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https://www.youtube.com/watch?v=zFfzzBu0SLc
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https://www.reddit.com/r/halo/comments/1dq1pmm/the_key_to_halo_sandbox_design_halo_2_rebalance/
The KEY to Halo Sandbox Design - Halo 2: REBALANCE Fan Content Share Add a Comment. Be the first to comment Nobody's responded to this post yet. Add your thoughts and get the conversation going. Top 1% Rank by size . More posts you may like Related Halo First-person shooter Shooter game
https://www.nexusmods.com/halothemasterchiefcollection/mods/362
Welcome to Ruby's Rebalanced Halo 2! This is a full Campaign mod focused on refining the sandbox to create a more gratifying and decision-based game. The entire sandbox has been tweaked such that every weapon, vehicle, and AI has a distinct and useful role to fulfill, all about finding the best tools depending on the enemies, situation, and
https://www.resetera.com/threads/ruby-of-blue-rebalancing-halo-2-upcoming-mod.913950/
I played his Halo 1 Rebalanced mod a few months back, and I am not exaggerating that I genuinely feel I could not go back to the original beforehand, and this doesn't look like Halo 2 is going to be any different in this case. The best way I can describe it is that it's like a developer that really understands Halo was given a chance to remake
https://www.youtube.com/watch?v=BGmZWccoM-o
An overhaul to Halo's Campaign which refines the sandbox, expands encounter and level design, provides extra polish in every area, and restores loads of cut
https://www.reddit.com/r/halomods/comments/wn4x57/rubys_rebalanced_ce_mod_just_got_a_huge_update/
Ruby's Rebalanced CE mod just got a huge update. I really think more people need to see this. The previous version of this mod from 2 years ago only tweaked the weapons and difficulty. In addition to these tweaks are a ton of more changes: Improved marine AI including driving vehicles and ODST, flood combat forms have a new look, most of the
https://steamcommunity.com/workshop/filedetails/?id=2915693904
>>The weapon, vehicle, and AI sandbox has been reworked so that every tool of destruction has its own meaningful, and fun role to fulfill. >> The encounter and level design has been expanded for more diverse loops of gameplay to bolster the '30 Seconds of Fun' key to Halo. >> Every facet of the game sees a new layer of polish. Everything from game-feel, AI behavior, scripting, sound design, to
https://www.youtube.com/watch?v=vPF5FySICcM
Working on CRAZY new sections for Delta Halo in Halo 2: REBALANCE.TIP JAR (YT TAKES A BIG CUT FROM SUPERCHATS!) : https://streamlabs.com/ruby_of_blue/tipSUP
https://kotaku.com/games/rubys-rebalanced-halo-2-campaign
News, Reviews, Release Date, Trailers, Gameplay and more for Ruby's Rebalanced Halo 2 Campaign
https://forums.nexusmods.com/index.php?/topic/9781473-halo-2-campaign-rebalanced-alternative/
Page 1 of 2 - Halo 2 Campaign Rebalanced Alternative - posted in File topics: Halo 2 Campaign Rebalanced Alternative This is a Halo 2 campaign rebalanced mod inspired by many other Halo campaign mods including Halo SPV3 by Masterz1337, Halo Reach Evolved by TheVengefulVadam, and Rubys Rebalanced Campaign by Ruby of Blue. The main goal of this mod is to make the campaign feel more realistic and
https://www.halo2.online/threads/halo-2-campaign-rebalance.959/
108. Jul 4, 2016. #1. Hey guys, so I'm going to start a project where I'm going to do a rebalancing of the campaign. As you all might know, H2 began the trend of the weapon sandbox primarily being balanced toward the multiplayer instead of the campaign. This leads to a lot of...redundancy in the campaign sandbox, what with a plethora of almost
https://www.reddit.com/r/halo/comments/1cqzi57/what_do_you_wish_for_the_next_fps_halos_sandbox/
More than 5 weapons would be nice, don't care what they are. The shock rifle IS a power weapon. Just use ALL OF THE WEAPONS. People hate on Halo 4/5, but the Forerunner weapons were awesome. More Forerunner gear please. Boltshot was my favorite Halo pistol, albeit OP then nerfed in H4, but could totally be rebalanced.
https://www.youtube.com/watch?v=irbNNba0tkk
Work in Progress trailer for my Campaign overhaul mod, Halo 2 Rebalanced.Asset Contributions:The Vengeful 'VadamAltsierraThe Mindful MoronSergeant StackerMrF
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https://www.reddit.com/r/halo/comments/m83gmz/my_ideas_for_halo_reach_sandbox_redesign/
Reach is my favorite all around halo game, including the sandbox. Of course, there are a few things I've come to dislike in my time playing it. Here are my balance and design change ideas on the Halo Reach armory. Note that my design notes are primarily focused on multiplayer. Ruby of Blue has a great rebalance mod for campaign.
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https://www.reddit.com/r/halo/comments/14vwyit/what_balance_changes_would_you_make_to_the_sandbox/
Even in Halo 3, 90% of the time somebody would just walk outside of the narrow cone they did damage in. I also don't think the pre-nerf H:I spikes were that OP: Yes, you could throw them anywhere in a narrow space and they'd do damage, but without the right placement only a few spikes would land and it wouldn't do as much damage as a decently
https://www.youtube.com/watch?v=H_w0SfyE1O8
Working on CRAZY new sections for Delta Halo in Halo 2: REBALANCE.TIP JAR (YT TAKES A BIG CUT FROM SUPERCHATS!) : https://streamlabs.com/ruby_of_blue/tipSUP
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https://www.reddit.com/r/halo/comments/1r0pm7/designing_a_halo_sandbox/
This is my attempt to explain how I would design the weapons for a Halo game. I begin with the thought: Landing the final, lethal headshot, with one
https://www.reddit.com/r/halo/comments/7pz9z7/lets_fix_the_sandbox_weapon_balance_ideas/
The largest issue with Halo 5's sandbox is that the utility precision weapon we spawn with (the Magnum) is far too weak in relation to automatics and power weapons and you want to nerf it? No thanks. The Magnum needed a buff. The rest of 343's sandbox tweaks were mostly pointless as it all could have been addressed by making the pistol a 4 shot