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PrismaticaDev @UCshMsEZZN_Z4V1dRwuWesNQ@youtube.com

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Material, Particles, Animation and GameDev guides for Unreal


07:48
Blend Poses by Bool & Enum | Adv. Anim Application [UE4/UE5]
06:56
Layered Blend Per Bone | Adv. Anim Application [UE4/UE5]
07:49
Procedural Puddles and Rain in Prismatica [UE4 WIP]
10:32
Animation Notifiers | Adv. Anim Application [UE4]
23:11
Animating your first Walk Cycle | Adv. Anim Application [UE4]
12:09
Fake Clothing Simulation for Prismatica [UE4 WIP + Breakdown]
09:40
Landscape Auto-Cliffs | 5-Minute Materials [UE4]
19:06
Procedural Gore and Pretty Foliage [Prismatica DevLog #10]
07:42
Landscape Grass | 5-Minute Materials [UE4]
08:07
Cel-Shading for Metallic Materials [Prismati-Cel Part 2]
09:58
Landscapes | 5-Minute Materials [UE4]
07:07
Why I won't use Unreal Engine 5... YET (& why you might possibly not maybe also not want to... YET)
19:49
Animation for Beginners | Adv. Anim Application [UE4]
08:45
Why does Twitch ignore Game Developers?
13:58
Landscape & Foliage Deformation for UE4 (Part 3 of 3)
10:11
How I make Trees for Prismatica In 5 minutes
06:06
Height Lerp Node | 5-Minute Materials [UE4]
05:15
Bump Offset Node | 5-Minute Materials [UE4]
19:43
How I learned UE4 in ~3 months [And how You can too!]
08:28
Texture Variation Node | 5-Minute Materials [UE4]
07:33
Blood System for Prismatica [UE4 WIP]
16:24
The End of Pre-Production [Prismatica DevLog #09]
18:11
Additive Animations | Adv. Anim Application [UE4]
08:04
Introducing: the Blendspace | Adv. Anim Application [UE4]
09:08
The Animation Blueprint | Adv. Anim Application [UE4]
05:08
The Clamp Node | 5-Minute Materials [UE4]
07:39
The HueShift Node | 5-Minute Materials [UE4]
09:42
First look at Mr Mannequin [FREE Blender/UE4 tool] + Announcement!
10:26
World Aligned Texture | 5-Minute Materials [UE4]
05:23
Dither Temporal AA Node | 5-Minute Materials [UE4]
03:51
Shadow Pass Switch | 5-Minute Materials [UE4]
03:43
Pixel Normal WS Node | 5-Minute Materials [UE4]
09:34
Custom Water System for Prismatica [UE4 WIP 1]
08:26
Linear Interpolate | 5-Minute Materials [UE4]
21:01
How I made the Falling Sand shader [Free UE4 Tutorial]
08:04
World Position | 5-Minute Materials [UE4]
02:14
Falling Sand in Prismatica [UE4 WIP/No Particles]
06:41
OneMinus Node | 5-Minute Materials [UE4]
09:27
Sine and Cosine Nodes | 5-Minute Materials [UE4]
06:47
The Fresnel Node | 5-Minute Materials [UE4]
02:10
Enchanted Forest in Prismatica [UE4 VFX Breakdown]
05:19
The Time Node | 5-Minute Materials [UE4]
05:58
Cheap Fog in UE4 [Depth-mask post process]
13:22
Add, Subtract, Multiply & Divide (Shader Math) | 5-Minute Materials [UE4/UE5]
07:27
Easy Grass Occlusion in UE4
07:13
Vertex Normal WS Node | 5-Minute Materials [UE4]
15:11
Fixing Bad Grass Shadows in UE4! (READ DESCRIPTION FIRST)
01:02
Stylized Explosions in Prismatica (WIP Demo)
15:46
Procedural Snow in UE4 (Snow, sand or moss on objects)
09:56
Landscape & Foliage Deformation for UE4 [For 100+ Actors] (Part 2 of 3)
16:09
Prismatica is now a Dev Couple?! [Prismatica DevLog #08]
09:01
Extra Landscape Data in UE4 (Automatic Snow/Desert Foliage!)
19:01
Simple Global Wind in UE4 (One weird trick! Everyone hates him!)
00:50
looooongbow.mp4
18:05
Advanced Cel-Shader in UE4 & UE5 [Prismati-Cel Part 1]
18:04
Showcasing my Game's latest features! [Prismatica DevLog #07]
38:52
Landscape & Foliage Interaction for UE4 [For 100+ Actors] (Part 1 of 3)
10:50
Advanced Combat AI in my Indie Game! [Prismatica DevLog #06]
01:19
Prismatica's Snow System (UE4/Demo)
18:53
An unexpected surprise... [Prismatica DevLog #05]