in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
I finished the Flagship vessel for my campaign in From the Depths. It was mostly finished at the end of the stream yesterday. Just had to add stabilizers, adjust the ai, and give it clean paintjob. Material cost is only 150k which isn't bad for a ship of this size with as much armor and firepower as it has.
And once I get further along and have more resources to spare, I can start adding additional defense systems and torpedoes
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Sadly I've missed a couple days of streaming, but don't worry I'm coming back to it.
Since I've finally gotten a new job I've been having to do paperwork and early morning meetings in preparation to start soon, and I finally know what my schedule for work will be which means that our stream time is going to change. I won't be able to do early morning streams anymore due to being on day shift, so we will shoot for the afternoon from now on.
I'm also planning on mixing in more games throughout the week rather than playing just one, and I'd like your feedback on which you'd be most interested in seeing in the attached poll as reoccurring games
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I slept through ALL of my alarms. Seems that my illness finally wore me out. I guess I need the rest.
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After our stream of Another Crab's Treasure, I'm happy to add it to my Completionist Showcase. Fantastic and lovely game.
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Since my playthrough of Demon's Souls is concluded, I've decided that starting tomorrow I will be streaming "Another Crab's Treasure". I'm also putting together a script for a video essay discussing my thoughts on Demon's Souls, and it's place in Fromsoft's lineup.
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I am writing a review for Street Fighter 6. I have put around 40 hours into the game so far, and I think that's enough to give a fair analysis of the game now.
Afterwards, I'm thinking that I will make a follow-up to my beginners guide to fighting games. An intermediate guide which will go into more depth about fighting game theory and explain FGC terminology.
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Got a new video coming out either later today or tomorrow. (Depending on my internet)
I've spent a bunch of time going through FGC content and playing fighting games so I could figure out the best strategy on how to teach a new player to learn to play ANY fighting game. Just in time for Street Fighter 6 next week.
It's a shorter video, but I think you'll find it very helpful. I don't like wasting people's time with needless fluff.
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Time is momemtum
Gravity isn't a force
Gravity is the absence of space
The void of space is made up of Time itself
A fabric which blankets the universe
This fabric is constantly expanding moving everything apart
But mass displaces it
in a way which disrupts the expansion, archoring you to a point
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People tend to hate me because I have this amazing ability to know a person's true nature long before anyone else does. Namely because my hobby is psychology. People don't like it when you can see through their facade.
Anyway, though, working on the next video. I'm really happy with this new direction, but these essay style videos take a long time to produce because I make it a point to finish a game at least once completely before talking about it. And it needs to be a recent playthrough.
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I do whatever I want whenever I want.
That's about it.