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CGํŒฌ์„œ(CG PANTHER) @UC5isqr4W2gYlH8nZn8g3Dvw@youtube.com

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3D ๊ทธ๋ž˜ํ”ฝ์ œ๋„ˆ๋Ÿด๋ฆฌ์ŠคํŠธ ์”จ์ง€ํŒฌ์„œ์ž…๋‹ˆ๋‹ค. ๋‹ค์–‘ํ•œ 3D ๋ชจ๋ธ๋ง ๋ฐ ์˜์ƒ์„ ์ œ์ž‘ํ•˜๋Š” ์ผ์„ ํ•˜๋ฉด์„œ ํ‹ˆํ‹ˆ์ด ๋‹ค์–‘ํ•œ


00:10
Mr.Chameleon ( Houdini project )
02:05
ํ™”์žฌ ์žฅ๋น„ ๋ฐ ์„ค๋น„ ์ „๋ฌธ ํšŒ์‚ฌ ์›ฐ์ฝ” ๊ธ€๋กœ๋ฒŒ ํšŒ์‚ฌ ์†Œ๊ฐœ ์˜์ƒ
01:30
์ง€ํ•˜ ์ฃผ์ฐจ์žฅ ์ „๊ธฐ์ฐจ ํ™”์žฌ ์˜ˆ๋ฐฉ ์„ค๋น„
01:17
๋ฐ์ดํ„ฐ ์„ผํ„ฐ ํ™”์žฌ ์˜ˆ๋ฐฉ ์„ค๋น„
01:38
์ „๊ธฐ์ฐจ ํ™”์žฌ ์ง„์••์šฉ ์งˆ์‹ํฌ ์˜์ƒ
01:10
์ „๊ธฐ์ฐจ(๋ฒ„์Šค) ํ™”์žฌ ์ง„์••์šฉ ์„ค๋น„ ์‰ด๋“œ์บก
01:23
๋ฐ์ดํ„ฐ์„ผํ„ฐ ํ™”์žฌ ์˜ˆ๋ฐฉ ์„ค๋น„
01:34
์ „๊ธฐ์ฐจ ํ™”์žฌ ์ง„์••์šฉ ์„ค๋น„ (์‰ด๋“œ์บก_์›Œํ„ฐ์ ฏ)
01:14
์ง€ํ•˜ ์ฃผ์ฐจ์žฅ ์ „๊ธฐ์ฐจ ํ™”์žฌ ์˜ˆ๋ฐฉ ์„ค๋น„ (์‰ด๋“œ์บก)
01:09
์ง€ํ•˜ ์ฃผ์ฐจ์žฅ ์ „๊ธฐ์ฐจ ํ™”์žฌ ์˜ˆ๋ฐฉ ์„ค๋น„
00:20
์ง€ํ•˜ ์ฃผ์ฐจ์žฅ ์ „๊ธฐ์ฐจ ํ™”์žฌ ์˜ˆ๋ฐฉ ์„ค๋น„ ์˜์ƒ
01:25
์ „๊ธฐํ™” ํ™”์žฌ ์ง„์••์šฉ ํŒŒ์ด์–ด๋ธ”๋ก(์‰ด๋“œ์บก)
00:11
์‹ฌ์ง€ ์žˆ๋Š” ํญํƒ„ ํญ๋ฐœ! ( RBD, Pyro simulation )
00:05
Shattering Wine glass ( Fulid, Rigid body simulation)
04:32
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #21๊ฐ• : ๋‹ค์ด๋‚˜๋ฏน ํ”Œ๋ผ์›Œ ( Dynamic FLOWER )
00:10
๋นŒ๋”ฉ ํญ๋ฐœ! (Building explosion made with Houdini)
00:10
ํŒŒํ‹ฐํด๋กœ ๋ณ€ํ•˜๋Š” ์•„์ด์˜ค๋‹‰5 ( Hyundai IONIQ5 )
04:40
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #20๊ฐ• : ๋‹ค์ด๋‚˜๋ฏน ํ’€๋ฐญ ( Dynamic Green )
00:09
๊ฐ€๋ฃจ๊ฐ€ ๋˜๋Š” ๋ฒค์ธ  AMG_GT ( Benz turning into particles)
07:54
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #18- ๋ธ”๋ Œ๋” ์นด๋ฉ”๋ผ & ์”ฌ ์„ธํŒ…(Blender Camera & Scene Setting)
00:17
ํ•œ๊ฐ•๋ณ€, ๋Œ€๊ต, ์•„ํŒŒํŠธ ( HANRIVER, BRIDGE, APARTMENT )
02:11
VR ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋จธ์‹  ์˜์ƒ (VR Simulation Machine)
06:03
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #17 - ์”ฌ ๋ผ์ดํŒ… & ์นด๋ฉ”๋ผ -1 (Scene Lighting & Camera - 1)
10:42
3D ๋ชจ๋ธ๋ง ๊ตญํšŒ์˜์‚ฌ๋‹น time Lapse ๋ธ”๋žœ๋” (National Assembly Blender)
00:19
๋นŒ๋”ฉ ํญ๋ฐœ (Building destruction)
06:32
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #19๊ฐ• : ๋‹ค์ด๋‚˜๋ฏน ํ…Œ๋ ˆ์ธ ๋งŒ๋“ค๊ธฐ ( Dynamic Terrain )
04:23
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #18๊ฐ• : ์‹ฌํ”Œ ๋ชฐํ•‘ (Capture Distribute, Sample nearest surface)
06:03
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #16 - ๋ทฐํฌํŠธ ์‰์ด๋”ฉ์˜ ๋ชจ๋“  ๊ฒƒ!! (ViewPort Shading)
05:58
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #17๊ฐ• : ๋„๋„› ๋งŒ๋“ค๊ธฐ (Instance on points, Distribute points on faces,Vector math)
06:28
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #15 - ๋ชจ๋ธ๋ง ํŒ!! (ํ”„๋กœํฌ์…”๋„ ์—๋””ํŒ…, ์Šค๋ƒ…ํ•‘, ๊ฐ„๋‹จํ•œ ํœด๋ชจ๋…ธ์ด๋“œ ๋ชจ๋ธ๋ง ์‹ค์Šต)
04:25
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #16๊ฐ• : Set position, Noise texture, Boolean mesh node
05:40
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #14 - ์ปค๋ธŒ ํŽธ์ง‘ ๋ฐ ์‚ฌ์šฉ๋ฒ• (Blender StepByStep Tutorial )
06:10
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #13 - Vetex weight Edit, Mix, Proximity_ ๋ชจ๋””ํŒŒ์ด ๊ทธ๋ฃน ๋ชจ๋””ํŒŒ์ด์–ด(Part3) (Blender Tutorial)
09:59
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #12 - ๋…ธ๋ฉ€์— ๊ด€ํ•œ ํ•ต์‹ฌ์ •๋ณด ํŽธ์ง‘ ๋ฐฉ๋ฒ•๋“ฑ_ ๋ชจ๋””ํŒŒ์ด ๊ทธ๋ฃน ๋ชจ๋””ํŒŒ์ด์–ด(Part2) (Blender Tutorial)
12:02
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #11 - ๋ชจ๋””ํŒŒ์ด ๊ทธ๋ฃน ๋ชจ๋””ํŒŒ์ด์–ด(Part1) (Blender StepByStep Tutorial )
10:25
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #10 - ๋ฐํผ๊ทธ๋ฃน ๋ชจ๋””ํŒŒ์ด์–ด part2 (Blender StepByStep Tutorial )
09:26
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #9 - ๋ฐํผ๊ทธ๋ฃน ๋ชจ๋””ํŒŒ์ด์–ด part1 (Blender StepByStep Tutorial )
10:29
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #8 - ์ œ๋„ˆ๋ ˆ์ดํŠธ ๋ชจ๋””ํŒŒ์ด์–ด 10๊ฐ€์ง€ ์ •๋ฆฌ (Blender StepByStep Tutorial )
02:04
๋˜์ „ ์–ด๋“œ๋ฒค์ฒ˜ (์œ ๋‹ˆํ‹ฐ ํƒ€์ผ๋งต)
16:55
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #7 - ๋ชจ๋””ํŒŒ์ด์–ด ์‚ฌ์šฉ ๋ฐฉ๋ฒ• ๋ฐ ์ œ๋„ˆ๋ ˆ์ดํŠธ ๋ชจ๋””ํŒŒ์ด์–ด 8๊ฐ€์ง€ ์†Œ๊ฐœ(๋ธ”๋ฆฌ์–ธ,๋ฏธ๋Ÿฌ ๋“ฑ) (Blender StepByStep Tutorial )
15:50
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #6 - EDIT TOOL ์ •๋ฆฌ(Extrude, Spin ๋“ฑ 12๊ฐ€์ง€ ํˆด) (Blender StepByStep Tutorial )
13:56
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #5 - ๋ชจ๋ธ๋ง ๊ธฐ์ดˆ (Edit mode) (Blender StepByStep Tutorial )
10:47
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #4 - ๋ชจ๋ธ๋ง ๊ธฐ์ดˆ (์˜ค๋ธŒ์ ํŠธ ๋ชจ๋“œ) (Blender StepByStep Tutorial )
07:09
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #3 - ๋ธ”๋ Œ๋” ํŒŒ์ผ, ์ €์žฅ, ๋ถˆ๋Ÿฌ์˜ค๊ธฐ (Blender StepByStep Tutorial )
11:25
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #2 - ์—๋””ํ„ฐ,์›Œํฌ์ŠคํŽ˜์ด์Šค (Blender StepByStep Tutorial )
10:14
๋ธ”๋ Œ๋” ์Šคํ…๋ฐ”์ด์Šคํ… ํŠœํ„ฐ๋ฆฌ์–ผ #1 - ๋ธ”๋ Œ๋” ์†Œ๊ฐœ ๋ฐ ์ธํ„ฐํŽ˜์ด์Šค (Blender StepByStep Tutorial )
00:12
[Back to Basic] Maya์™€ Blender์˜ RIGID BODY ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ…Œ์ŠคํŠธ (Maya & Blender Rigid body simulation)
00:54
[Unity practice] ์œ ๋‹ˆํ‹ฐ 2D ๊ฒŒ์ž„_์˜ํ™”ํ€ด์ฆˆ๊ฒŒ์ž„ (Unity 2D game_Movie Quiz)
00:11
[Maya_Back to Basic] ์›Œํ‚น ์‹ธ์ดํด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—ฐ์Šต (walk cycle animation practice)
06:45
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #15๊ฐ• : ํšŒ์ „ํ•˜๋Š” ์›์ž ๋ชจ์–‘ ๋งŒ๋“ค๊ธฐ
02:15
[Unity practice] ์œ ๋‹ˆํ‹ฐ 2D ๊ฒŒ์ž„_์Šค๋…ธ์šฐ๋ณด๋” (Unity 2D game_Snow Boarder)
04:29
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #14๊ฐ• : ๊ทธ๋ฆด ์ˆ˜ ์žˆ๋Š” ๋ผ์ดํŒ… ์ปค๋ธŒ
01:50
[Unity practice] ์œ ๋‹ˆํ‹ฐ 2D ๊ฒŒ์ž„_Delivery Driver (Unity 2D game_Delivery Driver)
03:49
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #13๊ฐ• : 2D ์ด๋ฏธ์ง€ ์ •๋ณด๋ฅผ ๋ณ€ํ™˜ํ•˜์—ฌ ์ธ์Šคํ„ด์Šค ๋ฐฐ์น˜
10:13
[Maya_Back to basic] ๋งˆ์•ผ ๋ชจ๋ธ๋ง ์—ฐ์Šต (Maya Modeling practice)
04:13
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #12๊ฐ• : ๋ ˆ์ด์ผ€์ŠคํŠธ ๋…ธ๋“œ (RAYCAST NODE)
01:47
์ง์ ‘ ๋งŒ๋“  ์œ ๋‹ˆํ‹ฐ FPS๊ฒŒ์ž„์œผ๋กœ ์ข€๋น„์™€ 1:9 ๋ฐฐํ‹€
00:30
์ง์ ‘ ๋งŒ๋“  ์œ ๋‹ˆํ‹ฐ ์ŠˆํŒ… ๊ฒŒ์ž„ ( UNITY Shooting GAME )
06:55
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #11๊ฐ• : ์ธํ„ฐ์•กํ‹ฐ๋ธŒ ํ—ฅ์‚ฌ๊ณค ๋ธ”๋Ÿญ ๋งŒ๋“ค๊ธฐ
03:57
๋ธ”๋ Œ๋” ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋…ธ๋“œ ์ปดํ”Œ๋ฆฌํŠธ ํŠœํ„ฐ๋ฆฌ์–ผ ์‹œ๋ฆฌ์ฆˆ #10๊ฐ• : ์ฒด์ธ๋งŒ๋“ค๊ธฐ, Curve Tangent node, Rotate Euler, Align Euler to Vector node