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How Nintendo Solved Zelda's Open World Problem - YouTube

https://www.youtube.com/watch?v=CZzcVs8tNfE
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkitTo mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at th

How Nintendo Solved Zelda's Open World Problem - Substack

https://gmtk.substack.com/p/how-nintendo-solved-zeldas-open-world
This was Nintendo's first, proper open-world game. And the team clearly had a lot to learn. But through clever design, driven by a desire to create a specific experience for the player - it solved the biggest problem in Breath of the Wild's design. Nintendo created an open world game that beautifully balances guidance and exploration.

[BOTW] How Nintendo Solved Zelda's Open World Problem - Reddit

https://www.reddit.com/r/truezelda/comments/15fijki/botw_how_nintendo_solved_zeldas_open_world/
To give credit though, the landscape is masterfully designed. I have many problems with these games when it comes to the rules they try to create (or rather lack thereof), but the world is absolutely topnotch. So yeah, even if the game is still full of Ubisoft mannerisms, the world is still better designed than most open world games out there.

How Nintendo Solved Zelda's Open World Problem : r/Games - Reddit

https://www.reddit.com/r/Games/comments/13d053l/how_nintendo_solved_zeldas_open_world_problem/
BOTW fixes this problem by 1) allowing the player to make their own path with very open movement options and 2) sprinkling a variety of smaller (but still visually obvious) points of interest around the map, encouraging the player to explore every nook and cranny of the world. Reply reply. Steel_Neuron. •• Edited.

How Zelda Solved Open World - YouTube

https://www.youtube.com/watch?v=sZtPqNbGRJI
The Legend of Zelda: Breath of the Wild, leverages an incredibly innovative technique to achieve a true open world while having a linear story where ordering

Breath of the Wild: Open-World Problems That Zelda Solved - Screen Rant

https://screenrant.com/zelda-breath-wild-open-world-game-problem/
The Legend of Zelda: Breath of the Wild released on March 3, 2017, for Nintendo Switch and Wii U. The Legend of Zelda: Breath of the Wild solved several problems present in other open-world games, like Far Cry and Red Dead Redemption 2.

How Zelda and Horizon fix open worlds in very different ways

https://www.eurogamer.net/how-zelda-and-horizon-fix-open-worlds-in-very-different-ways
Horizon Zero Dawn does not take this approach to solving the open world problem. Instead, it borrows a much older trick from the Zelda playbook: it never stops opening up. Legend of Zelda Great

Expansive, exciting and free: how Zelda's Tears of the Kingdom unlocks

https://theconversation.com/expansive-exciting-and-free-how-zeldas-tears-of-the-kingdom-unlocks-the-potential-of-open-world-gaming-206176
Whether you're an experienced gamer or simply curious about the allure of open world games, Nintendo's latest installment in the long-running (35-year) Zelda franchise, Tears of the Kingdom

How Nintendo Solved Nintendo's Open World Problem (Game ... - ResetEra

https://www.resetera.com/threads/how-nintendo-solved-nintendos-open-world-problem-game-makers-toolkit.717991/
Mark went through some lengths to patch together Nintendo's 2017 design talk about BOTW. Obviously there's even more to get into, like how they created a Zelda 1-style prototype to explore possibilities for how systems interacted, but this specifically covers how they crafted BOTW's brand of exploration.

[BOTW] How Nintendo Solved Zelda's Open World Problem : r/zelda - Reddit

https://www.reddit.com/r/zelda/comments/13d05p4/botw_how_nintendo_solved_zeldas_open_world_problem/
Reddit killed API. I refuse to let them benefit from my own words for free -- mass edited with https://redact.dev/. 2.6M subscribers in the zelda community. /r/Zelda is the unofficial hub for anything and everything The Legend of Zelda - the iconic Nintendo series….

Game Maker's Toolkit: How Nintendo Solved Zelda Open World Problem - NeoGAF

https://www.neogaf.com/threads/game-makers-toolkit-how-nintendo-solved-zelda-open-world-problem.1656395/
Very clever way to separate a cohesive world into "levels". Not sure if this was at the same time, but I also remember seeing how they started out experimenting with all the systems in a classic Zelda environment: I wouldn't mind getting a 2D Zelda that has all the systems of BotW included. Looks neat.

Five years on, Breath of the Wild's open world is still unmatched

https://www.theverge.com/2022/3/3/22959702/zelda-breath-of-the-wild-open-world-five-year-anniversary
Ever since The Legend of Zelda: Breath of the Wild launched on the Nintendo Switch five years ago, its influence can be seen on open-world games ranging from Horizon Forbidden West to Elden Ring.

How Nintendo Solved Zelda's Open World Problem | Hacker News

https://news.ycombinator.com/item?id=35887288
How Nintendo Solved Zelda's Open World Problem (youtube.com) 1 point by firdaus 4 minutes ago | hide | past | favorite | discuss: Applications are open for YC Summer 2023 Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact.

How Nintendo figured out Zelda's beautiful open world

https://zeldauniverse.net/2023/06/05/how-nintendo-figured-out-zeldas-beautiful-open-world/
In the original Zelda for NES, exploration was all up to the player. You could go where you want from the beginning and do what you want for the most part, however you decided to. But in today's gaming world, with so many new games offering that open world formula, how do you make it work in a game like Zelda?Especially after the more established and beloved "Zelda Formula" has been a

Zelda: Tears of the Kingdom Producer Calls Open World 'the New ... - IGN

https://me.ign.com/en/nintendo-switch/208108/news/zelda-tears-of-the-kingdom-producer-calls-open-world-the-new-format-to-proceed-from
Nintendo has definitely struck gold with the open world Zelda format. We awarded Breath of the Wild and Tears of the Kingdom a pair of 10s, saying of Tears of the Kingdom, "Nintendo has followed up a triumph with a triumph, expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds."

Atrioc Reacts to How Nintendo Solved Zelda's Open World Problem

https://www.youtube.com/watch?v=_l49EkBrABw
[Streamed Live on May 29th, 2023]In this VOD, Atrioc played Hitman and watched a Zelda Video Essay.🚨 This is the Official VOD Channel for @atrioc 🚨YOUTUBE

Nintendo Reveals Tears of the Kingdom's Single Biggest Problem and How

https://www.ign.com/articles/nintendo-reveals-tears-of-the-kingdoms-single-biggest-problem-and-how-it-was-solved
Stick to questions that will be answered with "yes" or "no" Any questions that you ask will count as part of your 20 questions; Try to guess the game with as few questions as possible

Zelda: Echoes of Wisdom confirms Zelda games have changed forever - Polygon

https://www.polygon.com/zelda/24182328/zelda-echoes-of-wisdom-design-change
With these two open-world games, Tears of the Kingdom especially, series producer Eiji Aonuma and his team shifted the paradigm of Zelda design toward open-endedness and player creativity (up to a

How Nintendo Solved Zelda's Open World Problem (Game Maker's Toolkit

https://www.reddit.com/r/Breath_of_the_Wild/comments/13ny2b1/how_nintendo_solved_zeldas_open_world_problem/
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Nintendo Solved Zelda's Open World Problem | Hacker News

https://news.ycombinator.com/item?id=36127256
Nintendo Solved Zelda's Open World Problem (youtube.com) 2 points by evo_9 8 days ago | hide | past | favorite | 1 comment: dizhn 8 days ago. I think "they put interesting things everywhere" is a good enough description. The video is well done though. reply.

GMTK Mini - How Nintendo Solved Zelda's Open World Problem

https://www.patreon.com/posts/gmtk-mini-how-82750450
GMTK Mini - How Nintendo Solved Zelda's Open World Problem. May 9, 2023. Hey all! Over the bank holiday weekend I had the sudden desire to make a super quick Zelda video, ahead of this week's launch for Tears of... Join to unlock. 57. 11. Locked. Get more from Game Maker's Toolkit (GMTK) 649. Unlock 649 exclusive posts. Be part of the community.

The Legend Of Zelda: Echoes Of Wisdom Overworld Sure ... - Nintendo Life

https://www.nintendolife.com/news/2024/06/the-legend-of-zelda-echoes-of-wisdom-overworld-sure-looks-familiar-but-is-it
As highlighted by many fans, in one scene you can see certain points of interest on the map match up with the layout of the map in The Legend of Zelda: A Link to the Past.Some other comments also

Blau Reacts to How Nintendo Solved Zelda's Open World Problem

https://www.youtube.com/watch?v=v3FMbqcKyZk
Streamer clips of Blau My socials : Main Channel https://youtube.com/@blau Twitch https://www.twitch.tv/blau Tiktok https://www.tiktok.com/@blausto

NextGenGamer | How Nintendo Solved Zeldas Open World Problem

https://www.nextgengamer.co.uk/news/How-Nintendo-Solved-Zelda-s-Open-World-Problem
How Nintendo Solved Zeldas Open World Problem. A look back at the making of Breath of the Wild's open world. Back Original Source. About. Sick of all the adverts popping up on websites, and wanting to stay up to date with news. I decided to create a news aggregator website that would collect gaming news and display it in a headline fashion

How Nintendo Solved Zelda's Open World Problem - Bodybuilding.com Forums

https://forum.bodybuilding.com/showthread.php?t=183952753
I actually prefer the more linear/metroidvania Zelda's, but this explains why the new formula is doing so well critically and commercially CZzcVs8tNfE How Nintendo Solved Zelda's Open World Problem - Bodybuilding.com Forums

There's One Glaring Problem With The New 'Zelda: Echoes Of ... - Forbes

https://www.forbes.com/sites/erikkain/2024/06/24/theres-one-glaring-problem-with-the-new-zelda-echoes-of-wisdom-nintendo-game-where-you-play-as-zelda/
The Legend Of Zelda: Echoes Of Wisdom. Credit: Nintendo. I'm excited that after all these years—nearly four decades, actually—we're finally getting a Legend Of Zelda game where you play as