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The Isle News Updates (Saphir Ceratosaurus) @UC7jExH2rhNwOCh0FsrqpPiA@youtube.com

15K subscribers - no pronouns :c

For this channel in general, I want to focus primarily on im


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

The Isle News Updates (Saphir Ceratosaurus)
Posted 3 days ago

Patch notes which I hoped would have the pdf but don't (i didn't include fixes in vidyo): store.steampowered.com/news/app/376210/view/744847…

The configs and links listed and as much of the document that can be copy pasta'd (with gyazo images laugh) is here: pastebin.com/PJvL9w16

I hope this helps and that you all have a great week! ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 4 days ago

Three maia pics and a little on the still uncertain future of rex and trike on official servers. So far, it seems almost guaranteed it'll be a community server only sort of deal. Everything remains a "maybe" or "probably". Anyhow, I hope you all had a great weekend! ;o;/ Also, thank you for your generous donation in joining the channel, Waterbreather! I hope these videos continue to be of use for you. ;u;

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The Isle News Updates (Saphir Ceratosaurus)
Posted 1 week ago

Some stuff on pounce and upcoming patches (including changes to food and diet). Not too many specifics given, but it's something! I hope you all have a great weekend. ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 1 week ago

A tiny bit from the discord, which has been pretty quiet lately outside of test announcements. I hope you all have been enjoying whatever's in testing and have a great rest of the week! ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 2 weeks ago

A bit from discord today, though it's mostly just notes in the announcement section...though it's just mentions there were patches, not the exact stuff in the patches. Also, troodon gained fog in its venom it seems. Have a great weekend! ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 2 weeks ago

A bit from discord today! Monolophosaurus still isn't in the works, but kissen shared one new pic of him (plus the old one with dilo again). The test server is revving up again though for those interested! As always, it's accessed by going to steam, right clicking on The Isle -> properties -> betas -> public horde test. Same way you get to the Evrima branch.

Have a great rest of the week! ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 2 weeks ago

A bit from yesterday and today. I hope you all have had a great weekend so far! ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 3 weeks ago

Been awhile but here's the devblog stuff! Some pattern pics for baryonyx, quetz, para, spino, and more plus animations for trike, rex, and austro. Lots of visuals, really. Devblog link for full thing: store.steampowered.com/news/app/376210/view/457292…


Videos hypno posted of maia: https://youtu.be/WuBUwdyumn4


The rest are on the steam page and seem to be mostly joke videos for bugs or something. I didn't bother watching any of them so dunno really.

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The Isle News Updates (Saphir Ceratosaurus)
Posted 1 month ago

A bit from the last several days! Mostly about human stuff but there's other things like pachyrhino returning to the void (he hasn't been spoken of in awhile it seems) and maybe some creatures being weak to venom (not planned yet). Have a great rest of the week, all! ;o;/

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The Isle News Updates (Saphir Ceratosaurus)
Posted 1 month ago

The game.ini pasted by Punch is as follows (I think community posts are large enough to hold this much text, hopefully this helps!):

[/Script/TheIsle.TIGameSession]
ServerName="Server name here" // Server name.
MapName=Gateway
MaxPlayerCount=100 // 100+ player servers is not recommended.
bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal.
bQueueEnabled=false // Enable queue if server slots are all filled.
QueuePort=1000 // Queue port. This port must be open if Queueing is enabled.
bServerPassword=false // Set to true if you want a server password.
ServerPassword="password here" // Your server password.
bRconEnabled=true // Enable RCON.
RconPassword="password here" // RCON password. Do not give this out.
RconPort=5555
bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing.
ServerDayLengthMinutes=45 // Set in minutes.
ServerNightLengthMinutes=20 // Set in minutes.
bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID's in the above category.
bEnableGlobalChat=false // Enabling the Global Chat panel.
bSpawnPlants=true // Enable plant food spawns.
bSpawnAI=true // Enable AI spawns.
AISpawnInterval=40 // Set how frequently AI can spawn in seconds.
bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations.
MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last.
GrowthMultiplier=1 - Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz.
bEnableMutations=true // Enable mutations.

[/Script/TheIsle.TIGameStateBase]
AdminsSteamIDs=Admin steam ID here // SteamID64 format
WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled
// List of all enabled classes. Remove a line to remove a class from spawning. - Can also be managed in Admin Panel in real time.
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
AllowedClasses=Stegosaurus
AllowedClasses=Tenontosaurus
AllowedClasses=Carnotaurus
AllowedClasses=Ceratosaurus
AllowedClasses=Deinosuchus
AllowedClasses=Diabloceratops
AllowedClasses=Omniraptor
AllowedClasses=Pteranodon
AllowedClasses=Troodon
AllowedClasses=Beipiaosaurus
AllowedClasses=Gallimimus
AllowedClasses=Dilophosaurus
AllowedClasses=Herrerasaurus

// List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay.
// EnabledMutations=(MutationName=Hemomania,EffectValue=0.05)
// EnabledMutations=(MutationName=Hematophagy,EffectValue=0.25)
// EnabledMutations=(MutationName=Accelerated Prey Drive,EffectValue=0.1)
// EnabledMutations=(MutationName=Xerocole Adaptation,EffectValue=0.2)
// EnabledMutations=(MutationName=Hypervigilance,EffectValue=0.5)
// EnabledMutations=(MutationName=Truculency,EffectValue=0.2)
// EnabledMutations=(MutationName=Osteophagic,EffectValue=0.15)
// EnabledMutations=(MutationName=Photosynthetic Regeneration,EffectValue=0.1)
// EnabledMutations=(MutationName=Cellular Regeneration,EffectValue=0.15)
// EnabledMutations=(MutationName=Advanced Gestation,EffectValue=0.5)
// EnabledMutations=(MutationName=Sustained Hydration,EffectValue=0.2)
// EnabledMutations=(MutationName=Enlarged meniscus,EffectValue=0.15)
// EnabledMutations=(MutationName=Efficient Digestion,EffectValue=0.2)
// EnabledMutations=(MutationName=Featherweight EffectValue=0.5)
// EnabledMutations=(MutationName=Osteosclerosis,EffectValue=0.2)
// EnabledMutations=(MutationName=Wader,EffectValue=0.25)
// EnabledMutations=(MutationName=Epidermal Fibrosis,EffectValue=0.15)
// EnabledMutations=(MutationName=Congenital Hypoalgesia,EffectValue=0.15)
// EnabledMutations=(MutationName=Photosynthetic Tissue,EffectValue=0.05)
// EnabledMutations=(MutationName=Nocturnal,EffectValue=0.05)
// EnabledMutations=(MutationName=Hydroregenerative,EffectValue=0.25)
// EnabledMutations=(MutationName=Increased Inspiratory Capacity,EffectValue=0.15)
// EnabledMutations=(MutationName=Hydrodynamic,EffectValue=0.15)
// EnabledMutations=(MutationName=Submerged Optical Retention,EffectValue=0.05)
// EnabledMutations=(MutationName=Infrasound Communication,EffectValue=0.5)
// EnabledMutations=(MutationName=Augmented Tapetum,EffectValue=0.5)
// EnabledMutations=(MutationName=Hypermetabolic Inanition,EffectValue=0.15)
// EnabledMutations=(MutationName=Tactile Endurance,EffectValue=0.5)
// EnabledMutations=(MutationName=Gastronomic Regeneration,EffectValue=0.1)
// EnabledMutations=(MutationName=Heightened Ghrelin,EffectValue=0.25)
// EnabledMutations=(MutationName=Prolific Reproduction,EffectValue=0.1)
// EnabledMutations=(MutationName=Enhanced Digestion,EffectValue=0.1)
// EnabledMutations=(MutationName=Reinforced Tendons,EffectValue=0.1)
// EnabledMutations=(MutationName=Multichambered Lungs,EffectValue=0.05)
// EnabledMutations=(MutationName=Reabsorption,EffectValue=1) ****** // Value must be 1 or remove from this list to disable it.
// EnabledMutations=(MutationName=Cannibalistic,EffectValue=1) ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=(MutationName=Barometric Sensitivity,EffectValue=1) ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=(MutationName=Social Behavior,EffectValue=1) *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=(MutationName=Traumatic Thrombosis,EffectValue=1) *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=(MutationName=Reniculate Kidneys,EffectValue=1) *****// Value must be 1 or remove from this list to disable it.

// Add the names of each AI class that should be disabled, one line for each.
// DisallowedAIClasses=Compsognathus
// DisallowedAIClasses=Pterodactylus
// DisallowedAIClasses=Boar
// DisallowedAIClasses=Deer
// DisallowedAIClasses=Goat
// DisallowedAIClasses=Seaturtle

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