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LAxemann @UC03rXfU3pEDhKRri-cXosmw@youtube.com

None subscribers - no pronouns set

Sound Designer & Composer, mainly for Bohemia Interactive.


00:29
Propeller Plane flyby/distance modelling with Phase Plant
16:24
Why Video Game Audio (still) fakes so much [ListenIn #05]
15:59
How media and (bad) recordings shape our inner sound world (Toothbrush video) [ListenIn #04]
00:16
2 Hour Sound Redesign Challenge: Arcane Fight
00:34
Revvolution - Update 1.5 Additions Trailer (Realistic vehicle engines in Kilohearts Phase Plant)
00:39
Revvolution 1.2 - Teaser
02:58
Free Spitfire Symphony Orchestra template for Reaper (BRSO Articulate)
08:27
Make Phase Plant your workhorse for game and movie sound design
22:40
Baldur's Gate 3's sound design is fantastic [ListenIn #03]
06:25
Leon Beilmann - Continuity
01:46
"2 hour Sound Design Challenge" reel (2023)
00:34
Revvolution: Synthesized Vehicle Engines in Kilohearts Phase Plant
22:21
How to synthesize realistic vehicle engines in Kilohearts Phase Plant
13:09
Double Transients - The Secret Sauce in Sound Design
06:50
Armored Core 6: A lesson in Sound Design Readability [ListenIn #02]
02:17
Does the Windows samplerate matter for gaming?
03:46
Samplerate - What it is and when it matters
05:10
Arma 3 Creator DLC - Spearhead 1944: Audio feature showcase
03:30
Arma 3 Creator DLC - Spearhead 1944: My animation showreel
01:18
Kilohearts Phase Plant - Synthesized Maybach HL 42 TRKM (Sdkfz 251)
00:27
Kilohearts Phase Plant - Synthesized vehicle engine update
01:01
Kilohearts Phase Plant - My first 100% synthesized vehicle engine
00:45
Arma 3 - LAxemann's Environment Ducking [Mod release]
02:14
Authentic Gun Sound Design in videogames (For Non-Sound Designers) in two minutes [ListenIn #01]
01:30
RR Immersive Maps - Persistent/Unique maps progress update
00:31
Pushing ArmA3 audio out of its comfort zone
01:22
L_ambiCivs - Multiplayer compatible civilian population in ArmA 3
01:25
L_ambiDrive - Multiplayer compatible civil traffic in ArmA 3
05:04
WIP Soundscape Showcase
01:01
IFA3 - Open bolt weapon system simulation - Test/Proof of concept
00:45
ArmA 3 - IFA3 Propeller plane flyby sounds [Proof of concept]
02:45
IFA3 - Sound Update - (Almost) finished Panther sounds
01:34
Gun recording - Sound difference between microphones [January 2018]
01:11
ArmA3 - Tactical Position Ready, New Feature: Automatic Wall Avoidance
03:20
ArmA3 quick stuff: Dynamic music script (Release soon)
00:34
RHS Heli sounds revamp - Updated Mi-24 flyby sounds
02:40
ArmA 3 - DynaSound 2.0, EBR, SPMG, Ak-12 and MP-5 (Protector)
00:50
ArmA3 APEX - DynaSound 2.0, More VTOL sounds and flyby stuff
00:47
ArmA3 APEX - DynaSound 2.0 Pew
01:07
ArmA3 RHS M2 + Enhanced Soundscape
03:43
ArmA3 - Enhanced Soundscape, DynaSound and new RHS sounds
01:10
ArmA3 - DynaSound 2.0, Vermin/KRISS Vector sounds
02:02
ArmA3 - DynaSound 2.0 - Tavor & random firefights
04:47
ArmA3 - New Enhanced Soundscape + DynaSound, urban combat
01:53
ArmA3 Enhanced Soundscape - Mountain reverb, explained showcase
00:40
Enhanced Soundscape mountain reverb test
00:49
ArmA3 Enhanced Soundscape - Real time mountain reverb
02:09
DynaSound 1.05 Release ...trailer
00:24
ArmA3 DynaSound - Comanche Flyby
01:06
ArmA3 DynaSound Release Trailer (Sound Modification by LAxemann)
00:59
ArmA3 DynaSound - Suppressed Vector sounds
02:05
ArmA3 DynaSound - Some new explosion sounds
01:06
ArmA3 LAxemann's "Align" - Sight misalignment
01:29
ArmA3 - DynaSound, SMGs
01:07
ArmA3 - DynaSound, Weapon types and sound dynamics
01:01
ArmA3 - LAxemann's Suppress - Suppression Mod
02:20
ArmA3 - DynaSound - Shooting rockets into the new year (New MLRS and rocket sounds)
00:15
ArmA3 - DynaSound - Rocket flyby
00:44
ArmA3 - LOSounds2 - Menu Theme
01:32
LOSounds2 - A Hyper Realism Soundmod For ArmA3 [First Trailer]