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China just made some announcements that had MASSIVE impacts on the entire game industry, but especially on Chinese game companies like Tencent and NetEase.
https://www.thegamer.com/china-gaming-industry-genshin-impact/
China has emerged as a substantial force in the games industry throughout the 21st century. Recent years have seen a number of high-profile releases shine in the country, whether it be Mihoyo's Genshin Impact, Smilegate's Crossfire, or Activision's Call of Duty Mobile. All of these games and more attract millions of players across the
https://www.channelnewsasia.com/asia/china-video-games-draft-curbs-industry-stocks-tencent-netease-regulations-merits-4136216
SINGAPORE: It's been a rollercoaster ride for China's lucrative gaming industry these past two months. From a surprise announcement of planned tighter curbs, to industry turmoil and a US$80
https://uschinatoday.org/features/2021/01/13/from-ban-to-boom-how-china-came-to-dominate-the-gaming-world/
The Chinese video game boom started in earnest in the mid to late 2000s. "A turning point [in the Chinese video game market] was when free-to-play gaming happened, says Lisa Cosmas Hanson, the founder and President of Niko Partners, a firm that analyzes the Chinese video games market. "It was predominantly introduced initially by Shanda
https://www.nbcnews.com/tech/video-games/s-china-gaming-tech-giants-are-snapping-video-game-studios-rcna1536
U.K.-headquartered Sumo became the latest gaming firm to sell to a Chinese tech behemoth on Monday, announcing a $1.26 billion deal with Tencent, which is the world's largest video game
https://www.pcgamer.com/pc-gaming-in-china-everything-you-need-to-know-about-the-worlds-biggest-pc-games-industry/
The entire US games industry, including PC, mobile, and console games, generated only $30.4 billion in revenue in 2018—China's PC gaming scene alone is equal to about half of that.
https://www.wired.com/story/gaming-china-crackdown/
The rules impact every game published in China that can be downloaded or accessed online, affecting mobile games and PC games. (Console gaming remains a relatively tiny part of China's enormous
https://www.nytimes.com/2021/09/26/business/gamers-china.html
But it sure doesn't feel that way to Stone Shi, a game designer in China. Mr. Shi, 27, got his first job in 2018, when Beijing temporarily suspended approval of new games. The next year, the
https://www.bbc.co.uk/news/technology-67801091
China is the world's largest gaming market, and Tencent is the global leader in the sector in terms of revenue. The company dominates the Asian market and has invested in game studios across the
https://www.china-briefing.com/news/chinas-gaming-industry-trends-and-regulatory-outlook-2024/
As a result, gaming services stand out as one of the fastest-growing sectors for cloud computing in China. Trends in China's gaming industry E-sports maintain momentum, fueled by mobile gaming. China maintains its status as the epicenter of the world's e-sports industry. Over the past decade, the country has emerged as a dominant force in e
https://www.thinkwithgoogle.com/intl/en-apac/consumer-insights/consumer-trends/beyond-2021-gaming-industry-insights-trends-china/
Mainland China's gaming market is massive and highly engaged. Whether it's across playing or viewing games, growth is expected to happen in all segments of play and views beyond 2021. 1. A huge market. Mainland China makes up half of APAC's $90 billion gaming spend, and almost a quarter of the $180 billion global gaming spend.
https://www.bbc.com/news/technology-68068440
China's largest crackdown on gamers came in 2021 when children were banned from playing for more than an hour on certain days. That same year, the government stopped gaming licences from being
https://www.scmp.com/tech/big-tech/article/3205341/china-gaming-crackdown-2023-be-better-last-year-tencent-and-netease-beijing-eases-game-licensing
In total, China approved 512 games in 2022, including 468 domestic games and 44 imported games. That is still just two thirds of the amount approved in 2021, which included 679 domestic games and
https://www.goldmansachs.com/intelligence/pages/chinas-biggest-opportunities-in-online-gaming-may-be-outside-china.html
China's online games industry is now the largest in terms of both number of users (about 650 million) and revenue ($45 billion in 2022). It retained its industry leadership even after Chinese regulators stopped approving "banhao" game monetization licenses for nearly eight months, before resuming approvals in April 2022.
https://www.chinadaily.com.cn/a/202312/26/WS658a0864a31040ac301a9735.html
China's domestic video game approvals in December hit a 17-month high, signaling the country's dedicated efforts to foster healthy and high-quality development of the sector, analysts said. On
https://www.videogist.co/videos/china-just-massively-changed-gaming-for-the-better-4354
China introduces rules aimed at curbing video game spending and rewards, causing a market value loss of nearly $80 billion for gaming companies. The rules ban daily rewards, first-time spending rewards, and consecutive spending incentives, effectively targeting gotcha games.
https://www.scmp.com/tech/big-tech/article/3156540/china-vs-video-games-why-beijing-stopped-short-gaming-ban-keeping
China is now the world's largest video games market, with revenues reaching 278.7 billion yuan (US$43 billion) in 2020, when gaming became an important form of entertainment during the Covid-19
https://www.reddit.com/r/pcgaming/comments/c4ch83/how_china_may_change_the_gaming_industry/
If he does something that pisses of Tencent, Fortnite would be gone from China overnight. Tencent would push PUBG even more and that would probably kill off Fortnite in the east completely. 48% according to the video. To know knowledge that still means they have quite a bit of control.
https://www.gamesradar.com/china-seemingly-drops-proposed-gaming-restrictions-that-could-have-had-worldwide-implications-for-loot-boxes-microtransactions-and-daily-log-in-bonuses/
Following the reveal of the latest restrictions, China-based gaming companies, including Tencent and NetEase, saw their share prices drop, wiping billions off their combined share values. Although
https://www.aljazeera.com/economy/2022/4/25/after-licence-freeze-chinas-game-developers-see-tough-recovery
Beijing, China - China's nine-month freeze on computer games licences is over following the approval of 45 new titles earlier this month, and gaming stocks have climbed. But the country's
https://www.reddit.com/r/truegaming/comments/pq50xn/regarding_gaming_in_china_this_country_has_been/
Entertainment is a massively effective tool for political manipulation as a result, many nations and powerful groups attempt to influence. ... Depictions of death are a cultural taboo in China just like slavery is in the US. A game that wants China as a market must take that into account just like a game that wants the US as a market will never
https://techcrunch.com/2023/02/14/china-gaming-industry-shrinks-first-time/
The market grossed 265.9 billion yuan ($39 billion) from video gaming sales in 2022, a 10.33% drop year-over-year, according to a new report released by the association on Tuesday. The overall
https://www.facebook.com/abscbnNEWS/videos/the-world-tonight-anc-19-june-2024/378644368566194/
Take a look at world's biggest stories tonight on Asia's longest-running newscast and ANC's flagship news program (19 June 2024)
https://news.sky.com/story/election-2024-sunak-starmer-conservatives-labour-reform-lib-dem-12593360
Reality star Rylan Clark has revealed the changes he would make to the political system - including introducing a "Power Rangers government". And on the last Friday of the election campaign, the