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https://www.beamng.com/threads/audio-sound-weird-7-1-surround.24956/
I hooked up a subwoofer to my pc yesterday when I play BeamNG audio sounds very bad its also quiet. Thanks for any help! Home; DevBlog; Forums. Search Forums; Recent Posts; ... BeamNG. Forums > BeamNG.drive > Troubleshooting: Bugs, Questions and Support > ... Audio Sound Weird. (7.1 Surround) Discussion in 'Troubleshooting: Bugs,
https://www.beamng.com/threads/transmission-sound-is-weird.71101/
Since the last update, a lot of normal manual transmission now have whinning sound like on straight cut sequential transmission (I think it's present on all manuals). It's very weird to hear whinning noises when you're driving a regular car. All troubles have been verified in safe mode. intentional, listen closely while in a real car and you'll
https://steamcommunity.com/app/284160/discussions/0/1291817837632050162/
Yeah, I didn't amplify the audio enough in the editor for it to be really easily audible. However if you listen from the first few seconds to the 0:10 mark, you'll hear a relatively loud static "WOOOSHHHHHHHHHHHHH" noise take place in the background. Some of the more subtle sound effects are nearly drowned out by the static, so yeah.
https://www.beamng.com/threads/weird-noise-coming-from-pc.11793/
Aug 5, 2012. Messages: 14,687. 1. Your fan is defective (once I melted the support that made the fan spinning, it made a much louder sound than that tough). 2. It could be normal, but that should be the GPU whining. It happens on some games (For example on GTA IV loading screens, where FPS Goes to 2000 and something, GPU will start whining, but
https://steamcommunity.com/app/284160/discussions/2/135512931356699613/
BeamNG.drive > Bug Reports > Topic Details. Thomas5020. Mar 31, 2017 @ 8:25am Sound Bug: Very loud ambient sound effects (the wind and trees noise thats normally quiet) Only way to fix this i have found is to change the audio device from my headset to speakers, and then back again < > Showing 1-9 of 9
https://www.reddit.com/r/BeamNG/comments/p4s0o0/i_hear_some_weird_noises_like_screams_or/
BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
https://www.reddit.com/r/BeamNG/comments/mi2u74/does_anyone_have_this_sound_issue_too_idk_why_the/
BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
https://steamcommunity.com/app/284160/discussions/2/2573194192010818635/
I have weird sounds that only occur when i am driving fast. I have already reduced voices from ultra to low and changed graphic settings to get higher fps, but with no change.
https://www.youtube.com/watch?v=Lc9iWUCX_vM
if you scrolled down here ur probably already deaf. :
https://www.reddit.com/r/BeamNG/comments/zyhd00/weird_turbo_noises/
Recently anytime i drive a modded car with a turbo it just sounds like it's scraping on the floor. Thats typical supercharcher. It could be the whine from the turbine sucking in air. True. My car irl spools like loud asf. The "sssshhhhhhhhhhh" sound is real man. 109K subscribers in the BeamNG community.
https://www.beamng.com/threads/the-sound-is-too-low.81747/
611. It could be a number of things.... but firstly, if anything is too loud for your ears, turn it down for goodness sake. All you are going to do is damage your ears! BeamNG is certainly quieter than other racing games as we are trying to achieve a higher dynamic range, rather than all vehicles simply being loud.
https://www.beamng.com/threads/wentward-weird-buzzing-sound-and-parking-brake-problems.98478/
5. Whenever I drive the DT40L with a mod engine, there is a weird, loud buzzing sound in the interior coming from about where the drivers seat is located. It also won't let me disengage the parking brake. I have disabled every single mod for the wentward but the customizable engines pack and its still doing that whenever I select an engine from
https://www.reddit.com/r/BeamNG/comments/18n671v/the_car_makes_weird_sounds_when_it_crashes_it/
BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
https://steamcommunity.com/app/284160/discussions/0/3058491773350656611/
hey, I want to give a feedback on tire skid audio effects, they are absurdly loud and deafening and utterly dominating engine sound effects. The engine sound effects itself are low so I'm forced to play at high volume, and when I make a curve at high speed or take off at high throttle, I literally go deaf due to the other effects apart from engine being loud.
https://www.beamng.com/threads/realistic-engine-audio.95826/
Aug 7, 2012. Messages: 577. Started working on a pack of sounds converted from various other games and figured it's progressed enough to put a thread up and gauge interest. The approach I'm taking with this mod is realistic above gamified/exciting - for example most stock inline 3 and 4 exhausts produce little more than the sound of blowing air
https://www.beamng.com/threads/engines-too-quite-or-crashing-sounds-way-too-loud.44131/
Well its just that the crashing sound is so damn loud and the engines are so quiet. Even modded vehicles the engines are super quiet so its not just a dev thing. #4 llӇƳЄƝƛԼƠƦƊll , Aug 10, 2017
https://docs.beamng.com/modding/vehicle/sections/sounds/
Information and support for BeamNG.drive and BeamNG.tech. Documentation ... low force impacts of heavy nodes will be quieter, but high force ones will still be loud. Useful when using high node weight values (>10kg). ... Adjusting impact sound volume for a prop with very high nodeWeight (~400kg) "sounds": {"impactSoundVolumeCoef": 0.01,},
https://www.reddit.com/r/BeamNG/comments/tqgfss/cant_figure_out_why_my_gavril_dseries_sounds_like/
BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
https://steamcommunity.com/app/284160/discussions/0/3183345176718185269/
Also try updating your audio driver. Last edited by Moon Truther ; Nov 20, 2017 @ 4:14pm. #1. Nadeox1 Nov 21, 2017 @ 12:06am. Record a video of the issue and send it over. As suggested above, it could be just your headphones (in that case in the video it won't show up). #2.
https://www.modland.net/beamng.drive-mods/search/sound
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https://steamcommunity.com/app/284160/discussions/0/3766732716819006678/
SavageGamer6828 Feb 1, 2023 @ 2:07pm. A bit of an updated description: On some cars, mainly a Crown Victoria mod, the driver camera is at a quiet volume, then upon acceleration, the driver camera is as loud as the orbit camera. It usually does not fix itself unless I restart the game. Some days it doesn't happen, other days it happens instantly.
https://www.reddit.com/r/computer/comments/1d6z75c/computer_making_strange_noise/
If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i.e. If you have a hard drive that is making a weird noise or is failing, please include the Model Number, when you started using it and any other details such as "I dropped it" or "It is brand new".
https://www.reddit.com/r/BeamNG/comments/1bfvmpp/i_accidentally_made_my_automation_car_sound_like/
BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.