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Cujo Sound @UCDe59ZJaYVueCUH55POlW3g@youtube.com

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Game Audio Channel With tutorials, talks, advice and more f


07:24
Inside - the sound of locomotion. Game Audio Talk by Cujo Sound.
11:58
140 - Music Synchronization in video games. By Cujo Sound.
08:45
Victory Gong music design in Uncharted - The Lost Legacy. Cujo Sound.
12:32
DARQ Sound design using Transformizer to create Subway ambience.
12:27
DARQ Sound design - preparing assets for Transformizer.
08:10
SFX and VFX Occlusion in Dishonored - Death of the Outsider. By Cujo Sound.
05:43
Footstep triggering without animations in Dishonored Death of the Outsider. By Cujo Sound.
03:21
Best audio game ever - Game Audio Talk by Cujo Sound.
07:12
DARQ Sound Design - Creating sound from nothing.
10:21
Acoustics is essential audio engineering knowledge. By Cujo Sound.
11:13
Gun tail sound systems in Red Dead Redemption II. A game audio talk by Cujo sound.
06:42
Proximity effect and Ambient Control in Red Dead Redemption II. A Game Audio Talk by Cujo Sound
07:31
Red Dead Redemtion 2. Sound and music continuity. A Game Audio Talk by Cujo Sound.
07:18
The Sound of Red Dead Redemption II - A Game Audio Talk by Cujo Sound
36:41
Game Audio Immersion - Edinburgh Napier University by Cujo Sound
16:37
Marvel's Spider-Man - Game Audio Talk by Cujo Sound.
11:12
Music Aesthetics in We Happy Few. A Game Audio Talk by Cujo Sound
17:21
The Music of We Happy Few. A Game Audio Talk by Cujo Sound.
11:19
Audio Game Design, Weenies and more in We Happy Few. A Game Audio Talk by Cujo Sound.
11:07
The Sound of We Happy Few. A Game Audio Talk by Cujo Sound.
07:49
Unity & Wwise - Spawn sounds at Raycast impact
12:06
Unity and Wwise - Raycasting with Layermasks
11:57
Unity and Wwise - Changing Parameters with RayCasts.
07:48
Wwise and Unity - How to make a raycast - AND USE IT!
27:50
Wwise and Unity - Basic Raycasting to create Occlusion parameters
13:26
Wwise & Unity - Ambient Areas and Ignored Areas as arrays.
10:21
Wwise and Unity - Controlling ambient areas with ignored areas.
31:06
Wwise & Unity - Ambient Areas and moving emitters
03:40
Wwise & Unity - Quick Camera and Listener Rotation Fix.
24:05
Wwise and Unity: Switches controlling footsteps, by Cujo Sound
08:37
Wwise and Unity: Using the Object Profiler for RTPC's. By Cujo Sound.
15:26
Wwise and Unity. Extended Animation events and RTPC's. By Cujo Sound
22:02
Wwise and Unity - Animation events to trigger sound events. By Cujo Sound
07:03
Wwise and Unity - Re-use your 3D Emitter prefab: Cujo Sound
28:19
Wwise and Unity - Simple 3D emitter setup by a non-programmer: Cujo Sound.
07:31
Wwise and Unity - an introduction by a non-programmer: Cujo Sound
04:58
Learn To Listen - Spectral Listening With Cujo Sound. Exercise 1.
13:22
Learn To Listen - Ambient Composition With Cujo Sound. Part I.
10:15
Learn to Listen - Spectral Listening with Cujo Sound - The Introduction.
09:48
Sound Design Tests in the Game Industry. by Cujo Sound
18:19
Road To AAA - My experience with Sound Design Tests. By Cujo Sound.
08:57
About Microphones and MS recordings with Sennheiser 418 by Cujo Sound
55:16
My Road To AAA GameDev as a Sound Designer - Cujo Sound
07:02
About Microphones and phasing - Directional microphones. By Cujo Sound.
05:56
About microphones - Dynamic microphone basics by Cujo Sound.
14:54
Game Audio Assets Implemented in Unity. Recorded with a phone by Cujo Sound.
19:29
Game Audio Assets With A Phone - Asset Editing - By Cujo Sound.
07:24
Destroy a Piano and record it - Cujo Sound
06:24
Destroying a Piano - Prepare the gear. By Cujo Sound
07:23
Destroying a Piano - Initial unpacking of gear. By Cujo Sound
04:40
Game audio assets with a phone. Part VI - by Cujo Sound.
00:33
Destruction of a piano example sound - Cujo Sound
05:11
Field Recording with a phone. Part V. Walla. By Cujo Sound.
02:48
Sound design with a phone: Part IV - Toilets. By Cujo Sound:
13:20
Field Recording With A Phone - Part III - Cujo Sound:
04:29
Recordings with a phone - Part II - Cujo Sound
05:31
Sound Recording with a Phone - Cujo Sound
07:46
Unity Audio Tools for non-coders. Part II. By Cujo Sound.
19:42
Unity Audio Tools for non-coders. Part 1. by Cujo Sound.
09:07
Detroit: Become Human. Game Audio Talk about footsteps and material tags by Cujo Sound