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https://www.youtube.com/watch?v=zS82JNXmUXo
In this zBrush Tutorial lets take a look at an amazing technique to create complex hard surface details very quickly but SUPER clean.Here is Mario Zou's Art
https://www.youtube.com/watch?v=Vcvf0K5elGI
Here is a timelapse of my method to clean up the hard surface model directly in Zbrush, I hope this help 👍
https://www.youtube.com/live/Mk909y967EI
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https://www.michaelarby.com/post/tutorial-zbrush-hard-surface-modelling-techniques
2: Hold the Alt button, then drag-click it out over the mesh. The brush will be black and inverted - i.e only the insides will be visible. Transpose it to the correct position. 3: Drag click over an empty part of the canvas to refresh the Dynamesh, and the negative part of the brush will be subtracted.
https://www.artstation.com/marketplace/p/g10Xm/hard-surface-in-zbrush
Well in this 3 part tutorial, Ill walk you through a new more fluid toolset and show you the process I use to achieve hard surface results in ZBrushes Dynamesh feature. In part 1, I will give you a complete walk through of all the tools I use, the logic behind them, as well as show you examples of how id use them in my process.
https://magazine.artstation.com/2020/05/10-tutorials-to-improve-your-hard-surface-technique/
Hard Surface Trim Sheet Tutorial. by Tyler Smith. A full run through of creating a tilling hard surface trim sheet texture from scratch using Maya, Zbrush, and Photoshop. Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res
https://www.zbrushcentral.com/t/zbrush-hardsurface-techniques-video-tutorial-page-1/319655
I'm just learning zBrush, but my impression is that it could be used for detailed hard surface modeling. Your video certainly re-enforces that opinion. I posted a suggestion to that effect on the Houdini forum when a user didn't like modeling with polys, and another user posted an image of what looks like the back of a laptop and stated
https://www.youtube.com/watch?v=bro9adguENA
Thank you for checking out Volume 1 in the ZBrush hard surface tips n' tricks series! If you want me to cover a certain topic or a subject in regards to hard
https://80.lv/articles/guide-hard-surface-techniques-in-zbrush/
Lastly we'll create some custom alphas right within Zbrush and combine them with custom stroke methods to quickly generate surface details. Hope you find these techniques useful and implement them in your hard surface workflow. Edge-CGI Make sure to check our the artist's portfolio here.
https://www.zbrushcentral.com/t/new-to-hardsurface-modeling/296159
New to hardsurface modeling. ZBrush Artworks. system July 4, 2019, 10:19pm #1. I'm just practicing hardsurface modeling. The model is not sure to say may be robot arm. I start with shadow box and get rough sketch and retopology it. Then I tried to get further modeling and I can't make it to clean sharp edge and smooth surface.
https://www.artstation.com/marketplace/p/5nN/how-to-zbrush-hard-surface-techniques-with-lance-wilkinson
In this tutorial I show you some of the hard surface techniques I use, in realtime, to get the shapes, panels and details I created in the Female Cyborg Bust. A basic knowledge of Zbrush is best for viewing. Zbrush 4r6 was used but content is still relevant. Items are contained in a .rar file. You get:-Base mesh that I made and used,
https://www.zbrushcentral.com/t/booleans-and-retopology-on-hard-surface-in-zbrush/398107
ZRemesher does a really good job of remeshing these with clearly defined edges if you use options like "Keep Groups" and "Keep Creases.". Polygroup management is critical in most high poly to low poly hard surface workflows. If you make sure that every edge that needs to stay crisp is bordered by separate polygroups, ZRemesher can
https://www.reddit.com/r/ZBrush/comments/mg5vn8/what_is_the_best_way_to_get_hard_surface_with/
Pikawut. •. There isn't really a best way and it depends on what you're making. Zreshmesher will not make clean topo in regards to a low poly for animation. Personally I'd model in zbrush, get all your details and forms in and then retop in Maya. Use the zbrush as your high poly and maya as your low. Then you can control where you want the
https://www.cgtrader.com/tutorials/7105-how-to-sculpt-hard-surface-in-zbrush
Rotate it around and chisel the neighbor side until a hard surface side, meets the other, this will start forming a hard edge when they meet and everything starts binding better. 4. Ideally, use a broad brush, so you can take fewer sweeps for a more refined look. Smaller brush sizes may create a damaged/bumpy look. 5.
https://www.youtube.com/watch?v=KztU5wpm9EA
hey guys in this tutorial you are going to learn how to zremesh / zremesher a hard surface object in zbrush, hope it helps you #3D Tips #zbrush #Hardsurface
https://www.reddit.com/r/ZBrush/comments/dy7z75/best_way_to_do_hard_surface_modeling_in_zbrush/
Dynamesh method has a few more steps, start with like a sphere, Dynamesh it as a pretty low rez, and shape it into the general shape of the thing you want. Then re-dynamesh it at a higher resolution until you get closer and closer to the shape you need, using Move brush, Move topological, masking etc. Then once you reacb the desired shape, use
https://www.reddit.com/r/ZBrush/comments/1aqr7zv/nice_tutorial_about_how_to_create_a_clean_hard/
57K subscribers in the ZBrush community. All things ZBrush. Skip to main content. Open menu Open navigation Go to Reddit Home. r/ZBrush A chip A close button. Get ... Nice tutorial about how to create a clean hard surface in ZBrush Share Add a Comment. Be the first to comment
https://www.udemy.com/course/hard-surface-character-creation/
Course Info. In this course, we will explore hard surface character creation with Zbrush. The material covered can be used within workflow for 3D print, concept art, as well as map generation for games and animation assets. Throughout the journey, we will sculpt, slice, and polish over 30 million polygons exploring many new and old techniques
https://www.youtube.com/watch?v=gjV2xl4dkRk
This free tutorial series covers the complete process of creating organic hard surface geometry with Zbrush. It includes detailed examples of many tools and
https://www.creativebloq.com/3d/how-to-create-a-detailed-fantasy-character-in-3d
The most important brushes you can use here are the ClayBuildup and Smooth to add the global shape, the Move brush for the silhouette and the proportions, the Dam Standard for cavities and folds, and the Trim Dynamic for the hard-surface elements. 03. Using ZRemesher for retopology
https://www.youtube.com/watch?v=r8u3zQHKuMg
In this hard surface ZBrush tutorial, we cover 5 tips you probably didn't know. They can really speed up your hard surface work significantly in ZBrush.Make
https://www.creativebloq.com/3d/how-to-create-a-stylised-character-using-zbrush
Create a plane, keep extruding edges and add edge loops to create the silhouette of the blade. When you're done, add thickness by extruding the entire planar blade and create another edge loop right in the middle. Inflate that middle edge loop and keep shaping the blade by moving the points around, and make the tips thinner.
https://www.youtube.com/watch?v=2YP0_9Sq-AY
GET THE TUTORIAL HERE - https://gum.co/HardSurfaceInZbrushHave you ever found that the tools you use limit your ability to concept in 3D? Well in this 3 part
https://www.youtube.com/watch?v=CiL5MKvpQA0
Some of you messaged me asking how I work in ZBrush so I decided to create a quick example showing the workflow. In this episode I will focus on modeling the
https://www.youtube.com/watch?v=XT81QYvMUTA
http://www.zbrushworkshops.comFor my ZBrushers. Ever found it difficult to get really clean, crisp edges in Zbrush? maybe the form gets muddy?When I was in s