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dermetfan @UC3ZN1N_OD5XZpKf9vlTHddg@youtube.com

9.2K subscribers - no pronouns :c

As a teenager I uploaded Java/LibGDX tutorials here because


23:21
Request 22 (libGDX) - drag and drop in scene2d.ui
29:54
Gradle Tutorial | Episode 3 - Custom Tasks
23:53
Request 21 (LibGDX) - Breakable objects in Box2D
21:12
Gradle Tutorial | Episode 2 - Dependencies and Configurations
01:17
Sunrise
12:38
GLSL - OpenGL Shaders (LibGDX) | Episode 4 - Emboss (feat. Connor)
21:27
Gradle Tutorial | Episode 1 - The Very Basics
05:31
Gravity Robot 2 (LibGDX Android Game)
03:46
Chronicles Of Pumma (LibGDX Android Game)
16:30
Request 20 (LibGDX) - Raycasting in Box2D
13:21
Request 19 (LibGDX) - How to use the Dialog from scene2d.ui
18:02
Request 18 (LibGDX) - using the AssetManager
23:31
GLSL - OpenGL Shaders (LibGDX) | Episode 3 - vignette
18:51
Request 17 (LibGDX) - Ropes in Box2D
12:29
GLSL - OpenGL Shaders (LibGDX) | Episode 2 - inverted colors and communication with java
30:21
GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader
30:13
Request 16 (LibGDX) - encrypted Game Saves using JSON and Base64
14:19
Request 15 (LibGDX) - How to use the gdx-tiled-preprocessor
20:05
Request 14 (LibGDX) - Pixmaps
02:06
What is this channel all about?
20:15
Request 13 part 2 (LibGDX) - Interpolation test extras
14:42
Request 13 part 1 (LibGDX) - Interpolation
20:00
Request 12 (LibGDX) - using a MouseJoint to drag objects in Box2D
22:36
Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation
32:41
Box2DMapObjectParser
27:30
Java Game Development (LibGDX) | Episode 24 - Random Level Generation
28:07
Java Game Development (LibGDX) | Episode 23 - One-Sided Platforms, Side Teleport And Better Jumping
26:31
Java Game Development (LibGDX) | Episode 22 - Infinite Jumper
21:49
Request 11 (LibGDX) - XML Parsing
01:09:21
Request 9 (LibGDX) - Box2D Top-Down Tank
15:59
Request 10 (LibGDX) - sortable sprites
04:22
Snowboard Jam (LibGDX Android Game)
16:43
Java Game Development (LibGDX) | Episode 21 - Box2D car motor
29:51
Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D
13:58
Java Game Development (LibGDX) | Episode 19 - Joints in Box2D
35:49
Request 8 (LibGDX) - player animation and window icon
07:22
Request 7 (LibGDX) update - fixing AISprite bugs and improving drawing performance
38:01
Request 7 (LibGDX) - following a path with waypoints
24:42
Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D
24:38
Java Tiled Map Game (LibGDX) | Episode 7 - object layers
19:01
Java Tiled Map Game (LibGDX) | Episode 6 - animated tiles
15:51
Java Tiled Map Game (LibGDX) | Episode 5 - moving the player
32:27
Java Tiled Map Game (LibGDX) | Episode 4 - collision detection
14:40
Java Tiled Map Game (LibGDX) | Episode 3 - creating the Player and applying gravity
20:17
Java Tiled Map Game (LibGDX) | Episode 2 - rendering tile maps (orthogonal and isometric)
07:16
Java Tiled Map Game (LibGDX) | Episode 1 - creating Tiled Maps
14:46
Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures
19:58
Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)
16:13
Java Game Development (LibGDX) | Episode 15 - adding ground (ChainShape)
26:53
Java Game Development (LibGDX) | Episode 14 - creating a ball (CircleShape)
16:31
Java Game Development (LibGDX) | Episode 13 - Introduction to Box2D
20:58
Java Game Development (LibGDX) | Episode 12 - Cleaning up to move on
41:39
Request 6 (LibGDX) - Pooling
22:42
Request 5 (LibGDX) - Particle Effects
03:08
Java Game Development (LibGDX) | How to continue? - Platformer vs Top-Down
18:42
Request 4 (LibGDX) - Animations / AnimatedSprite
39:18
Request 3 (LibGDX) - memorizing concepts
23:48
Request 2 (LibGDX) - pause Window and multiple Stages
11:13
Request 1 (LibGDX) - Stage Transitions using Actions
23:10
Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff