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Wookash Podcast @UC9J9u3apteD0EuFjzRpt71w@youtube.com

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01:39:47
Highly anticipated Mewgenics! | Tyler Glaiel
01:34:56
If you're serious about programming, listen to Stewart Lynch
01:56:27
Realtime physics engines with Dennis Gustafsson!
01:43:27
Aras Pranckevičius on Unity Engine internals and company!
01:50:05
Puzzle Game Design | Daniel Benmergui
01:17:00
The lesson in puzzle game design with Matt VanDevander!
01:38:13
Why did he build custom iOS build pipeline? | Ted Bendixson
01:10:11
Adventure Game Design masterclass with Dave Gilbert!
01:24:51
Why Odin and raylib is an irresistible combo with Karl Zylinski!
05:46
important podcast update
02:40:39
On SIMD, cache and CPU internals with the expert Daniel Lemire!
01:48:19
raylib author on library internals and C programming language!
58:06
Will from Kini Games on mystery adventure games!
01:41:12
Raphael Luba on jai compiler internals!
01:44:57
Billy Basso on code architecture of Animal Well!
39:37
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
12:02
Jonathan Blow on how to think about game design
12:35
How Jonathan Blow hires people
02:05:11
Ryan Ike breaks down music and sound design for games!
10:37
Development of Jonathan Blow's upcoming game!
03:04:30
Jonathan Blow on his programming language jai!
25:37
Ryan Fleury on debuggers | HIGHLIGHT
02:47:00
Debuggers and programming from scratch with Ryan Fleury!
05:13
Open Source is not a la la land | with Ginger Bill, Odin Creator
10:09
State of software today & how Odin might help | Ginger Bill
01:28:42
Odin creator Ginger Bill on his programming language and state of software!
01:36:18
When your game engine is Adventure Game Studio
01:54:04
Narrative, dialog and design of Adventure Games
01:16:17
Designing distilled card game experience! | the Imposter Kings
06:03
Software complexity on the rise, how about standardization? | Casey Muratori
10:40
"Casey, do you play games?"
11:09
HandmadeCon '15 and Casey's take on conferences in modern day
06:00
How RAD Game Tools developed products | Casey Muratori
58:38
How A Space for the Unbound made incredible characters!
06:56
Casey Muratori on designing libraries well
05:52
Usefulness of math curriculum | Casey Muratori
11:06
Switching away from OOP | Casey Muratori
02:16:41
Casey Muratori on his work experience
01:01:26
The first game to use blockchain right? | Design of Providence
48:15
How much humor is packed in a noir game Cat Detective?
01:26:48
Making difficulty fun in tactical shooter - Shardpunk
35:26
Step by step work process of a principal lighting artist!
01:28:33
Principal Lighting Artist on how to make stunning scenes!
02:37:59
Why Stasis: Bone Totem will stay with you
15:18
A demo of DragonRuby by its author Amir Rajan
01:36:45
How DragonRuby lets you move faster than any other game engine!
54:22
How SCHiM made jumping the entire game!
05:12
Fighting the OOP hierarchy in programming
18:06
How many elements Talos Principle 2 scenes have?
01:10:03
Game Design in mystery games
07:29
HIGHLIGHT: What do you really need for a game engine?
01:02:55
Night is dark in Night is Grey.
06:20
HIGHLIGHT: The technical cost and philosophical mindset of using vs building software (game engine)
06:53
HIGHLIGHT: Unreal Engine 5 foliage in Talos 2!
52:01
Thronefall is simplistic and gorgeous!
15:33
HIGHLIGHT: What 25 years on Total Wars teach you about memory management
01:12:50
How he programmed strategy game Terraformers!
01:21:13
Author of Flax game engine breaks down the tech behind it!
01:23:04
That's incredible game engine architecture!
01:06:06
How to make hundreds of animations in one day