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https://en.wikipedia.org/wiki/Shigeru_Miyamoto
Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002.Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best
https://www.mentalfloss.com/article/71002/17-fascinating-facts-about-nintendo-legend-shigeru-miyamoto
Miyamoto and his design team worked on both Super Mario Bros. and The Legend of Zelda simultaneously—but he didn't have high hopes for the latter. "When I was making The Legend of Zelda, it
https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters
Shigeru Miyamoto is the creator of many of Nintendo's iconic video game franchises, including Mario Bros., Donkey Kong and The Legend of Zelda.NPR's Laura Sydell interviewed the 62-year-old
https://zelda.fandom.com/wiki/Shigeru_Miyamoto
Shigeru Miyamoto is a video game designer, artist and producer, creator of The Legend of Zelda series. During his childhood, Miyamoto enjoyed exploring the countryside and hillsides around his home, which inspired the creation of The Legend of Zelda.[1] He joined Nintendo in 1977, where he began developing arcade games. Shortly before starting development for Super Mario Bros., Miyamoto began
https://en.wikipedia.org/wiki/The_Legend_of_Zelda
The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka.It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo.Its gameplay incorporates action-adventure and elements of action RPG games.
https://www.newyorker.com/magazine/2010/12/20/master-of-play
Early in the program, Miyamoto appeared on a giant video screen to demonstrate Legend of Zelda: Skyward Sword, the fourteenth installment in the Zelda series, which he created in 1986, and which
https://www.wired.com/2008/06/interview-90-mi/
NEW YORK — Shigeru Miyamoto is, still, one of the most fascinating people in videogames. As the creator of Donkey Kong, he revolutionized the form, using tiny pixelated characters to tell
https://www.zeldadungeon.net/wiki/Shigeru_Miyamoto
Shigeru Miyamoto is the creator of The Legend of Zelda series. He based the original game on his adventures of childhood, running through hills, discovering caves and lakes in his hometown. Miyamoto has worked on almost every game in the series.
https://www.wikiwand.com/en/Shigeru_Miyamoto
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda
https://www.ign.com/articles/shigeru-miyamoto-talks-his-career-at-nintendo-and-how-he-wants-to-create-a-kinder-world
Posted: Dec 20, 2020 7:19 pm. Nintendo's Shigeru Miyamoto, who is best-known for his work in creating beloved series like Mario, The Legend of Zelda, and Donkey Kong, was recently interviewed and
https://nintendo.fandom.com/wiki/Shigeru_Miyamoto
Shigeru Miyamoto (born on November 16, 1952) is a video game director, producer, concept artist, designer, and general manager at Nintendo, where he currently holds the position of Executive Fellow and Representative Director. Born in the small town of Sonobe, Japan, he is considered among the most innovative, admired, prolific, influential, and acclaimed video game developers. Shigeru
https://www.gamedesigning.org/experts/shigeru-miyamoto/
The combination would take Shigeru Miyamoto from amateur game designer and talented game artist to the top of the heap. The 1980s was Miyamoto's decade to shine. With the Nintendo Entertainment System (NES) development, Miyamoto had more advanced hardware to work with. Out came Super Mario Bros., The Legend of Zelda, and Kid Icarus.
https://www.ign.com/articles/nintendos-shigeru-miyamoto-has-been-discussing-the-legend-of-zelda-film-for-10-years
Nintendo representative director and development legend Shigeru Miyamoto has been discussing The Legend of Zelda live action movie for 10 years. Miyamoto said during a Nintendo investor question
https://www.nintendolife.com/news/2019/05/forgotten_interview_with_miyamoto_sheds_light_on_a_classic_zelda_production
It's from issue 25 of the publication Electric Brain and features the one and only Shigeru Miyamoto talking about the development of The Legend of Zelda: A Link To The Past along with the first
https://www.theverge.com/23604504/shigeru-miyamoto-interview-super-nintendo-world
Shigeru Miyamoto is responsible for some of the most iconic virtual worlds in history, from the Mushroom Kingdom of Super Mario to The Legend of Zelda's Hyrule.But he got his start in something
https://uxmag.com/articles/the-legend-of-miyamoto-how-nintendo-shaped-ux
The young Miyamoto would travel into forests, lakes, and caves—all the while imagining he was on a great adventure. These experiences would become The Legend of Zelda. The Legend of Zelda is the story (and I do mean story) of a young man named Link who must save the Princess Zelda from the clutches of the evil Gannon (later shortened to Ganon).
https://zeldawiki.wiki/wiki/Shigeru_Miyamoto
Biography. During his childhood, Miyamoto enjoyed exploring the countryside and hillsides around his home, which inspired the creation of The Legend of Zelda. He joined Nintendo in 1977, where he began developing arcade games. Shortly before starting development for Super Mario Bros., Miyamoto began developing The Legend of Zelda as a launch title for the Famicom Disk System.
https://www.imdb.com/title/tt0047444/
Samurai I: Musashi Miyamoto: Directed by Hiroshi Inagaki. With Toshirô Mifune, Rentarô Mikuni, Kurôemon Onoe, Kaoru Yachigusa. Depicts the early life of the legendary warrior Musashi Miyamoto; his years as an aspiring warrior, an outlaw and finally a true samurai.
https://www.encyclopedia.com/arts/culture-magazines/miyamoto-shigeru
Speaking with Ham, Miyamoto confessed that at the time, The Legend of Zelda: Ocarina of Time "was the most challenging video game I have ever worked on"; while Super Mario 64 used about sixty percent of the capacity of the new technology, The Legend of Zelda employed upwards of ninety percent capacity. "Graphically speaking," Ham observed, the
https://www.thefamouspeople.com/profiles/shigeru-miyamoto-8697.php
Shigeru Miyamoto is a Japanese video game designer and producer. Let's take a look at his family, career, net worth, achievements and some interesting facts. The Famous People. Lists; ... 'The Legend of Zelda' often included in the list of greatest and influential games, led to the development of the expanded 'Legend of Zelda' series
https://www.mariowiki.com/Shigeru_Miyamoto
Shigeru Miyamoto (in Japanese: 宮本 茂) is a Japanese video game designer, producer, artist, and game director at Nintendo, [1] best known for being the creator of the Super Mario, Donkey Kong, The Legend of Zelda, Star Fox, and Pikmin franchises, among others. He joined the industry as a character artist and product designer in 1977.
https://www.stripes.com/living/entertainment/video_games/2024-06-28/princess-zelda-will-finally-be-the-star-in-a-%E2%80%98legend-of-zelda%E2%80%99-game-14291041.html
Shigeru Miyamoto, who helped create the franchise, said in the 2011 book "The Legend of Zelda: Hyrule Historia" that he wanted to name the series The Legend Of … but couldn't decide on the
https://uproxx.com/gaming/shigeru-miyamoto-surprising-facts-mario-creator/
Shigeru Miyamoto's lack of a TV when he was a kid helped shape his games. Miyamoto's family wasn't poor, but they lived in the country outside of Kyoto, and in the 1950s, TVs were still a
https://www.msn.com/en-us/news/technology/mario-and-zelda-legend-shigeru-miyamoto-says-nintendo-s-generational-handover-is-progressing-smoothly-with-developers-that-are-young-and-brilliant/ar-BB1p26cI
Shigeru Miyamoto, a man who probably doesn't need an introduction but who I will nonetheless remind you created The Legend of Zelda and Mario series, has responded to concerns about his age
https://www.amazon.com/Shigeru-Miyamoto-Donkey-Influential-Designers/dp/1628923881
, The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic
https://www.nintendolife.com/news/2024/06/shigeru-miyamoto-addresses-concerns-about-his-age-and-role-at-nintendo
Shigeru Miyamoto is my chid years hero game producer from Mario, Donkey Kong and Zelda. When İ was a kid İ know Shigeru Miyamoto only. İ loved him back then so much.
https://gameworldobserver.com/2024/07/01/nintendo-big-hits-30m-copies-shigeru-miyamoto
The Legend of Zelda: Breath of the Wild (left), Shigeru Miyamoto (right) Miyamoto shared his thoughts in an interview with Japanese essayist and game designer Shigesato Itoi. The article was originally published in January 2024, but was recently spotted on the Famiboards forum.. It seems that if a game sells 1 million copies, Nintendo can't consider it a huge hit.
https://www.videogameschronicle.com/news/nintendos-miyamoto-discusses-passing-baton-to-even-younger-developers/
Miyamoto - who joined Nintendo from college in 1977 - is best known as the creator of some of its best-selling game franchises, including Super Mario, Donkey Kong, The Legend of Zelda, F-Zero, Pikmin and Star Fox. Miyamoto will be 72-years-old in November.
https://metro.co.uk/2024/06/28/nintendo-warns-motivated-greed-making-games-21125348/
Itoi then asks Miyamoto what he considers to be a big hit, to which Miyamoto responds: 'About 30 million.' 30 million is a lot and very few full-price games in history have ever hit that mark.
https://cs50.harvard.edu/r/2024/psets/4/zelda/
License. 2024-06-30 20:39:25. Zeruda no Densetsu. Problem to Solve. You've just been hired as a game historian for Nintendo, the Japanese multinational video game company.Your first job is to organize an old data file that details the history of Zeruda no Densetsu (The Legend of Zelda), one of the company's most popular game series.. In a file called zelda.R, in a folder called zelda, tidy