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i3DTutorials @UC-SdoKWR5SftRdxyiHUn3PA@youtube.com

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Hi, my name's Leo and I'm a professional game developer work


07:59
18 Data Asset Exchange Part01
10:35
08 Example03 BrokenWall
05:23
19 Data Asset Exchange Part02
10:50
03 Modeling Realtime Assets
09:31
15 Sculpting Part03
09:27
06 Example01 Building
03:54
20 Conclusion
06:33
16 Sculpting Part04
04:34
07 Example01 Building
10:13
05 Example01 Cables
11:16
14 Sculpting Part02
06:29
01 Introduction
09:42
13 Sculpting Part01
05:53
17 Sculpting Part05
07:53
12 Pipeline with ZBrush Part02
04:13
09 High Resolution Sculpting
07:06
02 Design and Conceptualization
09:56
10 Normal Mapping in Softimage
10:54
11 Pipeline with ZBrush Part01
08:55
04 Example01 Cables
05:28
18 Data Asset Exchange Part02
14:24
17 Data Asset Exchange Part01
06:44
16 Sculpting Part05
11:14
06 Example02 Building
05:49
03 Modeling Realtime Assets
09:59
04 Example01 Cables
11:54
10 Pipeline with ZBrush Part01
05:20
01 Introduction
05:12
11 Pipeline with ZBrush Part02
11:16
13 Sculpting Part02
08:47
05 Example01 Cables
04:13
08 High Resolution Sculpting
07:11
02 Design and Conceptualization
06:58
12 Sculpting Part01
08:50
07 Example03 BrokenWall
06:32
09 Normal Mapping in Maya
06:17
15 Sculpting Part04
08:22
14 Sculpting Part03
03:51
19 Conclusion
04:25
11 Pipeline with ZBrush Part02
07:50
17 Data Asset Exchange Part01
07:43
04 Example01 Cables
06:58
12 Sculpting Part01
07:05
02 Design and Conceptualization
06:31
05 Example01 Cables
09:22
06 Example02 Building
12:24
09 Normal Mapping in 3dsMax
10:54
14 Sculpting Part03
04:13
08 High Resolution Sculpting
05:49
03 Modeling Realtime Assets
08:29
16 Sculpting Part05
11:16
13 Sculpting Part02
11:05
10 Pipeline with ZBrush Part01
07:22
15 Sculpting Part04
05:47
01 Introduction
07:19
18 Data Asset Exchange Part02
08:00
07 Example03 BrokenWall
10:28
30 Optimization Part03
12:49
07 Materials Part02
17:40
19 Lightmapping Part03