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https://ageofempires.fandom.com/wiki/Abbey_of_Kings
The Abbey of Kings is a religious landmark available to the English in Age of Empires IV in the Dark Age. It heals nearby friendly out of combat units and can also crown a King, a melee cavalry leader with a lesser version of the Abbey's aura. Upon completion, the landmark will automatically queue a King for free. Abbey Healing (Passive): The Abbey of Kings heals all out-of-combat friendly
https://forums.ageofempires.com/t/quickly-strengthen-the-landmarks-of-english-abbey-of-kings/251626
About the "Abbey of Kings":. I once suggested that the King's skills be improved, so that like Joan, he can capture sacred sites in the Age of Castles. Here is the topic at hand: ( Suggestion: New Units and Mechanics to Classic Civs - January 2024) The other idea was that Abbey of Kings could produce Monks in the Castle Age (Like the Byzantines).
https://www.reddit.com/r/aoe4/comments/rg8fmf/abbey_of_kings/
Personally I think if they swapped Abbey of the Kings with Kings Palace (Age 3 Town Center Landmark), Abbey would be much much better spot. Then Feudal age English now has a real meaningful choice. Do you choose between Longbow aggression, or econ boom. Castle age says do you want army healing or a keep that can produce units?
https://www.reddit.com/r/aoe4/comments/sdrxze/abbey_of_kings_transformed_into_a_dock_landmark/
France has the stables landmark, which is an age 2 building and it means they get extra value from not having to build a stable immediately. Saving time and resources. Englands other landmark is also an age 2 building with similar feel. This Landmark would need more than just a healing bonus. Maybe an armour buff or access to unique techs.
https://ageofempires.fandom.com/wiki/Landmark
Abbey of Kings - Heals out-of-combat friendly units within a 7.5 tile radius at a rate of 6 hit points per second. Can also crown a King, a cavalry unit with a lesser version of the Abbey's aura. Council Hall - Acts as an Archery Range with a +100% production speed bonus. Feudal Age []
https://www.reddit.com/r/aoe4/comments/r6lzzj/abbey_of_kings_landmark_any_plan_to_change_it/
Well as Rus i used to go Kremlin Landmark vs French mainly. Just to protect from raids basically. When I was new to the game But now every Rus player just gets the Market landmark including me. Every single game I get Market because it's way too good. There should really be like 3 options and the choices should be VERY difficult to make.
https://gamerant.com/age-of-empires-4-landmarks-guide/
Only one is required to advance to the next age. The cost to build a Landmark at each age is: Feudal Age - 400 Food & 200 Gold. Castle Age - 1,200 Food & 600 Gold. Imperial Age - 2,400 Food
https://respawnfirst.com/age-of-empires-4-english-guide-bonuses-unique-units-landmarks/
2. Abbey of Kings. Heals all nearby friendly units that are out of combat by +4 every 1.5 seconds. 3. White Tower. Acts as a Keep with all the behaviors, technology, and bonuses. 3. King's Palace. Acts as a Town Center with all the behaviors, technology, units, and bonuses.
https://ageofempires.fandom.com/wiki/King_(Age_of_Empires_IV)
The King is a unique heavy melee cavalry leader of the English in Age of Empires IV, that can be crowned at the Abbey of Kings. Only one can be trained at a time, and the first one is queued automatically for free upon the completion of the landmark. The King receives free upgrades upon advancing through Ages, like the Khan. Kingly Presence (Passive): The King has a lesser version of the Abbey
https://steamcommunity.com/app/1466860/discussions/0/3158706376167792859/
Harris Nov 8, 2021 @ 1:26am. The point of King's Palace is that it solves two tasks with the same building: - brings you into age III. - gives you an additional TC at no cost. This means you save up time and resources that you can use to some other end. As to whether you even need more than one TC as English - yes, absolutely.
https://steamcommunity.com/app/1466860/discussions/0/3272438119344445528/
1) high risk play. If you put it in the middle of the map you take away vills from resources, and you delay your age up by couple minutes at least. So you're weaker. 2) you're vulnerable, as the opponent will seek to get rid of that forward base, as since Abbey can't heal in combat you now have to protect that one as well.
https://aoe4world.com/?patch=10257&rating=%3E1100
The Highest Value Landmark In AoE4: The Abbey Of Kings. Aussie_Drongo 11.2k views . 00:32:39. This Is Actually BROKEN. Farm Man Official - Age Of Empires 4 1.1k views . 00:13:13. Age of Empires 4 - Only SCOUTS to team Conq P3. Corvinus1 80 views . 01:53:50. Master of Realms - $25,500 Major Event - Elimination Match - Baltune vs CSoH.
https://www.reddit.com/r/aoe4/comments/se73r7/abbey_of_kings_infinite_range_light_healing/
This landmark might be very useful on water maps where every bit of healing can be useful, and so could be a good alternative to the CH on those maps. Abbey of Kings Version 2. Network of Castles heals units for 1 hp per 2 seconds. -15% cost to the landmark.
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https://www.reddit.com/r/aoe4/comments/tpunhb/suggestion_for_the_english_abbey_of_kings_landmark/
With the upcoming update, the Abbey of Kings is being upgraded from 4 Healing every 1.5 seconds to 6 healing every second, which is MUCH better, but still limited to that very specific area. What if the landmark had a much weaker effect within all English Influence Zone?
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https://www.reddit.com/r/aoe4/comments/qts0uf/abbey_of_kings_rework_idea/
Abbey Of Kings. Acts as a Monastery. Heals nearby (4 tile radius) units for 1 HP/s. Units under the effect of The Network of Castles bonus heal 100% more from all sources. and thats it. A few notes: Like other early religious units, monks cannot pickup relics or cap sacred sites until castle age. The healing bonus is for healing and does not
https://www.reddit.com/r/aoe4/comments/se9pdi/abbey_of_kings/
I think it should spawn a horsed king that provides the Network of Castles bonus to all surrounding units, I mean, is the Abbey of Kings but no King?! And should make your villagers generate gold equivalent to 10% of all non-gold resources they gather, like, you know, Abbeys and religion, and tithes, super in flavor.