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https://www.polygon.com/24058266/video-game-industry-funding-gap
When investments decreased dramatically in 2023 — gaming companies led by all-male founders pulled in $400 million in VC funding, while those led by all women got $1.6 million in data up to
https://theconversation.com/the-video-game-industry-is-booming-why-are-there-so-many-layoffs-222685
Published: February 11, 2024 8:51am EST. The video game industry had a banner year in 2023, with critically acclaimed blockbuster titles selling millions of copies. Yet, it was also a year of
https://www.reddit.com/r/videogames/comments/wq45gd/why_game_companies_stopped_making_games_how_money/
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https://www.polygon.com/gaming/24074767/video-game-industry-layoffs-explainer
Video game investments hit major lows in 2023. Industry revenue is down 4% in the U.S., according to video game investor and The Metaverse author Matthew Ball, and down $1.5% worldwide since 2021
https://www.pcgamer.com/the-pressure-to-constantly-update-games-is-pushing-the-industry-to-a-breaking-point/
But there are organizations like Game Workers Unite that could make a difference, and just being aware of the human cost of making today's biggest games is a small step forward. It's become common
https://www.nytimes.com/2021/05/30/business/video-games-after-pandemic.html
Far from it. Consider Riot Games, which produces League of Legends. "We're doubling down," said Nicolo Laurent, the company's chief executive. "We're hiring like crazy.". Then there
https://www.gamedeveloper.com/business/what-really-happened-to-arcades
The arcade was a unique experience, where you could compete with strangers, win fabulous prizes (to us), and play games that were far beyond what you could experience and/or afford at home. Consoles and the rise of the internet are the most common scapegoats for the decline in arcade popularity, but the main reasons actually have much more to
https://digg.com/video/why-video-game-companies-stopped-making-video-games
Here's Why Video Game Manufacturers Stopped Making Video Games. Video How Money Works 1 year ago. Here's why video game companies aren't making as many video games as they used to.
https://magazine.washington.edu/feature/the-business-of-gaming-its-bigger-than-you-might-think-and-its-growing/
Meanwhile, game companies are watching for the latest computer science research, looking for ways to make their games faster, more realistic and more fun. ... It may sound silly, but Rovio's made serious money with the game, selling more than 12 million copies. The company also makes around $1 million per month from advertising placed on a
https://www.ft.com/content/cc6bd66c-6341-4367-85cc-86d274102378
The $200bn video games industry is reckoning with its biggest slowdown in 30 years, as the huge growth driven by smartphone gaming and the latest generation of consoles reaches its limits
https://www.reddit.com/r/truegaming/comments/ewpxi1/why_do_video_game_companies_turn_bad/
EA does do this, it's called the EA Partners Program. It's how Respawn got founded to begin with and why EA had right of first refusal when the company went up for sale. Both Titanfall games were paid for with EA money. Additionally, it's how games like Dead Space and Mirror's Edge got funded.
https://www.reddit.com/r/degradationDomain/comments/wdfbgs/why_game_companies_stopped_making_games_how_money/
I want to make a video game someday... But I'm scared of the sheer scale of this task. I don't know much about the game making industry but I know enough about software development to see how complex and huge the task is. Even making the simplest game like connect 3 is kinda scary for me.
https://www.videogameschronicle.com/features/opinion/why-are-video-games-companies-laying-off-staff/
Opinion. 30th Jan 2023 / 1:40 pm. It's been a bleak January for video game industry news. We've seen reports of video game sales declining across the US and Europe. Ubisoft issued a profit warning and cancelled several games. There have been layoffs in the games media, plus at companies such as Xbox, Unity and Riot Games.
https://www.polygon.com/23964448/video-game-industry-layoffs-crisis-2023
Video game companies have laid off thousands of workers this year, creating "one of the most volatile periods" in the industry as Epic Games, Amazon, Microsoft, and more cut jobs.
https://wccftech.com/valve-it-hurt-to-hear-we-werent-doing-games-anymore-but-we-understood-where-it-was-coming-from/
It had become a widespread sentiment among core gamers, mainly because it was over a decade since there were any new entries in Valve's most prized IPs: Left 4 Dead and, most of all, Half-Life
https://www.nintendolife.com/news/2021/01/no_konami_isnt_exiting_the_video_game_business
Image: Konami While video games seem to be fairly resilient to the effects of the ongoing COVID-19 pandemic, that hasn't stopped some companies from taking a good, hard look at how they operate
https://www.npr.org/2021/03/11/975765363/microtransactions-are-great-for-game-companies-less-fun-for-players
Microtransactions aren't just about the cosmetic upgrades; often, they're important to the actual gameplay. Dr. Ellen Evers, a marketing professor at the University of California, Berkeley who
https://www.bbc.com/news/technology-56357526
And far from being a failing, bricks-and-mortar gaming company, it is well placed to move into the digital space, where even a small part of the market would make it hugely valuable.
https://www.nytimes.com/2021/02/01/business/gamestop-how-much-worth.html
That history makes the recent frenzy in the shares of GameStop all the more strange. Although the company's sales are declining and it is losing money, its stock, which closed at $325 Friday
https://time.com/6312307/gamestop-meme-stocks-dumb-money/
Dumb Money highlights the big winners and losers of the GameStop craze, including those who bought in at the top lost thousands of dollars. "People were ill-informed on what to do," Scanlon
https://www.reddit.com/r/videogames/comments/14d1nxg/why_dont_game_companies_either_stop_making_games/
You say multi platform, implying the 3 companies are still making consoles, but ask why they make consoles if they lose money. Somebody's got to make this hardware, but without software to sell for it you're going to fail. Ask Sega about that. I have no clue what you're suggesting the console companies do.
https://gamefaqs.gamespot.com/boards/264562-playstation-5/80760679
Bro. Because they A) have investors who are only interested in increasing their investment, so companies need to make them money, and B) are eventually run by corporate businessmen who don't play games and are never going to see them the way we do, so even when they try to make games better it'll be with a flawed understanding of them.
https://venturebeat.com/games/the-10800-game-layoffs-in-2024-already-exceed-job-cuts-for-all-of-2023-the-deanbeat/
With the layoffs of 150 people at Sumo Group and 100 more at Timbre Games this week, the total estimated layoffs in 2024 have exceeded 10,800, according to the Game Industry Layoff Tracker.. In
https://www.economist.com/culture/2024/06/20/how-games-and-game-theory-have-changed-the-world
The challenge, she concludes, is to find ways to use games for good, rather than ill; to change existing rules and devise entirely new game-like structures, such as fairer voting systems.
https://www.reuters.com/breakingviews/gamestop-is-becoming-poorly-run-bank-2024-06-25/
GameStop's actual business - selling video games and associated paraphernalia - isn't doing so hot. Its other business - earning interest on cash that was handed over irrationally - is
https://www.videogameschronicle.com/news/uk-retailer-game-will-reportedly-stop-selling-physical-games-in-store/
UK retailer Game will soon stop selling physical games in-store, it's been claimed. According to a report by Gfinity Esports, sources say the retail chain plans to stop selling boxed software in its brick-and-mortar shops.. Instead, players will only be able to buy hardware and physical software by pre-ordering at the store, or buying from the Game website (where they can have them shipped