Videos Web

Powered by NarviSearch ! :3

LearnOpenGL is too difficult to study for beginners : r/opengl - Reddit

https://www.reddit.com/r/opengl/comments/psavmz/learnopengl_is_too_difficult_to_study_for/
It is a tutorial for graphics programming beginners who have intermediate experience with programming in general. OpenGL itself is low level API, it's absolutely not for programming beginners. Fixed function pipeline has been obsolete for 20 years, don't even touch it. You are 100% on your own.

How long did it take you to get good at OpenGL? : r/opengl - Reddit

https://www.reddit.com/r/opengl/comments/zv514/how_long_did_it_take_you_to_get_good_at_opengl/
And finally, to answer your question. If you can spend 10-15 hours a week on it: to learn the basics of OpenGL such as VBOs, VAOs, shaders, textures, FBOs, blending, etc. expect to spend about 6-12 months; after this you can learn about specific techniques that interest you, such as: order independent transparency (OIT), compute, tessellation

LearnOpenGL - OpenGL

https://learnopengl.com/Getting-started/OpenGL%23!Getting-started/OpenGL
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. ... that change the context and several state-using functions that perform some operations based on the current state of OpenGL. As long as you keep in mind that OpenGL is basically one large

how long does it take and how easy is it to learn opengl?

https://community.khronos.org/t/how-long-does-it-take-and-how-easy-is-it-to-learn-opengl/31765
For me, it didn't take long at all, just a couple weeks to get comfortable with it. But then I wrote my first sprite library in 6809 machine code over 15 years ago. OpenGL isn't any harder to learn than any other API. The hardest part for newbies seems to be understanding rotations and the projection and modelview matrices in general.

LearnOpenGL - Introduction

https://learnopengl.com/Introduction
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. ... Most of the functionality doesn't even require you to understand all the math as long as you know how to use it. Structure. LearnOpenGL is broken down into a number of general sections

Learning OpenGL in 2021 : r/opengl - Reddit

https://www.reddit.com/r/opengl/comments/q1m6fl/learning_opengl_in_2021/
Learning a direct graphics API like OpenGL, DX, or Vulkan is definitely marketable. To an employer (caveat: an employer who knows what OpenGL is and how it works), it means you're comfortable with low level programming, understanding how computers represent data, and have a strong math background. Vulkan or similar might be better if you're

OpenGL - Introduction

https://open.gl/introduction
Before we can take off, you need to make sure you have all the things you need. A reasonable amount of experience with C++ Graphics card compatible with OpenGL 3.2

Best OpenGL Courses Online with Certificates [2024] | Coursera

https://www.coursera.org/courses?query=opengl
In summary, here are 10 of our most popular opengl courses. Self-Driving Cars: University of Toronto. Introduction to Computer Vision and Image Processing: IBM. Android Graphics with OpenGL ES: Imperial College London. Real-Time Project for Embedded Systems: University of Colorado Boulder.

What are some good learning resources for OpenGL?

https://gamedev.stackexchange.com/questions/1128/what-are-some-good-learning-resources-for-opengl
3. The best way to learn OpenGL is to use it. I would recommend writing your own engine. This may seem like a daunting task, and it is. Your first engine won't be very good, but you'll have learned a lot. Basically: write an engine, use it for a game, figure out what you don't like about it and rewrite it.

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

https://learnopengl.com/#!Getting-started/OpenGL%23!Getting-started/OpenGL
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. ... that change the context and several state-using functions that perform some operations based on the current state of OpenGL. As long as you keep in mind that OpenGL is basically one large

Understanding the basic concepts of OpenGL - Harold Serrano

https://www.haroldserrano.com/blog/understanding-opengl-basics
October 10, 2016. Harold Serrano. In my opinion, what makes OpenGL complicated to grasp is that you need to understand two different concepts simultaneously. When you read an OpenGL book, you are introduced to the OpenGL API. The OpenGL API is the linkage between your application and the GPU. You are also introduced (in later chapters) to

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

https://learnopengl.com/
Welcome to OpenGL. Welcome to the online book for learning OpenGL! Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this book will teach you the basics, the intermediate, and all the advanced knowledge using modern (core-profile) OpenGL. The aim of LearnOpenGL is to show you all there is to modern OpenGL in an easy-to-understand

Beginner to learning OpenGL - what are these OpenGL tools?

https://stackoverflow.com/questions/22464245/beginner-to-learning-opengl-what-are-these-opengl-tools
10. Open Graphics Library ( OpenGL) is a cross-language, cross-platform application programming interface ( API) for rendering 2D and 3D vector graphics. As such, it only provides means for drawing basic primitives (like points, lines, triangles), but no high-level functionality. Let's work through your list:

Just started learning OpenGL and I want to cry : r ... - Reddit

https://www.reddit.com/r/GraphicsProgramming/comments/pq0z6k/just_started_learning_opengl_and_i_want_to_cry/
A subreddit for everything related to the design and implementation of graphics rendering code. Just started learning OpenGL and I want to cry. I just started learning openGL from the OpenGL series made by The Cherno and 7 videos and 200 lines of code in, I just made a red triangle (Lol FML). Is the learning curve really this high for graphics

How long does it take to become an OpenGL master? Any masters out there

https://community.khronos.org/t/how-long-does-it-take-to-become-an-opengl-master-any-masters-out-there/43794
You have not to master OpenGL to write. powerful games . About the mastering time. It depends on you . If you implement every thing you learn (Recommened) you will take ,And All your life. become OpenGL , Maximum at 3 Years (My. Opinion) . else. if you learn OpenGl and donot implement what. you learn i think it is useless to learn it .

How long does it take to learn OpenGL? - YouTube

https://www.youtube.com/watch?v=Loj_Ra4qnfs
#gamedev #gamedevelopment #programming Discord: https://discord.gg/vU2PKasZdnPatreon: patreon.com/user?u=58955910

how long does take learning OpenGL/DirectX - GameDev.net

https://gamedev.net/forums/topic/156880-how-long-does-take-learning-opengldirectx/
In conclusion, in my opinion, it takes 2 - 4 months to design a simple game, assuming that you know c\c++ and basic math, about 1 year for direct x and about 6 months for opengl. BattleGuard. 122. May 14, 2003 07:04 PM. quote:Original post by Marjolein.

How long does it take for OpenGL to actually update the screen?

https://stackoverflow.com/questions/21348569/how-long-does-it-take-for-opengl-to-actually-update-the-screen
The time from after a call to eglSwapBuffers() to just before the next call is only a little bit less than that, even though what is drawn is very simple. The time that the swap buffers call takes is well under 1ms. However, the time from the app changing what it's drawing in response to the key press to the change actually showing up on screen

How long did it take? : r/opengl - Reddit

https://www.reddit.com/r/opengl/comments/4gtlcb/how_long_did_it_take/
I'm certainly an outlier; but when asked about cumultative time I'd say in total about 30 days of toying around with OpenGL after school. There were long strechtes in between though. In late 1997 was my first exposure and I tinkered with the examples that came with Visual C++ 5 for a week or so.

From Novice to Native: How Long Does It Take to Learn a Language

https://bridge.edu/tefl/blog/how-long-does-it-take-to-learn-a-language/
Teachers can also integrate games and activities in instruction, including with adult students, to help students relax, make learning fun, and provide low-stakes ways for students to apply their learning. Find out more about using games in the adult ELT classroom. 7. Motivation and dedication. How long does it take to learn English?

LearnOpenGL - Getting started

https://learnopengl.com/index.php?p=Getting-started
Getting started. I got here because I just randomly messed with the URL, wondering what would happen. bruh i love old websites where you find cool bugs. -Specter was here ;) first. Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples.

LearnOpenGL - Introduction

https://learnopengl.com/Introduction%23!Introduction#!
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. ... Most of the functionality doesn't even require you to understand all the math as long as you know how to use it. Structure. LearnOpenGL is broken down into a number of general sections

How Long Does It Really Take to Learn a New Language Using an App

https://www.technology.org/2024/06/25/how-long-does-it-really-take-to-learn-a-new-language-using-an-app/
Why learning by app can take longer With a bit of irony on our side, we know there are many reasons it can take longer to learn a language than the developers of these apps might have you believe.

How do you guys learn libraries like OpenGL or SDL2? : r/gamedev - Reddit

https://www.reddit.com/r/gamedev/comments/ua3b55/how_do_you_guys_learn_libraries_like_opengl_or/
Start small and build. If you're using SDL2 and OpenGL, I assume you're end goal is some sort of 3D Game / Game Engine. In that case your first goal should be creating a window and displaying any 3D object. From there introduce a camera, then understand how you need to move that camera around. matty-syn.

How long does it usually take to somewhat understand OpenGL?

https://www.reddit.com/r/gamedev/comments/96kkyc/how_long_does_it_usually_take_to_somewhat/
But it does here. That's the point. If developers want to target all platforms, now Vulkan + MoltenVK is the only reasonable way to do that. Here are developers' options for targeting PC users: Vulkan with MoltenVK for 100%, OpenGL and Metal for 100%, DirectX and Metal for 99.5%, OpenGL for 97%, or DirectX for 96.5%.