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Miyamoto's Angels - INTERACTIVE - Zelda - YouTube

https://www.youtube.com/watch?v=hSJtO_w3kK8
A nostalgic interactive based on the creations of Shigeru Miyamoto, as well as Charlie's Angels.Early into his retirement, Shigeru Miyamoto has decided to de

Miyamoto's Angels INTERACTIVE - START HERE - TGS - YouTube

https://www.youtube.com/watch?v=0nBbcuUJr_o
A nostalgic interactive with Nintendo's heroines: Peach, Zelda, and Samus Aran! Shigeru Miyamoto leads the three girls in this new adventure based on Charlie

Miyamoto's Angels Interactive Story: Starring Princess Zelda - Zelda

https://www.zeldadungeon.net/miyamotos-angels-interactive-story-starring-princess-zelda/
The folks over at TheGameStation have recently put out an interactive story video entitled Miyamoto's Angels. This video stars Samus Aran from Metroid, Princess Peach from the Mario Bros, and our beloved Princess Zelda from the Legend of Zelda. It is a fun little video in which the three girls set off on a journey to fight off some mushroom smugglers. The first video introduces the

Miyamoto's Angels: Interactive YouTube Game Features Princess Zelda

https://zeldauniverse.net/forums/index.php?thread/137548-miyamoto-s-angels-interactive-youtube-game-features-princess-zelda-sheik/
Miyamoto's Angels: Interactive YouTube Game Features Princess Zelda/Sheik. Tael; Dec 11th 2011; Closed Tael. I'm not Tatl. Trophies 1 Posts 18,545. Dec 11th 2011 #1

Miyamoto's Angels INTERACTIVE - PEACH - YouTube

https://www.youtube.com/watch?v=eeso-iFavYg
A nostalgic interactive based on the creations of Shigeru Miyamoto, as well as Charlie's Angels.Taking on a different role at Nintendo, Shigeru Miyamoto has

A Kid interviews Miyamoto; Miyamoto's favourite LoZ game is LoZ

https://www.neogaf.com/threads/a-kid-interviews-miyamoto-miyamotos-favourite-loz-game-is-loz.557708/
MIYAMOTO: I’ve enjoyed making every game that I was a part of. When we started creating the hardware and games for the Nintendo 64, we were transitioning from 2D games to 3D worlds. This was the first time people were using 3D technology in an interactive way. There was nobody to tell us how to create these types of 3D games.

Forgotten Interview With Miyamoto Sheds Light On A Classic Zelda

https://www.nintendolife.com/news/2019/05/forgotten_interview_with_miyamoto_sheds_light_on_a_classic_zelda_production
A forgotten interview dating back to 1992 has been spotted on archive.org. It's from issue 25 of the publication Electric Brain and features the one and only Shigeru Miyamoto talking about the

Nintendo's Shigeru Miyamoto Has Been Discussing The Legend of Zelda

https://www.ign.com/articles/nintendos-shigeru-miyamoto-has-been-discussing-the-legend-of-zelda-film-for-10-years
Nintendo representative director and development legend Shigeru Miyamoto has been discussing The Legend of Zelda live action movie for 10 years. Miyamoto said during a Nintendo investor question

Legend of Zelda Co-Creator Says Making A Good Live-Action Movie

https://www.gamespot.com/articles/legend-of-zelda-co-creator-says-making-a-good-live-action-movie-adaptation-wont-be-easy/1100-6519115/
By Evan Campbell on November 13, 2023 at 8:15AM PST. While The Legend of Zelda movie sounds like a surefire box office hit, Shigeru Miyamoto knows things won't be that easy making a good film that

r/zelda on Reddit: [SPOILERS] 51 Questions And Answers With Miyamoto

https://www.reddit.com/r/zelda/comments/5sv62k/spoilers_51_questions_and_answers_with_miyamoto/
/r/Zelda is the unofficial hub for anything and everything The Legend of Zelda - the iconic Nintendo series. Feel free to share news, reviews, opinions, fan art, humour, videos, or anything else Zelda.

Special Awards Details Page - Academy of Interactive Arts & Sciences

https://www.interactive.org/special_awards/details.asp?idSpecialAwards=9
More than 164 million video games in the Super Mario series have been sold worldwide. Miyamoto's most recent video game projects include Super Mario Sunshine, Pikmin, Luigi's Mansion, The Legend of Zelda: Majora's Mask, Star Fox 64, Mario Kart 64, and The Legend of Zelda: Ocarina of Time, which has been called the greatest video game of all time.

Newly translated interview with Miyamoto from 1999 about OoT

https://www.reddit.com/r/truezelda/comments/sejcwx/newly_translated_interview_with_miyamoto_from/
Miyamoto shipping OOT Link and Zelda! lol. It's weird that he hadn't yet decided on the Link and Zelda line just being descendants from Link and Zelda. On that note: —I can imagine those questions vexing a producer. (laughs) Link does seem to be a different person each game. Maybe they're all related by descent though. Miyamoto: Yeah, maybe.

When I read that Shigeru Miyamoto's explorations through Kyoto ... - Reddit

https://www.reddit.com/r/gamedesign/comments/12ucbwe/when_i_read_that_shigeru_miyamotos_explorations/
For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. ... When I read that Shigeru Miyamoto's explorations through Kyoto countryside, forests, caves with his

Miyamoto's Angel's: Interactive YouTube Experience Goes ... - Zelda Dungeon

https://www.zeldadungeon.net/miyamotos_angels_interactive_youtube_experience_goes_charlie_angels_on_your/
This is one of the most entertaining interactive YouTube experiences I have ever partaken in. Featuring Samus, Zelda, and Peach in a Charlie's Angel type role, YouTube user TheGameStation has created what I can only describe as a complete masterpiece. The acting is pretty well done for amateur work, and the story plays out in a rather action packed comedic way that I can seem to only find on

Miyamoto Reveals How Link Was Named And Designed

https://nintendosoup.com/miyamoto-reveals-how-link-was-named-and-designed/
Miyamoto further explained that The Legend of Zelda would happen in "both the past and future", so as the protagonist is a link between the past and future, he is thus named Link in English. At the end of the day, they abandoned the futuristic theme but the name stuck to Link. We also learned more about how Link was designed.

Miyamoto Talks About The Origin Of Link - My Nintendo News

https://mynintendonews.com/2012/11/04/miyamoto-talks-about-the-origin-of-link/
In an in-depth interview with Game Kult legendary developer Shigeru Miyamoto has explained the origin of Link from the esteemed Legend of Zelda series. Miyamoto says that they wanted to create a character that was instantly recognisable, like Mario. They decided to give Link a long hat and long ears and went into the direction of an elf. Link

1992 Miyamoto interview shows Breath of the Wild vision in A Link To

https://zeldauniverse.net/2016/12/23/1992-miyamoto-interview-shows-breath-of-the-wild-vision-in-a-link-to-the-past/
It's been 25 years since A Link To The Past arrived on the SNES, but thanks to some sleuthing and translating from Shmuplations, we've got a fresh insight into the development of the game. The interview is with Shigeru Miyamoto from around the game's original release, and but for the game titles, one could be forgiven from thinking it was about Breath of the Wild.

The Adventure of Hyrule - Interviews - The Legend of Miyamoto

https://www.angelfire.com/games5/makzelda/interviews/legendofmiyamoto.html
Power: Will there be a lot of 3-D cinema scenes in Zelda? Miyamoto: Perhaps more than 40 minutes worth of scenes. I think it's important to have cinema scenes in order to keep people actively involved in the game. ... It's all up to the player. You only get that sort of experience with the interactive entertainment. Of course, the scenario

Sony On Zelda Live-Action Movie: Miyamoto Has A Really "Strong" Vision

https://www.nintendolife.com/news/2024/05/sony-on-zelda-live-action-movie-miyamoto-has-a-really-strong-vision
If Miyamoto really is that deeply involved, and indeed he was a major influence on The Super Mario Bros. Movie too, my hopes for this live-action Zelda movie are definitely raised higher than they

Interactive Story Archives - Zelda Dungeon

https://www.zeldadungeon.net/tag/interactive-story/
Guides. Tears of the Kingdom Map; Tears of the Kingdom; Breath of the Wild; Tri Force Heroes

Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto

https://www.popularmechanics.com/culture/gaming/a4690/4334387/
Nintendo mastermind Shigeru Miyamoto has been behind so many classic video games and characters that it's no understatement to call him the godfather of modern gaming. We sat down with the creator

Newly Translated Shigeru Miyamoto Interview is a ... - Zelda Dungeon

https://www.zeldadungeon.net/newly-translated-shigeru-miyamoto-interview-is-a-treasure-trove-of-ocarina-of-time-secrets/
A fascinating interview with The Legend of Zelda creator Shigeru Miyamoto, which first appeared in Japanese strategy guide The Legend of Zelda: Ocarina Encyclopedia of Time in 1999, has been newly translated by translation group shmuplations and posted online for Zelda fans worldwide to enjoy. The interview is a treasure trove of secrets revolving around Ocarina of Time's development

Zelda Creator Shigeru Miyamoto Explains the Importance of Story in

https://www.ign.com/articles/2017/02/13/zelda-creator-shigeru-miyamoto-explains-the-importance-of-story-in-games
Posted: Feb 13, 2017 2:09 pm. Nintendo creative fellow and lauded game designer Shigeru Miyamoto offered his take on the importance of story in games and, more specifically, in the upcoming Zelda