonal Rendering Initial Implementation
05:47
Jello and Water Real-time Physics & Ray Tracing
01:38
Jello Real-time Physics & Ray Tracing
00:39
Dust Cloud
01:13
Added Sea Foam
01:18
Water Shader Update (Fresnel effect, Absorption)
03:15
Volumetric Lighting | Voxel Physics Devlog #8
02:01
Destruction Test No Water
03:20
Rigid Structures w/ Shape Matching | Voxel Physics Devlog #7
06:41
Destroying MagicaVoxel Models | Voxel Physics Devlog #6
03:33
Physically Based Rendering | Voxel Physics Devlog #5
05:39
Viscoelastic and Granular | Voxel Physics Devlog #4
02:30
Water Bending | Voxel Physics Devlog #3
05:13
Displacement Patterns | Voxel Physics Devlog #2
09:28
3 Million Voxels with Material Point Method (MPM) Physics