in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
#TheDailySlime | Slime Voyage π - FULLY FUNDED
Thank you all who backed on Kickstarter, and to those who supported during early development! π₯°
I'm so grateful we can share this milestone, and new beginnings for slime.
Now, I hope we can all keep cheering slime on...
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Ready π΄, set π‘ #TheDailySlime! π’
New OST out now!π§
Big thanks to Jely for making this graphic for it. Goes pretty hard, feel free to screenshot. πΈ
Anyways, the latest OST is related to next video, so you can think of some ideas then. π€
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#TheDailySlime | Slime Voyage 0.7.1 - The Leaps and Bounds Update
Hello everyone! Version v0.7.1 is finally here, bringing more polish than ever! π οΈ
This update mainly focuses on polishing this game from its... not-so-desirable state.
Thank you to everyone who playtested and gave feedback! π
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#TheDailySlime
Welcome to the ποΈ Rampitheatre!
Who's that fashionable racer next to you? πββοΈ And that balding giant?
I guess we'll have to find out next video, coming soon! π₯
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#TheDailySlime
It's a good day for Slimers right now. We begged, the Steam gods answered. π
Slime Voyage is now on Steam! Go wishlist and play the demo!
Also, v0.7.1 update is coming soon, and a video as well. Cya thenπ
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#TheDailySlime
The third area featured in the trailer is Sunset City! π
Did you know at one point it was called Genre City?
It was going to be more focused around movie genres, taking you through different tropes. π₯
But in the end we decided light was a more versatile and workable concept. π‘
It also started out very rainy design-wise, but eventually that was reworked as well to a beautiful sunset. Once we left the rain idea behind, it really started to shine, if you will. βοΈ
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Another day, another #TheDailySlime
Here we see the Cytochasm's development stages... and, more specifically, how little it's changed.
It's pretty much always been a strangely geometric cave system with water falls and lots of glowing bits. Pictured is also the concept art for Cytobugs!
You'll learn more about them when you explore the Cytochams for real... eventually...
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Coming fresh off our FREE DEMOβs release, weβll be occasionally releasing snippets of Slime Voyageβs current state! Call them the #TheDailySlime if you will.
Here are 3 concepts our artist, JELY, drew up for Terrapotta Rise, as well as the finished result.
You can really see the progression to focus more on the petals, as well as the slow infection of pink over time.
While the jack-in-the-beanstalk look of the former was fun, we figured a more pink-prominent design would stand out far more for our game's "plant area".
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I make games. I'm currently working on a platformer about being broke.