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Game Engineering Podcast @UC9J9u3apteD0EuFjzRpt71w@youtube.com

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11:06
Switching away from OOP | Casey Muratori
02:16:41
Casey Muratori on his work experience
01:01:26
The first game to use blockchain right? | Design of Providence
09:30
Designing horror game to stick | Stasis: Bone Totem
48:15
How much humor is packed in a noir game Cat Detective?
01:26:48
Making difficulty fun in tactical shooter - Shardpunk
35:26
Step by step work process of a principal lighting artist!
01:28:33
Principal Lighting Artist on how to make stunning scenes!
02:37:59
Why Stasis: Bone Totem will stay with you
15:18
A demo of DragonRuby by its author Amir Rajan
01:36:45
How DragonRuby lets you move faster than any other game engine!
04:23
You're not supposed to distance the player from the protagonist.
54:22
How SCHiM made jumping the entire game!
07:41
How to iterate on the game design of your baby project
05:12
Fighting the OOP hierarchy in programming
10:50
Following game logic vs making game more like real life
18:06
How many elements Talos Principle 2 scenes have?
01:10:03
Game Design in mystery games
07:29
HIGHLIGHT: What do you really need for a game engine?
01:02:55
Night is dark in Night is Grey.
06:20
HIGHLIGHT: The technical cost and philosophical mindset of using vs building software (game engine)
06:53
HIGHLIGHT: Unreal Engine 5 foliage in Talos 2!
52:01
Thronefall is simplistic and gorgeous!
15:33
HIGHLIGHT: What 25 years on Total Wars teach you about memory management
01:12:50
How he programmed strategy game Terraformers!
15:53
HIGHLIGHT: Global Illumination, the holy grail of computer graphics
15:03
HIGHLIGHT: How does one programming language call other's functions?
01:21:13
Author of Flax game engine breaks down the tech behind it!
01:23:04
That's incredible game engine architecture!
01:06:06
How to make hundreds of animations in one day
01:33:49
From senior iOS developer to making games in C++!
01:28:43
Give the player all the tools from the get-go!
01:22:28
No way he made The Ouroboros King in just 12 months! Dude, Oriol is a genius!
01:42:45
Guy Davidson (Total Wars) on C++ committee and more!
01:32:57
Make it fantastical! - How Tomislav made Environment in Talos Principle 2
01:20:29
The story of Tin Hearts making it against the odds
01:46:01
Just add the rewind mechanic, what can go wrong?
36:12
C++ and OpenGL foundations for your game engine!
01:53:59
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
01:25:18
What you want to optimize is server CPU time - Providence
55:26
Let the artstyle drive the gameplay - Echo of the Waves
01:25:53
Calling scripts "Rotatos Potatos" - Stellar Asylum