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Masahiro Sakurai on Creating Games @UCv1DvRY5PyHHt3KN9ghunuw@youtube.com

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Join Masahiro Sakurai, director of several Kirby games and t


03:59
Blade Trails [Effects]
03:50
What is “Play”? [Game Essence]
03:03
Finish Everything Within the Day [Team Management]
02:28
Creators Change, Too [Grab Bag]
03:12
It’s Easier If They Already Know [Planning & Game Design]
02:28
Making Things Look Miniature [Graphics]
02:19
Teaching Players How to Play [Design Specifics]
02:40
How Multiple People Work on One File [Programming & Tech]
02:33
The Power of Suggestion [Work Ethic]
03:15
The Pros and Cons of Leaderboards [Game Essence]
02:49
I Want to Choose Fast! [UI]
04:23
Game & Watch Designs [Grab Bag]
03:00
Strong Attack, Light Reverb [Audio]
02:22
Facial Animations [Animation]
11:53
Odds and Ends of Supervising [Graphics]
04:01
Making Sequels [Planning & Game Design]
06:38
Fighter Reveal Videos [Marketing]
03:40
Making Games as Part of a Company [Team Management]
03:05
Avoiding Comparison [Planning & Game Design]
12:24
Super Smash Bros. Ultimate [Game Concepts]
04:56
The Shoryuken Command [Game Essence]
02:41
The Majority Shouldn't Always Rule [Work Ethic]
26:58
Special Crossover! #3 [Special]
27:16
Special Crossover! #2 [Special]
26:45
Special Crossover! #1 [Special]
02:28
Flick Input [Design Specifics]
02:08
Billboards [Effects]
02:50
Do Graphics Impact Fun? [Graphics]
05:10
Planning Your Game’s Rewards [Planning & Game Design]
04:20
The Perils of Interpolation [Animation]
04:44
Show and Tell: Some Rare Belongings [Grab Bag]
04:02
More Game Essence Means Less Broad Appeal [Game Essence]
02:17
Make Important Elements Bigger [UI]
06:45
The Original Piece is Always Right [Audio]
03:19
Knockback in Super Smash Bros. [Programming & Tech]
02:44
Keep Your Internal Pressure High [Work Ethic]
04:55
Official Websites [Marketing]
04:11
Damage Animations [Animation]
04:04
Unexpected Results [Design Specifics]
00:35
Masahiro Sakurai on Creating Games Introduction Video
03:01
Guidelines [Grab Bag]
04:31
A Fight Between Live Action and Animation [Graphics]
02:25
Staying Organized with Hierarchical Outlines [Planning & Game Design]
04:27
Bug Testing Never Ends [Team Management]
11:00
Super Smash Bros. for 3DS / Wii U [Game Concepts]
02:42
Game Essence in Shooting Games [Game Essence]
02:27
Color-Coding Your Game [UI]
06:36
The Team Behind Super Smash Bros. Brawl [Grab Bag]
04:50
Hit Marks [Effects]
02:45
Unifying Visual Style [Graphics]
03:27
Motion Sickness in 3D Games [Planning & Game Design]
04:21
Is Your Game Appealing Enough to Start Over? [Game Essence]
04:24
Arranging Music [Audio]
02:22
Broad Input, Broad Output [Work Ethic]
12:59
Kid Icarus: Uprising [Game Concepts]
05:35
Games During My Childhood [Grab Bag]
04:23
Daily Report Suggestions [Team Management]
03:44
Game Demos [Marketing]
02:50
Squashing and Scaling [Animation]
02:31
The Fun in Picking Sides [Planning & Game Design]