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Kim Goossens @UC0VQvtms-36ilCVgJQXEM_Q@youtube.com

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15:53
vectorPainting part 1
06:21
Exploring lists
18:43
Update functions overview
08:32
Creating a point hit test
07:25
Creating SubProgram
08:22
Linking formulas and combining formulas into sub-programs
08:04
Vikid editor - The shelve and formula editor
07:03
Create a simple pixel paint program.
14:12
Mortsel Bombardement - 04
15:08
Mortsel Bombardement - 03
15:10
Mortsel Bombardement - 02
15:03
Mortsel Bombardement - 01
28:52
Analysis and pre-work for procedural models
34:36
CopFilterUsingSops 02
33:48
CopFilterUsingSops 01
12:33
CopFilterUsingSops 03
00:56
CopFilterUsingSops Introduction
28:56
ChopNetworks 03
34:35
ChopNetworks 02
18:47
Chopnetworks with geometry placement - 01
01:08
MonoWheelFun
43:54
L3 Copy&Forloop
34:15
CreatingDigitalAssets
02:08
Vex 01 Exercise
49:10
VexVectors
08:15
TransSurf 04
24:50
TransSurf 05
17:55
Particles&CompositionADistortedFlame 01
39:57
L4 03 RenderLayers
34:04
Particles&CompositionADistortedFlame 03
15:37
Particles&CompositionADistortedFlame 02
08:23
Vex 03
01:08:58
CreatingMetalsUsingCompositing
12:40
L4 04 ContributionMaps
21:33
Vex 01
01:01:17
020 Caustics
18:13
TransSurf 03
21:56
L4 02 RenderPasses
02:07
Vex 03 Exercise
01:13:50
RenderingUsingCompositing
17:13
Vex 02
16:49
L4 01 RenderSettings
09:57
TransSurf 02
18:06
TransSurf 01
21:41
RopeBridge Part 05
21:53
RopeBridge Part 04
36:06
RopeBridge Part 03
32:40
RopeBridge Part 02
04:00
RopeBridge Part 01
22:51
CopyNodePart 04
10:27
GreebleAssignment
17:25
FindClosestPoint
20:47
CreepSop
02:31
SmoothNode
09:45
RoadDeformedLandscape 03
35:53
RoadDeformedLandscape 02
59:39
RoadDeformedLandscape 01
18:31
LsysShapeGeneration 03
45:23
LsysShapeGeneration 02
29:46
LsysShapeGeneration 01