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Indie Game Clinic @UC9v7V5PKy-FeB9iVY2T5mMA@youtube.com

3.6K subscribers - no pronouns :c

Putting small games under the knife. Longform, smart-but-sil


34:20
Whatโ€™s a Normal, Average Game Design Career?
24:46
The Evolution of Deckbuilder Games
19:40
Itโ€™s Golf, With Robots. ๐Ÿค–โ›ณ
20:01
What This Bird-Brained Game Shows Us About Strategy Design ๐Ÿฆ–โ‰๏ธ [UFO50:Avianos]
20:03
I Have a Bone to Pick with These Games ๐Ÿฉป
34:14
This jRPG Murdered Me in My Sleepโ€ฆ with TRIANGLES๐Ÿ”บ[GEOLAND Critical Playtest]
48:50
You DONโ€™T Need Qualifications for Game Dev Jobs (Probably?) ๐ŸŽ“
01:15:49
I Played 12 of Your Unfinished Indie Games... Here's My Verdict [Indie Game Clinic Podcast ep01] ๐Ÿ“ป
41:21
What Do "Professional" Game Design Documents Look Like? ๐Ÿ“œ
04:34
Game Dev Scope: itโ€™s Not Just Size
21:08
Making a Synthwave Banger (for a Game About Body Disposal) โ˜ข๏ธ๐Ÿ“ป๐Ÿฅท
06:53
Videogame History, Videogame Lore ๐Ÿง๐Ÿป Orwell on Elves?
53:42
What Are Games Made of? The Confusing Case of the "Ludeme". [SILYPI Podcast Episode 03]
16:31
HARDEST Part of Game Design? [Dr. Reacts to Cyberpunk Project]
14:59
How Games Are Balanced - 5 Principles โš–๏ธ
12:37
An Indie to Rival HADES? - pro game designer reacts (feat. Some Wizards)
36:05
Game Dev Post Roast ๐Ÿ”ฅ Sept โ€˜24 Edition
14:53
Should You Play? [We Harvest Shadows // Rhythm Rabbit // Cosmic Call // Dice Kingdoms]
20:35
How My Channel Got Monetized in 3 Months!
06:15
This Thing Makes ANY Game Look Better (and Be More Playable) ๐Ÿ‘๏ธโ€๐Ÿ—จ๏ธ
28:05
Frostpunk in Hell? [pro game designer reacts to new indie city-builder]
37:44
Game Design Documents - a Minimalist Approach ๐Ÿง˜๐Ÿฝ
10:45
Critters Too Cute to Kick? ("Wispy Dreams" Critical Playtest)
12:02
Try These FREE Indie Game Demos: ctrl.alt.DEAL // Shogun Showdown // Sorry We're Closed
24:00
Bullet Hell Level and UI Design, plus Difficult Symbolism in "Robo-Templar" ๐Ÿ›ก
25:14
Why These 2 Indies REALLY Failed - Game Designer Reacts
01:01:18
What Can Heaven's Vault Teach us About Games & Language? [SILYPI Podcast Episode 02]
10:43
Games Academic "Expert" Being UNHINGED For 10 Whole Minutes
05:53
PLAYTEST or Your Game Will Suck [๐Ÿ’Š Game Design Microdose๐Ÿ’Š]
34:59
Does This Hack & Slash Make The Cut? โš”๏ธ (POWER CHAMPIONS Design Review)
08:07
Your Game is TOO BIG ๐Ÿ˜  What Can These 3 Indies Teach Us About "Scope"? [๐Ÿ’Š Game Design Microdose๐Ÿ’Š]
15:44
the BRUTAL Truth of Indie Dev ๐Ÿ˜ฑ๐Ÿค”
24:29
The Secret to GOOD Game Ideas ๐Ÿ’ก [Practical Ideation Methods Explained]
32:58
Procedural Generation, Dwarves and Immersive Simulation in "Underneath" โš’๏ธ
19:07
Game Dev in the 90s and early 2000s ๐Ÿ‘ด๐Ÿป (Part 1)
38:48
My Thoughts on FALLOUT LONDON โ˜ข๏ธ
12:34
RPGMaker: Gangster Interrogation?
44:00
From Elfsperanto to Orcstralian: the Languages of D&D ๐Ÿง๐Ÿฝ๐Ÿ’ฌ [SILYPI Podcast Episode 01]
23:44
Surrealism, Art, and Psychological Horror in "Inside" ๐Ÿง ๐ŸŒธ
11:43
is RPG Maker VALID Gamedev Experience?
21:21
Physics-Based Platforming, Level and Character Design in "SpHero"โ›น๏ธ
32:02
Dungeon Crawling, Auto-Battling, and Game Design Minimalism in โ€œInventory Questโ€ ๐ŸŽ’
13:01
5 Advanced Resources for Game Designers
27:05
Turn-Based Monster Battling, Worldbuilding and Homage in "Terra Dentium" ๐Ÿ‘น
13:33
"Design" vs "Development" - The Difference
20:30
Can This Colour-Mixing โ€œZenโ€ Game Relax Me? ๐Ÿ’† (Colibrium Playtest)
38:35
What Makes a Good Twin-Stick Shooter? ๐Ÿ”ซ๐Ÿ”ซ (Kiloton Playtest)
05:52
Iโ€™ll Diagnose Your Game! ๐Ÿฉบ