https://en.wikipedia.org/wiki/Internet_culture
In non-cyberculture, it would be odd to speak of a single, monolithic culture. In cyberculture, by extension, searching for a single thing that is cyberculture would likely be problematic. The notion that there is a single, definable cyberculture is likely the complete dominance of early cyber territory by affluent North Americans.
https://www.encyclopedia.com/economics/encyclopedias-almanacs-transcripts-and-maps/cyberculture-society-culture-and-internet
The word "cyberculture" is used in a variety of ways, often referring to certain cultural products and practices born of computer and Internet technologies, but also to specific subcultures that champion computer-related hobbies, art, and language. In the 1970s, cyberculture was the exclusive domain of a handful of technology experts, including
https://www.researchgate.net/publication/338037978_Cyberculture
Cyberculture is an umbrella term for the emergent and evolving forms of engagement with the Internet, the. World Wide Web, and the vast array of virtual environments, digital networks, devices
https://www.encyclopedia.com/science/encyclopedias-almanacs-transcripts-and-maps/cyberculture
CYBERCULTURE. In a restricted but popular sense, cyberculture denotes the hacker subculture along with various social and artistic manifestations; as such it references feedback loops, computer slang, video games, the Internet, hypertext, virtual communities, and more.In a wider and more argumentative sense, cyberculture refers to contemporary culture in its totality, insofar as it has been
https://www.merriam-webster.com/dictionary/cyberculture
cyberculture: [noun] a society that is served by cybernated industry.
https://www.degruyter.com/document/doi/10.18574/nyu/9780814708903.001.0001/html
Starting in the early 1990s, journalists and scholars began responding to and trying to take account of new technologies and their impact on our lives. By the end of the decade, the full-fledged study of cyberculture had arrived. Today, there exists a large body of critical work on the subject, with cutting-edge studies probing beyond the mere existence of virtual communities and online
https://sociology.iresearchnet.com/sociology-of-culture/cyberculture/
Cyberculture. A neologism derived from a neologism, cyberculture welds together the ''cyber '' from cyberspace with ''culture.''. It is important to understand what happens when cyber and culture are brought together, and in order to work toward that understanding we need to begin by saying a few words about cyberspace (and some
https://oxfordre.com/communication/abstract/10.1093/acrefore/9780190228613.001.0001/acrefore-9780190228613-e-646
Summary. Globalization should be understood as a new economic, political, and cultural dynamic in what is now a global space. It is diagnosed based on a description of the different phases in its development, as an abstract, modern narrative reinforced by cyberculture, the information and communications technologies (ICTs) culture that emerged
https://ocw.mit.edu/courses/21a-850j-the-anthropology-of-cybercultures-spring-2009/
Course Description. This course explores a range of contemporary scholarship oriented to the study of 'cybercultures,' with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings ….
https://muse.jhu.edu/book/7863
Critical Cyberculture Studies. Book. David Silver, Adrienne Massanari, Steve Jones. 2006. Published by: NYU Press. View. summary. Starting in the early 1990s, journalists and scholars began responding to and trying to take account of new technologies and their impact on our lives. By the end of the decade, the full-fledged study of cyberculture
https://www.upress.umn.edu/book-division/books/cyberculture
A window on the digital world for the technologically timid, the book also offers a brilliant vision of the philosophical and social realities and possibilities of cyberspace for the adept and novice alike. Cyberculture is imbued with an almost religious adherence to humanist ideals, specifically the Enlightenment ideals of liberty, equality
https://www.taylorfrancis.com/books/mono/10.4324/9780203647059/cyberculture-key-concepts-david-bell-nicholas-pleace-douglas-schuler-brian-loader
The only A-Z guide available on this subject, this book provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including: artificial intelligence
https://books.google.com/books/about/Cyberculture.html?id=UFP3A04JQKwC
Cyberculture: The Key Concepts. The only A-Z guide available on this subject, this book provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including:
https://www.taylorfrancis.com/books/mono/10.4324/9780203192320/introduction-cybercultures-david-bell
An Introduction to Cybercultures provides an accessible guide to the major forms, practices and meanings of this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell introduces readers to the key aspects of cyberculture, including email, the internet, digital imaging technologies, computer games and digital special effects.
https://citizenmediaseries.org/2014/12/17/introducing-cyberculture/
Popular Cyberculture. Our disciplinary lineage begins with what I call popular cyberculture, a collection of essays, columns, and books written by particularly wired journalists and early adapters. Starting in the early 1990s, these cultural critics began filing stories on the Internet, cyberspace, and the "information superhighway" for
https://books.google.com/books/about/Cyberculture.html?id=iDdl_FwGZE8C
Pierre Lévy is professor of cyberculture and social communication at the University of Quebec and consultant to the Forward Studies Unit of the European Union on issues of governance and electronic democracy. His many books include Becoming Virtual (1998) and Collective Intelligence (1999). Robert Bononno, a teacher and translator, lives in
https://press.uchicago.edu/ucp/books/book/chicago/F/bo3773600.html
From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay-area entrepreneurs: Stewart Brand and the Whole Earth network.
https://journals.sagepub.com/doi/10.1177/0891241605285100
In this article, the author examines the relative roles of music and the internet for self-identifying members of the straightedge youth subculture. For nearly 30 years, subcultures have been conceptualized primarily in terms of music and style. Participation has therefore typically been characterized by the consumption of specific types of
https://www.academia.edu/421101/Selling_Your_Self_Online_Identity_In_the_Age_of_a_Commodified_Internet
This paper discusses practices related to the presentation of the body on the Internet. We focus on the relation between body and identity performance in online interactions, comparing identity play in the early stages of text-based Internet and in current multimodal networking technologies.
https://mitpress.mit.edu/9780262701082/prefiguring-cyberculture/
Edited by Darren Tofts, Annemarie Jonson and Alessio Cavallaro. Paperback. $5.75. Paperback. ISBN: 9780262701082. Pub date: September 17, 2004. Publisher: The MIT Press. 328 pp., 9 x 10 in, 10 color illus. MIT Press Bookstore Penguin Random House Amazon Barnes and Noble Bookshop.org Indiebound Indigo Books a Million.
https://www.researchgate.net/publication/284078559_Cyberspace_and_Cyberculture_pp58-60
Cyberculture comprises a set of technologies, material and intellectual, practices, attitudes, modes of thought and values developed along with the growth of cyberspace, a non place where people
https://journals.sagepub.com/doi/abs/10.1177/1555412009360414?journalCode=gaca
Unpacking the discourses surrounding ''video game culture'' allows us to see the power dynamics involved in attributing certain characteristics to it, as well as naming it ''video game culture'' as such. This has implications for how video games are studied and is connected with how culture is studied more broadly.
https://www.psychologytoday.com/us/blog/reality-check/201112/what-you-should-know-about-2012-answers-13-questions
Counterculture and New Age concepts, including those of psychologist Timothy Leary, McKenna, and Arguelles, had been a part of cyberculture since its inception, so it was only natural that early