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https://www.wired.com/story/toxicity-in-gaming-is-dangerous-heres-how-to-stand-up-to-it/
Most concretely, we, as parents, teachers, and friends, must encourage an upstander culture—where gamers stand up against toxicity—instead of a bystander culture, where toxicity is ignored and
https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645
gaming preoccupation. withdrawal. tolerance. loss of interest in other activities. downplaying use. loss of relationship, educational, or career opportunities. gaming to escape or relieve anxiety, guilt, or other negative mood states. failure to control. continued gaming despite psychosocial problems.
https://www.reddit.com/r/truegaming/comments/n08who/i_need_help_mentally_dealing_with_toxicity_in/
ShySaddenedMaple. ADMIN MOD. I need help mentally dealing with toxicity in online games. I've been playing games for a long time, however, I have never been able to deal with toxicity coming from my own team (or guild) members in online gaming. My issue is related to the most common advice related to these sorts of posts - muting absolutely
https://www.reddit.com/r/gaming/comments/q2ictc/serious_whats_your_take_on_how_toxic_gaming_has/
From the second people start fighting it gets personal. It always spins out of control with either playing for hours to grief the other, or everyone else leaving the sever due to the screaming matches and exploitive gameplay. People say some games are more toxic than others, antidotally I find this to be true.
https://msutoday.msu.edu/news/2021/faculty-voice-gaming-and-toxicity
Gaming toxicity is a worthy foe, a boss-level challenge for us all. Like a virus, the more people are exposed to it, the more it spreads. But this cultural contagiousness might also be cause for optimism. Even small, incremental reductions in such toxicity — which will happen when you and the gamers you know act as upstanders — can
https://www.wired.com/story/take-this-nonprofit-toxicity-harassment-gaming/
Jan 12, 2023 8:00 AM. Toxicity in Gaming Is Rampant. This Nonprofit Is Fighting Back. Take This is celebrating 10 years of fostering inclusive, safe, and collaborative spaces for everyone in the
https://seasonedgaming.com/2022/10/13/understanding-the-psychology-of-toxicity-in-gaming/
I've often wondered what drives people to make these kinds of threats and act the way they do on social media platforms, game lobbies, and in-game chat. The juxtaposition of these horrendous threats with a Twitter bio that often reads something like "father of 2, husband, believer" is jarring and disturbing, to say the least.
https://blizzardwatch.com/2021/06/29/toxicity-gaming-affects-people-make-games/
It's amazing anyone even makes games anymore. They have the worst most toxic immature under-parented entitled customer base in gamers, they pay is far less than the equivalent skill set outside the games industry, and they are "public facing" in a way that they shouldn't be, which gives exposure to them that shouldn't.
https://www.ft.com/content/15c4cbea-49a4-4de5-818a-0f21afe4f9dc
Such toxicity is not limited to gaming. It exists all over the internet, particularly on social media where news feed algorithms promote the most provocative content. But gaming seems to get the
https://journals.sagepub.com/doi/full/10.1177/15554120221115397
Toxic behavior is commonplace in online games and has negative consequences for players. Although previous studies have illustrated common types and features of in-game toxic behavior, it remains unclear what psychological mechanisms can explain why toxic behavior emerges and evolves in gaming environments.
https://www.pcgamer.com/major-game-companies-are-teaming-up-to-combat-toxicity-in-gaming/
It's no secret that online games like Overwatch, League of Legends, and many others suffer from toxic communities. From raging over sub-optimal team compositions or under-performing teammates to
https://www.reddit.com/r/truegaming/comments/usyob2/a_discussion_about_toxicity_in_online_gaming/
It's why the most common advice is - mute them and move on. Lastly, some toxicity is the result of a fundamental difference in expectations. The fact that you can so confidently say. means that you do not have the perspective on how a large chunk of people who play competitive online games enjoy those games.
https://www.dw.com/en/how-to-deal-with-a-toxic-gaming-culture/a-50075300
Over 2.5 billion people play digital games, according to the Global Games Market Report 2019, and the market keeps growing. Tech industry news site TechCrunch reports that the sector has obtained
https://intenta.digital/gaming/toxicity-hate-and-harassment-in-gaming/
A 2020 nationally representative survey 1 of US gamers aged 18-45 found that: 81% of people who played online multiplayer games experienced some form of harassment, compared to 74% of gamers in the 2019 survey. 68% of respondents experienced more severe abuse, including physical threats, stalking, and sustained harassment, up from 65% in 2019.
https://smhp.psych.ucla.edu/pdfdocs/gaming.pdf
rated online/offline identity. The online self becomes a compartmentalized self. Dissociative anon. mity within the gaming community is a huge contributing factor to online toxicity. Player. often berate, belittle, bully, and threaten others with no fear of repercussions. Gamers often engage in toxic behav.
https://www.healthygamer.gg/blog/why-do-video-games-make-you-angry
Counter Toxic Culture in Gaming. Counter toxicity in video games. Start with yourself — notice the feeling of anger when it bubbles up, and observe it. As you gain control of your anger, try to understand why other people in video games are angry. Everyone has different reasons for being toxic in video games, even if there is a common theme.
https://www.wired.com/story/videogames-anti-toxicity-valorant-launch/
Riot Games has cutting-edge moderation tools at its disposal. Few of them are present in Valorant, which launched this week. Valorant launched earlier this week, but its anti-toxicity features lag
https://www.polygon.com/2018/7/25/17593516/video-game-culture-toxic-men-explained
Gaming's toxic men are often keen to display offensive opinions about women and people of color. Carolyn Petit ( Petit is a prominent transgender woman working in games journalism.
https://www.takethis.org/wp-content/uploads/2023/08/ToxicGamersBottomLineReport_TakeThis.pdf
There seems to be a belief that "toxic players" are the core demographic of digital games. To assess the impact of toxicity on player behavior, Take This analyzed the impact of toxicity on the bottom line using data and insights from Nielsen's Video Game Tracking Service. Results indicate that toxic gaming communities negatively impact the
https://www.heysigmund.com/toxic-people/
Stop trying to please them. Toxic people figured out a long time ago that decent people will go to extraordinary lengths to keep the people they care about happy. If your attempts to please aren't working or aren't lasting for very long, maybe it's time to stop. Walk away and come back when the mood has shifted.
https://www.psychologytoday.com/us/blog/here-there-and-everywhere/202306/why-toxic-people-are-so-harmful
The harmful effects of toxic people extend beyond emotional exhaustion. The constant tension and anxiety you experience from a toxic person affects your mind and body. Constant criticism and
https://www.operationsports.com/which-sports-game-has-the-most-toxic-community/
Most Toxic Modes: The World of Chel, where people can create players and even their own teams, has the most opportunity for you to be confronted with the maximum toxicity just by virtue of the sheer number of players you're bound to encounter in the mode. In drop-in games with strangers, the law of averages says that for every handful of
https://www.reddit.com/r/pcgaming/comments/ppkcw9/why_does_everyone_in_multiplayer_games_have_to_be/
Imagine doing that in real life at the grocery store for example. Social pressures keep everyone in check when you can be recognized in public. Unfortunately this is difficult to replicate online. Lastly, random matchmaking and the ranked system has exacerbated the toxicity of online gaming. In the past when the majority of people had to play
https://www.psychologytoday.com/intl/blog/the-attraction-doctor/202406/why-people-manipulate-and-play-games-in-relationships
Why do people lie, cheat, manipulate, and play games—especially while dating and in romantic relationships? Just about everyone who has endured a horrible date, or a toxic relationship, tends to
https://www.buzzfeed.com/sydneywingfield/food-poisoning-why-you-get-it
"People always come into the emergency room stating, 'I know I don't have food poisoning because I'm the only one who got sick,'" said board-certified emergency physician Dr. Justin
https://hbr.org/2024/06/how-micro-choices-and-games-motivate-gig-workers
Specifically, the author identified two reasons why ride-hail drivers feel motivated to work despite the known pitfalls of gig work: First, drivers' ability to make micro-choices about when
https://www.cnn.com/2024/06/24/politics/trump-biden-debate-expectations-analysis/index.html
The game of pre-debate expectation-setting is often absurd - one aide to former President George W. Bush once claimed that John Kerry, his Democratic opponent in 2004, was a better debater than
https://www.reddit.com/r/gaming/comments/savosh/why_are_competitive_games_filled_with_insecure/
People generally lash out when anything makes them feel less then their self image. All games are filled with insecure and toxic people, because the majority of people are driven by their egos. Competitive games simply offer the most opportunity for us to feel less and be compared to others.
https://www.npr.org/2024/06/21/1196978366/nprs-book-of-the-day-never-enough-roctogenerians
Today's episode is all about what it means to "make it" - and why there's no one path to success. First, Jennifer Breheny Wallace speaks with Here & Now's Deepa Fernandes about her new book
https://www.cnn.com/2024/06/20/investing/nvidia-most-valuable-company-explained/index.html
It's not hard to grasp why Apple, Microsoft and Google are multi-trillion dollar companies. Just think about how many people around the world interact with the companies' products and rely on