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The Greenroom @UC49wUcwPA04V68Z2gkpH-6w@youtube.com

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17:09
Project8e First Person to Side Scroller to Third Person
33:28
Project8d_Level Design - Door and Key Card
29:56
Project8c_ Level Design - Door "Open & Close"
22:36
Project8b_Level Design - 3D Side Scroller - Moving Platform
13:53
Project8a_Level Design - 3D Side Scroller - Setup Level
30:27
Project7e_First Person to Third Person - Paragon Characters pt2
35:38
Project7d First Person to Third Person Paragon Characters pt1
19:56
Project7c_First Person to Third Person Shooting Projectiles pt2
16:30
Project7b_First Person to Third Person - Shooting pt1
35:06
Project7a First Person to Third Person
06:34
Project6e _Healing and Damage - Inventory Items
14:19
Project6D_HealthDamage - Applying Damage to Projectiles
19:01
Project6c HealthDamage Applying Damage to First Person pt2
19:17
Project6b_HealthDamage - Applying Damage to First Person -
12:12
Project6a_HealthDamage - Adding a Healthbar to First Person Character
24:20
Project5g Paragon Character Death Animation by Projectile or Environmental Object "Spike Pit"
23:49
Project5f Paragon Character - Jumping - Blocking Volumes and Spike Pitfall
41:53
Project5e - Pargon Character Jumping Trigger Box and Velocity Function
24:32
Project5d Pargon Character - Jumping Up/Down to Platform pt1
24:43
Project5c - Pargon Character -Create Animation Blend for Idle to Jog
25:22
Project5b - Pargon Character - Create AI Blueprint
05:56
Project5a - Paragon Character Demo and Download
25:48
Project4k_Rotating Shooting Enemy
22:22
Project4j_Shooting Move Enemy "Shooting" part2
27:47
Project4i_Shoot/Roam/Chase Character Enemy (Roam & Chase) part 1
13:59
Project4h - Character Enemy and Pawn Sensing
10:33
Project4g - Navigation Meshes - Navigation Invokers
04:55
KBJmusik - Fed Up
37:35
Project4f_Navigation Meshes - Creating Zone Responsive Enemies
18:45
Project4e - Navigation Meshes, Small Area, & XY Axis Restriction - part 1
27:42
Project4d - Homing Missile Enemy
27:49
Project4c Create Exploding Enemy
24:14
Project4b Collision Settings
05:15
Project4a - Intro to Creating Dynamic Enemies
07:48
FYI Supplement 3 - Increasing Streaming Texture Pool Based on GPU Ram Available
14:17
FYI Supplement 2 - Optimizing Textures to Reduce Processing Power on Your Computer and GPU
25:15
FYI Supplement 1 Organizing Your Assets in the World Outliner
34:24
Project3f - Creating an Ocean Water Effect and Working with a Post Processing Volume
24:31
Project3e - Using the Foliage Tool to Randomly Place, Rotate, and Resize Plants.
23:54
Project3d - Creating Cave Entrances Using Visibility Tool and Rocks
16:24
Project3c - Cutting Holes in the Landscape for Underground Tunnel
32:27
Project3b - Create and Paint Your Landscape with a Multi-Layer Texture Tool
27:46
Project3a - Add, Manage, and Sculpt a Landscape
16:28
Project2e - Lighting - Creating a Torch with Flicker Effects
20:20
Project2d - Interior Lighting part 2 - Soft Lighting
11:08
Project2a - Creating a Night Sky
22:50
Project2c - Lighting Tips 2 - Garden, Table, and Ceiling Lamps plus Recessed Lighting
23:07
Project2b - Lighting a Parking Lot - Sodium Lamps and Cars
38:39
Project1j - A Few More Tips and Hints on Level Design Interior Space
12:17
Project1i - A Few Tips on Level Design Green Space
07:37
Project1h - Importing Content from Other Unreal Projects
20:53
Project1g - Importing New Content from Epic Games Launcher
12:52
Project1f - Second Floor, Staircase, and Blocking Volumes
13:51
Project1e - Creating an Interior Space using Geometry Shapes
13:18
Project1d - Inside Walls with Text and Making Shapes with Static Meshes
20:08
Project1c - Modifying1st Person Default Game Area
16:35
Project1b - Saving Project and the (XYZ Tool) Location, Rotation, and Scale
09:30
Project1a - Downloading Launcher and Unreal
21:58
Unreal 4 Engine - T13b - Exporting Stand Alone Game
18:48
T13 Merging Levels