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Master Takahashi's Adventure Island IV - Wikipedia

https://en.wikipedia.org/wiki/Master_Takahashi%27s_Adventure_Island_IV
Master Takahashi's Adventure Island IV. Master Takahashi's Adventure Island IV (高橋名人の冒険島IV, "Takahashi Meijin no Bōken Jima IV") ( Adventure Island IV for short) is a 1994 platform game released by Hudson Soft for the Family Computer; it was the final game released for the console in Japan. The game was never released outside

BoukenJima - YouTube

https://www.youtube.com/@BoukenJima
I analyze video games. Gameplay, story or simply just remembering an old classic—everything goes.

Adventure Island (series) | Wonder Boy Wikia | Fandom

https://wonderboy.fandom.com/wiki/Adventure_Island_(series)
Adventure Island, known as Takahashi Meijin no Bōken Jima (高橋名人の冒険島, "Master Takahashi's Adventure Island") in Japan, is a video game series produced by Hudson Soft that started with the release of Adventure Island for the Famicom and MSX on September 12, 1986 in Japan. Adventure Island began development as a direct port of the Sega arcade game Wonder Boy, to which Hudson Soft

The Beauty of Permanent Death Games | BoukenJima - YouTube

https://www.youtube.com/watch?v=ye7eEOFCidM
Three games, one design choice. In this video I want to take a look at how the mechanics of games can change once the possibility of playable characters perm

Adventure Island (video game) - Wikipedia

https://en.wikipedia.org/wiki/Adventure_Island_(video_game)
Adventure Island has received positive to mixed reviews from critics.GameSpot awarded the game 6.5 out of 10, calling it a "fast-paced, challenging platformer". GamesRadar+ ranked it the 23rd best NES game ever made. The staff praised it for the fact that its challenge comes from quality level design and not low quality. It is widely regarded as one of the most difficult NES games.

Legacy of Kain (Series Retrospective) - Never Forget | BoukenJima

https://www.youtube.com/watch?v=GsUZsu5GUHE
I love few gaming franchises as much as the Legacy of Kain—there is nothing else out there quite like it. That's why it's time for a Legacy of Kain Series Re

Takahashi Meijin no Boukenjima IV - The Cutting Room Floor

https://tcrf.net/Takahashi_Meijin_no_Boukenjima_IV
Takahashi Meijin no Boukenjima IV is the final game in Hudson's Adventure Island series for the Famicom. Because of its late release in the system's lifespan (in fact, it was the final official Famicom game ever), it was never released outside Japan. This entry takes a much different, non-linear approach compared to the previous three titles

Takahashi Meijin no Bouken Jima IV - Guides and FAQs - GameFAQs

https://gamefaqs.gamespot.com/nes/580603-takahashi-meijin-no-bouken-jima-iv/faqs
You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Takahashi Meijin no Bouken Jima IV on the NES, GameFAQs has 17 guides and walkthroughs.

Takahashi Meijin no Bōkenjima IV (1994) - MobyGames

https://www.mobygames.com/game/23685/takahashi-meijin-no-bokenjima-iv/
Description. The tranquility of the Master Higgins's (or Takahashi as his real name is) island is once again disturbed. This time, some unknown force is causing havoc throughout the island. And what's worse is that Higgins's 5 dinosaur pals are kidnapped. Naturally, it is up to our straw-skirt-wearing prehistoric hero to save the day.

Takahashi Meijin no Bouken Jima IV (Game) - Giant Bomb

https://www.giantbomb.com/takahashi-meijin-no-bouken-jima-iv/3030-22925/
Overview. Takahashi Meijin no Bouken Jima IV ("Master Takahashi's Adventure Island IV") is a side-scrolling platformer and the last of the Adventure Island series to be released on the NES. It is the eighth game in the series total. It would also be the last official game released on the Nintendo Famicom.

Hudson Selection Vol. 4: Takahashi Meijin no Bouken Jima

https://konami.fandom.com/wiki/Hudson_Selection_Vol._4:_Takahashi_Meijin_no_Bouken_Jima
Hudson Selection Volume 4: Takahashi Meijin no Bōken Jima (ハドソンセレクションVol.4 高橋名人の冒険島, Hadoson Serekushon Vol. 4 Takahashi Meijin no Bōken Jima) is a platform game developed and released by Hudson Soft in December 2003 for the Sony PlayStation 2 and Nintendo GameCube. It is a remake of the original Adventure Island game. Hudson Selection Vol. 4: Takahashi

Takahashi Meijin no Bouken Jima for MSX - GameFAQs

https://gamefaqs.gamespot.com/msx/918045-takahashi-meijin-no-bouken-jima
Description. After a thousand years of peace and prosperity, the ancient evil dormant in the fiery depths of Dragon Island has re-awoken. Demons sowing despair and destruction are moving toward the kingdom, led by an evil dragon. Fire and darkness is falling upon the world. Only a valiant warrior can stand a chance to save the kingdom.

Adventure Island (Video Game) - TV Tropes

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AdventureIsland
Hudson's Adventure Island, known in Japan as Takahashi-Meijin no Boukenjima (meaning "Master Takahashi's Adventure Island"), is a 1986 side-scrolling platform game by Hudson Soft for the MSX and Nintendo Entertainment System, where the player controls a tropical warrior named Master Higgins (known in Japan as Takahashi-Meijin, after Hudson's spokesman Toshiyuki Takahashi) on his quest to

bouken (@boukenjima_) | Twitter

https://twitter.com/boukenjima_
The latest tweets from @boukenjima_

Ochaken no Boukenjima: Honwaka Yume no Island - IGN

https://www.ign.com/games/ochaken-no-boukenjima-honwaka-yume-no-island/articles
Boukenjima (Adventure Island) gives you control of two characters, Ochaken and Ochaneko, through multiple stages of action. Ochaken uses his two ears to fly, while Ochaneko can perform a double

The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro

https://www.gamedeveloper.com/business/the-game-master-speaks-hudson-s-takahashi-meijin-goes-retro
In 1986, Takahashi himself starred in his own game: Takahashi-Meijin no Boukenjima, or Hudson's Adventure Island in the west. The company eventually developed its own video game hardware, the PC Engine (aka TurboGrafx-16) and partnered with NEC Home Electronics to release it. Hudson became the system's de facto first party, and moved heavily

Takahashi Meijin no Boukenjima Theme Song (1986) - YouTube

https://www.youtube.com/watch?v=Li1W3cMy99c
Song by Toshiyuki TakahashiLyrics by Toyohisa ArakiComposed by Honeybee (June Chikuma), Kenzo ShigumaArranged by Kenzo ShigumaJapanese Title: 「高橋名人の冒険島」テーマ・ソング

Takahashi Meijin no Boukenjima II Prices Famicom - PriceCharting

https://www.pricecharting.com/game/famicom/takahashi-meijin-no-boukenjima-ii
Takahashi Meijin no Boukenjima II (Famicom | Video Games) prices are based on the historic sales. The prices shown are calculated using our proprietary algorithm. Historic sales data are completed sales with a buyer and a seller agreeing on a price. We do not factor unsold items into our prices.

What If Platformers Had Fighting Game Motions? | BoukenJima

https://www.resetera.com/threads/what-if-platformers-had-fighting-game-motions-boukenjima.13838/
Jan 2, 2018. #2. Fighting games usually have a particular mode of control and a high density of button usage, so motions are very useful in that regard. platformers usually don't, so in 98% of cases it would just be because they wanted to have fighting game motions. there is some application in motions (not necessarily FG ones) to introduce

The Genius Of Breath Of The Wild's Weapon Durability | BoukenJima

https://www.youtube.com/watch?v=HpZhkhzCIM0
Breath of the Wild's weapon durability has garnered a lot of criticism, however I don't share these concerns. On the contrary, I found that this system added

Ochaken no Boukenjima: Honwaka Yume no Island - IGN

https://www.ign.com/games/ochaken-no-boukenjima-honwaka-yume-no-island/
Boukenjima (Adventure Island) gives you control of two characters, Ochaken and Ochaneko, through multiple stages of action. Ochaken uses his two ears to fly, while Ochaneko can perform a double jump.

Kirby's Dream Course - The Nostalgia Check | BoukenJima : r/Games - Reddit

https://www.reddit.com/r/Games/comments/huvs2f/kirbys_dream_course_the_nostalgia_check_boukenjima/
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.

What If Platformers Had Fighting Game Motions? | BoukenJima

https://www.youtube.com/watch?v=F_FrlvjmF6k
A recent indie platformer sparked my curiosity about Fighting Game inputs and their noticeable absence from other genres. Let's discuss what would happen if