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https://www.reddit.com/r/overwatch2/comments/19avqp0/impact_of_dpstank_heal_passive_megathread/
"In Season 9, both Tank and Damage heroes will get a modified, tuned-down version of the Support self-healing passive." The current support passive is 15 HP/s after not taking damage for 1.5 seconds. The payload heals 5 HP/s. We'll have to wait and see, but I don't think it's going to be that impactful.
https://www.dexerto.com/overwatch/overwatch-2-clip-shows-why-dps-healing-passive-might-not-be-a-terrible-idea-2479882/
The argument about passive healing coming to the DPS and Tank roles in Overwatch 2 has raged on for days. Overwatch 2 director Aaron Keller published a Directors Take discussing the idea, and how
https://us.forums.blizzard.com/en/overwatch/t/tanks-should-receive-a-more-healing-passive/908001
General Discussion. Remove the knockback passive and give tanks "more received healing" passive. To explain it, only tanks will be able to receive more healing from health packs and supports' abilities. Probably 50% more to be on the safe side. This allows the tank to stay in the fight longer and can possibly prevent the need for counter
https://www.polygon.com/24036380/overwatch-2-season-9-tank-dps-self-healing-passive
Next season, both Tank and Damage heroes will get a "modified, tuned-down version of the Support self-healing passive," Overwatch game director Aaron Keller announced Friday. While some
https://www.pcgamer.com/overwatch-2-director-apologizes-for-the-way-self-healing-heroes-in-season-9-was-announced-it-was-a-mistake-to-talk-about-this-lone-change-out-of-context/
The upcoming addition of self-healing for tank and DPS heroes represents a genuine sea change for Overwatch 2. Associate editor and Overwatch knower Tyler Colp said Blizzard is "taking a
https://gamerant.com/overwatch-2-dps-passive-tank-change-possible/
At the start of Season 9, Overwatch 2 introduced a new passive ability for all DPS heroes that reduces the healing received by targets they damage by 20% for a few seconds after they hit them. In
https://www.youtube.com/watch?v=H-gx2xFS7iE
In the latest Directors Take, Aaron Keller revealed that with Season 9, Damage and Tank heroes will have a new self healing passive ability. With tons of cha
https://estnn.com/self-healing-passive-for-tanks-and-dps-overwatch-2/
The healing rate for Tanks and DPS are currently unknown, but estimates would say around 7-8 HP per second. Source: Blizzard Entertainment This is a great initiative to change the balance, as this means a lot less pressure will fall on the shoulders of support players, who arguably have the most tantamount role of keeping their whole team alive
https://www.reddit.com/r/classicwow/comments/lx9f42/tank_dps_or_healer_which_do_you_play_and_why_the/
So you get into dungeons and you do the little dance and keep tabs on healer mana mark targets in route so that the instance progresses smoothly. Also gearing is really interesting on a tank. Threat evasion what types of mitigation resistance how much of each to balance. Healing is okay and DPS I get bored out of my mind.
https://www.reddit.com/r/Overwatch/comments/1b5c8ji/the_new_dps_passive_is_great_and_its_enhanced_my/
The new dps passive is great and it's enhanced my experience on Tank. News & Discussion. In my opinion, The dps passive has made my experience playing way more enjoyable, why? you may ask… well, prior to season 9, I couldn't kill anything because of the overwhelming might of supports, their healing output and cooldowns were simply way too
https://geekculture.co/overwatch-2-bringing-passive-self-heal-to-every-hero-including-tank-and-dps/
Blizzard is rolling out passive self-healing to all heroes in Season 9 for the first time, in hopes of taking some pressure off support players to keep the team alive. "In Season 9, both Tank and Damage heroes will get a modified, tuned-down version of the Support self-healing passive," reads the announcement.
https://forums.swtor.com/topic/695799-stop-giving-passiveactive-healing-abilities-to-dpstank-classes/
More and more heals keep getting granted to dps/tanks via passives or actives in which it's instant or ticks with damaging abilities. I know you think that they need more survivability but this is not the way to do it. You're gradually making healers less and less. 1: You're reducing the importan
https://www.reddit.com/r/Overwatch/comments/195vf3t/dps_and_tank_players_shouldve_had_the_healing/
Everyone should get the passive or no one should get the passive. I want to emphasise that Dps and Tanks would be receiving a weaker version of the passive that supports already have. The support players that are crying about this are the same support players that have been ruining teams with their horrible healing economy.
https://www.reddit.com/r/Overwatch/comments/1aqwrr4/with_the_new_healing_passive_for_dps_and_tank_do/
A place for in-depth discussions of Competitive Overwatch™ (the team-based shooter from Blizzard Entertainment). Find detailed discussion of meta, esports and events as well as guides, advice, and tips that go beyond the basics.
https://www.reddit.com/r/Overwatch/comments/1drnwzk/so_is_not_healing_tank_a_trend/
OW is pushing away from healbots because let's be real no one wants to heal the whole game it's boring. Thats why they added passive healing and dps passive for reduced healing so it forces supports to focus a little more on damage and not as much as spamming heals at someone who can't learn to take cover.
https://www.reddit.com/r/Overwatch/comments/1ch0820/dps_passive_back_to_20_percent_how_do_yall_feel/
Tank needs an anti negative effect passive, it's the best way to get tank running back again that isn't 6v6 imo. Shields and zarya bubble are much more effective at healing with it I think. They can prevent the passive entirely, and bubble can even cleanse it. The orisa nerf is honestly negligible.
https://us.forums.blizzard.com/en/overwatch/t/keep-the-mercy-changes/910513
If you are not up to snuff with how Mercy has been changed for the community patch, below are the changes… **Guardian Angel •Cooldown reduced from 1.5 seconds to 1 second. Resurrect •Cast time reduced from 1.75 seconds to 1 second. •Cooldown reduced from 30 seconds to 18 seconds. •Allies resurrected are now only temporarily alive for 10 seconds. Valkyrie •Resets Resurrect cooldown
https://www.reddit.com/r/OverwatchUniversity/comments/1dndkzh/were_over_a_season_through_was_the_s9_patch_good/
I think the combination of the DPS passive and the health/projectile changes combined to make too big of a change to healing. I think they should have done one, waited to see how well it worked, and then done the other only if necessary. In general, I still don't like the concept behind the DPS passive. It benefits some DPS way more than other DPS.
https://us.forums.blizzard.com/en/overwatch/t/why-are-passives-a-thing/909802
Doesn't it increase the complexity of balancing an already complex game 1,000,000x? I can kind of understand giving tanks, AND ONLY TANKS, a passive since they lost the most in the switch to Overwatch 2, but WTF does Moira get passive HP regen, on TOP of her lifesteal, and why does her immunity not effect when the passive kicks in? Fade should, at a minimum, pause the passive effect CD. And
https://www.reddit.com/r/overwatch2/comments/19etum7/passive_healing_to_tank_and_dps/
Passive healing to Tank and DPS. Do you believe Dev should remove/nerf passives from tank and DPS or/and add/boost passives for heals ? Or what would you do to balance the self heal that will be add on tank and DPS? Something is feel wrong if they only add passive healing. For now I have zero opinion until I see how it is implemented.
https://www.reddit.com/r/Competitiveoverwatch/comments/1drl92a/why_do_people_hate_mercy_jun_2024_edition/
You also need to pick a dps that works well as a pocket. Shes low healing and utility based which limits your support picks, namely lucio, brig and zen (outside of self sufficient poke comps). She doesnt do much to help the tank which imo is a big reason for why the role feels bad.