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https://variety.com/vip-special-reports/state-of-video-games-a-special-report-1235884124/
Globally, video games form an enormous market. Through traditional access points like console, PC and handhelds, as well as the endless apps one finger touch away on our phones, video gaming has
https://www.statista.com/topics/868/video-games/
The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars
https://games.withgoogle.com/reports/insightsreport/
In fact, more than 200 million people come to YouTube every single day to watch video games content, making it one of the largest gaming video platforms in the world. "Watching people play video games was not only gaining momentum, but would take the games industry by storm. It wasn't a matter of if; it was just a matter of how soon."
https://www.grandviewresearch.com/industry-analysis/video-game-market
Report Overview. The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to grow at a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030. The market's expansion is attributed to the ongoing trend of online gaming, the emergence of high bandwidth network connectivity, and the continuous demand for 3D games.
https://www.mckinsey.com/featured-insights/themes/how-the-business-of-gaming-is-evolving
January 23, 2022 With an increasing number of people playing, broadcasting, and watching esports, the already booming, multi-billion dollar gaming ecosystem is reaching even greater heights. As the Call of Duty League (#CDL2022) hosts its Kickoff Classic this weekend, and against the backdrop of industry consolidation, it's a good time to get up to speed on the business of gaming.
https://www.fortunebusinessinsights.com/video-game-market-102548
The global video games market size was valued at USD 188.73 billion in 2021 and is projected to grow from USD 199.74 billion in 2022 to USD 307.19 billion by 2029, exhibiting a CAGR of 6.3% during the forecast period. Based on the analysis, the global video game industry exhibited a growth of 24.21% in 2020 as compared to 2019.
https://www.npr.org/series/1245863272/gaming-industry
April 26, 2024 • We wrap up our series on the economics of the video game industry with a triple roundup. Today, how the new ban on noncompete contracts could affect the gaming industry, whether
https://www.weforum.org/agenda/2022/07/gaming-pandemic-lockdowns-pwc-growth/
The video game sector is booming - and it's tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC's Global Entertainment and Media Outlook 2022-26. Global gaming industry revenues are expected to exceed $320 billion by 2026. Image: PwC.
https://www.bcg.com/publications/2023/drivers-of-global-gaming-industry-growth
The Drivers of Global Gaming Growth. The COVID-19 pandemic spurred growth in various media and technology sectors in 2020. Within media, gaming outpaced other segments with an 8% growth rate to reach $198 billion (versus TV's 1% decline to $408 billion 3 3 Newzoo, Ovum, Omdia Notes: 3 Newzoo, Ovum, Omdia).The sector's growth slowed in 2022 for several reasons, including the end of pandemic
https://variety.com/vip-special-reports/the-state-of-the-video-game-industry-in-2021-1234980415/
The State of the Video Gaming Industry in 2021. When the PlayStation 4 and Xbox One gaming consoles hit shelves in 2013, the global video games market was estimated to be above $75 billion. In
https://www.youtube.com/watch?v=LEurg3JaP2o
The gaming industry's labour force has had a year of reckoning.The video game industry is richer than the global movie and music industries combined. And it'
https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/
With smartphones came the mobile gaming juggernaut, which has made up more than half of the gaming industry's revenues since 2019. In the last few years however, the development of augmented and virtual reality's more immersive, and sensory-heavy experiences have created yet another platform for video games, and yet another avenue for growth.
https://www.statista.com/topics/1680/gaming/
Total time spent watching eSports content worldwide from 2020 to 2023 (in billion hours) A hobby enjoyed by young and old across the world, the video gaming market is a growing industry worth
https://www.statista.com/topics/8790/video-game-industry-in-the-united-states/
The video game industry accounts over 104,000 employees across various gaming-related sectors the United States. Of these figures, 2,042 establishments were game developers employing approximately
https://newsroom.accenture.com/news/2021/global-gaming-industry-value-now-exceeds-300-billion-new-accenture-report-finds
NEW YORK; Apr. 29, 2021 - In a new report, Accenture (NYSE: ACN) estimates that the full value of the gaming industry now exceeds $300 billion, more than the combined markets for movies and music, driven by a surge in mobile gaming and an emphasis on social interaction during the COVID-19 pandemic. Accenture's new report — " Gaming: the
https://www.theverge.com/games
The Verge 's gaming section brings the latest video game news, reviews of the most exciting releases, and interviews with the industry's biggest names. We cover everything from PlayStation and
https://www.morganstanley.com/ideas/video-gaming-outlook-2023
Video games are going for the win in 2023. After a sluggish 2022, the video gaming industry is set to unlock new levels of growth next year as more high-budget, high-profile games and next-generation consoles hit the market. In fact, 2023 is likely to be an inflection year, as long as publishers continue to drop new "triple-A games
https://pestleanalysis.com/video-gaming-industry-analysis/
The video gaming industry continued to evolve and innovate. Soon gaming consoles were introduced into the market, which was a treat for gamers across the globe. Since the video gaming industry has played an integral part in the lives of billions of people, today, we have decided to conduct Video Gaming Industry Analysis. Photo by ELLA DON
https://en.wikipedia.org/wiki/Video_game_industry
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, ... Video gaming is a relatively new sector in Bangladesh. Games have been developed since 2002, mostly independently. However, from 2014, some IT companies have started to develop video games commercially.
https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
The Video Games in the US market research report includes: Historical data and analysis for the key drivers of this industry. A five-year forecast of the market and noted trends. Detailed research and segmentation for the main products and markets. An assessment of the competitive landscape and market shares for major companies.
https://assets.ey.com/content/dam/ey-sites/ey-com/en_us/topics/tmt/ey-tmt-gaming-metaverse-report-final.pdf?download
The state of the gaming industry. An estimated 2.9 billion people — more than one out of every three people on the planet — played a video game in 2021,1 when global revenue for the industry exceeded $193 billion (see Figure 1). In addition, from 2016 to 2021, gaming grew at a compound annual growth rate of 15.6%.2.
https://finance.yahoo.com/news/video-games-global-industry-report-080700559.html
Key Topics Covered: 1. MARKET OVERVIEW. Current State of the Video Games Industry: A Review. Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years
https://www.americangaming.org/wp-content/uploads/2021/10/Gaming-Industry-Outlook-Spring-2022.pdf
GAMING INDUSTRY OUTLOO 2022 GAMING EXECUTIVE PANEL HIGHLIGHTS SPRING Gaming executives expressed positive sentiment across a range of indicators, with all respondents indicating the current business situation is good (67%) or satisfactory (33%), and more than two-fifths indicating future conditions are expected to be better (42%) than the present.
https://www.liquidweb.com/blog/video-game-statistics/
What the video game industry looks like right now. The video game industry has come a long way since the release of Pong and consumer-ready home gaming consoles in the early 1970s.. With modern-day games and gaming platforms offering photorealistic graphics, reality simulation, and the ability to connect with millions of other players online, playing video games has become more than just a
https://www.statista.com/topics/8091/video-gaming-market-leaders/
Square Enix gaming net sales FY 2013-2024, by segment. Square Enix net income FY 2004-20224. Capcom net sales 2007-2023, by operating segment. Capcom net income 2002-2023. Sega Sammy sales revenue
https://www.msn.com/en-us/news/technology/7-emerging-trends-in-the-online-gaming-industry-for-2024/ar-BB1oz3R3
The online gaming industry is poised for significant advancements in 2024, with trends like cloud gaming, cross-platform play, AR/VR integration, esports growth, blockchain, mental health focus
https://www.wired.com/story/outersloth-innersloth-among-us-indie-games-survival/
As the video game industry contracts, indie developers are left with fewer options for funding. Innersloth has some ideas for how to provide a lifeline. Still from Project Dosa.
https://en.wikipedia.org/wiki/2024_in_video_games
Month Day(s) Event January 3 Thirteen-year-old Willis Gibson became the first person known to "beat" the NES version of Tetris by reaching its killscreen.: 8-11 Unity Technologies, Twitch, and Discord separately announced layoffs affecting 1,800, 500, and 170 jobs, respectively.: 22 Riot Games laid off about 530 staff.: 25 Microsoft Gaming laid off 1,900 staff, and the President of Blizzard
https://www.bloomberg.com/news/articles/2024-06-06/-suicide-squad-warner-bros-s-200-million-flop-haunts-the-gaming-industry
David Haddad, the head of video games for Warner Bros. Discovery Inc., visited the London offices of subsidiary Rocksteady Studios in mid-February for an all-hands meeting.
https://www.mrisimmons.com/2024/06/27/unlocking-marketing-activation-in-the-gaming-world/
Gaming has become an integral part of American culture, with 49% of American adults (over 126 million) having played a video game on any device in the past 30 days - up from 42% (108M) last year. For over 2 in 3 of these "gamers," playing video games is one of their main pastimes and being able to access games anywhere anytime is critical. As the gaming landscape evolves, marketers must