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Rise of the Tomb Raider Benchmark - DXVK vs VKD3D vs Native vs Windows

https://www.youtube.com/watch?v=XnoFdNpfiEM
You can find the results here:https://flightlessmango.com/benchmarks/XnoFdNpfiEMVKD3D had quite a lot of issues in the second scene, you can see flickering a

Rise of the Tomb Raider Benchmark - DXVK vs VKD3D vs Native vs Windows

https://www.reddit.com/r/linux_gaming/comments/ecz6dm/rise_of_the_tomb_raider_benchmark_dxvk_vs_vkd3d/
Rise of the Tomb Raider Benchmark - DXVK vs VKD3D vs Native vs Windows. One thing I'd like to see (just as a curiosity, not because I feel it's important) is a comparison of Windows with DXVK as well. You can find the results here: Flightlessmango.com. Very nice. DX12 is still top, but not by much.

Rise of the Tomb Raider: Performance Analysis | TechPowerUp

https://www.techpowerup.com/review/rise-of-the-tomb-raider-benchmark-performance-test/
In this review, we put Rise of the Tomb Raider through a variety of mainstream, performance-segment, and high-end graphics cards, including a multi-GPU option of epic value - across the four most popular resolutions, including 1440p and 4K Ultra HD. This review should also give you an idea of how much you can tweak the game to suit your hardware.

Benchmark: DXVK vs Native - Rise of the Tomb Raider - YouTube

https://www.youtube.com/watch?v=V0gfp9UhENg
5% FPS drop due recordingSelected High Preset, Turned off Tesselation (its broken with latest nvidia drivers on DXVK) sadly fimgrain was on on DXVK while it

Rise of the Tomb Raider Benchmark - DXVK vs VKD3D vs Native vs Windows

https://www.reddit.com/r/wine_gaming/comments/ecz69d/rise_of_the_tomb_raider_benchmark_dxvk_vs_vkd3d/
44K subscribers in the wine_gaming community. Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running

Rise of the Tomb Raider: Performance Analysis - TechPowerUp

https://www.techpowerup.com/review/rise-of-the-tomb-raider-benchmark-performance-test/4.html
Graphics Memory Usage. Using a GTX Titan X, which has 12 GB of VRAM, we tested the game's memory usage. As you can see, the game always uses 6-7 GB of VRAM. This may sound shocking at first, but the game also runs very well with cards that don't have as much memory - just look at the performance charts. It seems as though Crystal Dynamics

Rise of the Tomb Raider: Performance Analysis - TechPowerUp

https://www.techpowerup.com/review/rise-of-the-tomb-raider-benchmark-performance-test/5.html
Conclusion. Rise of the Tomb Raider is a worthy successor to this epic series. The game feels right, provides immersive gameplay, and comes with amazing graphics that run well on both AMD and NVIDIA cards. For 1080p gaming, a R9 290X/390X or GTX 970 are good options, but you can reduce details on weaker cards - the range of settings is large

Rise of the Tomb Raider Graphics & Performance Guide

https://www.nvidia.com/en-us/geforce/guides/rise-of-the-tomb-raider-graphics-and-performance-guide/
The official Rise of the Tomb Raider system requirements recommend gamers equip their systems with GeForce GTX 970 or GeForce GTX 980 Ti graphics cards for High-quality, 60 FPS gameplay at 1920x1080 and 2560x1440, respectively. These settings deliver an excellent level of detail, and at 60 FPS it's a super smooth experience free from stuttering

Rise of the Tomb Raider video comparison & benchmark with DXVK & Feral

https://steamcommunity.com/sharedfiles/filedetails/?id=1642504912
Steam Community: . Please read the description for details not present in the video. Press SHOW MORE. Keep in mind that the card used here is below game's requirements, but is the newest card I have now. Usually I mak

Rise of the Tomb Raider video comparison + benchmark with Lutris/DXVK

https://www.youtube.com/watch?v=Z9_DX2r_dis
Please read the description for details not present in the video. Press SHOW MORE.00:00 Intro00:10 Very first run02:30 Second run04:00 Gameplay info04:06 Gam

Rise of the Tomb Raider PC Graphics and CPU Performance

https://www.techspot.com/review/1128-rise-of-the-tomb-raider-benchmarks/
Rise of the Tomb Raider is arguably the best looking game to hit the PC yet, and without question the cut-scenes are the best I have seen. Nvidia had a hand in the game's adaption to PC, too

Benchmark: DXVK vs Native - Rise of the Tomb Raider

https://steamcommunity.com/sharedfiles/filedetails/?id=1367542076
Steam Community: Rise of the Tomb Raider. 5% FPS drop due recording Selected High Preset, Turned off Tesselation (its broken with latest nvidia drivers on DXVK) sadly fimgrain was on on DXVK while it wasnt on native, but that doesn't make an. Login Store Community

FlightlessMango

https://flightlessmango.com/benchmarks/XnoFdNpfiEM
Benchmark Info: Resolution 1920x1080 wine-tkg-staging-fsync-git-5.0rc1 DXVK 1.5 Linux Driver: Mesa 20.0.0, 10.0.0 LLVM Windows Driver: 19.12.3 Windows Version 1909 (OS Build 18363.476) System: Cpu: i7 8700k @ 4.7Ghz Memory: 16GB G.Skill Trident Z 3200 Mhz Graphics Card: Vega 56 Motherboard: Asus Rog Strix Z370-E Gaming Operating System: Arch Linux

Releases · doitsujin/dxvk · GitHub

https://github.com/doitsujin/dxvk/releases
Features. If supported by the driver, DXVK will now use the VK_NV_raw_access_chains extensions to allow more efficient shader code generation on specifically on Nvidia GPUs. This is intended to close the gap to Windows performance drivers specifically in D3D11 games in GPU-bound scenarios, but not all games will see an improvement.

Rise of the Tomb Raider Benchmark - OpenBenchmarking.org

https://openbenchmarking.org/test/pts/riseofthetombraider
Based on OpenBenchmarking.org data, the selected test / test configuration ( Rise of the Tomb Raider - Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain) has an average run-time of 6 minutes. By default this test profile is set to run at least 3 times but may increase if the standard

DXVK 2.3 Improves Performance in Tomb Raider Anniversary and Fixes Many

https://9to5linux.com/dxvk-2-3-improves-performance-in-tomb-raider-anniversary-and-fixes-many-bugs
As with all new DXVK releases, several games received improvements. This release fixes bugs or improves performance for Tomb Raider Anniversary, Spider-Man: Shattered Dimensions, Lara Croft and the Temple of Osiris, Far Cry 2, A Total War Saga: TROY, Halo Online, RaceRoom Racing Experience, Test Drive Unlimited 2, The Sims 2, Train Simulator Classic, F.E.A.R., Assassin's Creed Brotherhood

Shadow of the Tomb Raider Benchmark - DXVK vs VKD3D vs Windows

https://www.youtube.com/watch?v=6wqB7qu8Ry4
You can find the results here:https://flightlessmango.com/benchmarks/6wqB7qu8Ry4Special thanks to CᴀᴛᴛᴀRᴀᴩᴩᴀ for helping me behind the sceneshttps

Borderlands 3 Benchmark - DXVK vs VKD3D vs Windows

https://www.reddit.com/r/linux_gaming/comments/iq1x1y/borderlands_3_benchmark_dxvk_vs_vkd3d_vs_windows/
wine. Since my last benchmark of Borderlands 3, VKD3D now works and DXVK is performing roughly 3.15% faster compared to last time vs Windows DX11. Results. In this video I'm also using a newly written video overlay. It allows me to capture and show logs per frame, this will be a more accurate representation of the performance.

Shadow of the Tomb Raider Benchmark - DXVK vs VKD3D vs Windows

https://www.reddit.com/r/wine_gaming/comments/dh3xpc/shadow_of_the_tomb_raider_benchmark_dxvk_vs_vkd3d/
Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD. ... ADMIN MOD Shadow of the Tomb Raider Benchmark - DXVK vs VKD3D vs Windows Share Add a Comment. Sort by: Best. Open comment sort options

Shadow of the Tomb Raider Benchmark - DXVK vs VKD3D vs Windows

https://www.reddit.com/r/linux_gaming/comments/dh3xwm/shadow_of_the_tomb_raider_benchmark_dxvk_vs_vkd3d/
Shadow of the Tomb Raider Benchmark - DXVK vs VKD3D vs Windows WINE ... Community made Linux native recompile port of Majora's Mask is out ... I made an app for Windows to automatically check Linux compatibility with all installed Windows programs, games, etc. Useful for switching from Windows to Linux.

FlightlessMango

https://flightlessmango.com/
Borderlands 3 Benchmark - DXVK vs VKD3D vs Windows. flightlessmangoalmost 4 years ago. World War Z Benchmark - DXVK vs Vulkan vs Windows ... Rise of the Tomb Raider Benchmark - DXVK vs VKD... flightlessmangoover 4 years ago. ... Shadow of Mordor Benchmark - Native vs DXVK vs

World of Warcraft BfA Benchmark - DXVK vs VKD3D vs Windows ... - Reddit

https://www.reddit.com/r/linux_gaming/comments/fnihfq/world_of_warcraft_bfa_benchmark_dxvk_vs_vkd3d_vs/
Good job for the video. Keep them coming :) Results: Flightlessmango.com. It's amazing that wow runs great in the open world, but when you get into a raid with a couple dozen players the performance tanks to the point of being un-playable in those situations.

DXVK VS VKD3D in Shadow of the Tomb Raider : r/linux_gaming - Reddit

https://www.reddit.com/r/linux_gaming/comments/dfthuc/dxvk_vs_vkd3d_in_shadow_of_the_tomb_raider/
It's going to be a huge chunk of work because it'll require implementing an entirely separate shader compiler for DXIL / SM6.0 (currently it only supports DXBC / SM5.1), on top of wrapping the actual raytracing API. Right now you can't even use tessellation in vkd3d because it produces broken shaders, and there are a few other major issues to