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Human Interface Guidelines | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/
Human Interface Guidelines. The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.

Human Interface Guidelines - Human Interface Guidelines - Design

https://developer-rno.apple.com/design/human-interface-guidelines/guidelines/overview
Human Interface Guidelines. The HIG contains guidance and best practices that can help you design a great experience for any Apple platform. New and updated. Patterns. Charting data. Components. Live Activities. Platforms. Designing for iPadOS. Featured. Components. Buttons. Inputs. Touchscreen gestures.

Meet the new Human Interface Guidelines - Apple Developer

https://developer.apple.com/news/?id=v8a3aetj
Apple's Human Interface Guidelines (HIG) is a comprehensive resource for designers and developers looking to create great experiences across Apple platforms. Now, it's been fully redesigned and refreshed to meet your needs — from your first sketch to the final pixel. Explore the Human Interface Guidelines.

Accessibility | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/accessibility
When you use standard components to implement your interface, text and controls automatically adapt to several accessibility settings, such as Bold Text, Larger Text, Invert Colors, and Increase Contrast. In your Unity-based game, you can use Apple's Unity plug-ins to support Dynamic Type (for developer guidance, see Apple Unity Plug-Ins).

Designing for iOS | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/designing-for-ios
To help your design feel at home in iOS, prioritize the following ways to incorporate these features and capabilities. Help people concentrate on primary tasks and content by limiting the number of onscreen controls while making secondary details and actions discoverable with minimal interaction. Adapt seamlessly to appearance changes — like

Layout | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/layout
Human Interface Guidelines. To navigate the symbols, press Up Arrow, Down Arrow, Left Arrow or Right Arrow . 1 of 6 symbols inside <root> containing 7 symbols. ... Apple provides templates, guides, and other resources that can help you integrate Apple technologies and design your apps and games to run on all Apple platforms.

Components | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/components
To navigate the symbols, press Up Arrow, Down Arrow, Left Arrow or Right Arrow

The developer's guide to the Human Interface Guidelines

https://developer.apple.com/news/?id=yyz8lqtw
The Human Interface Guidelines — "HIG" for short — offers in-depth information and UI resources for all of Apple's platforms, including specific technology areas. The HIG is full of information for designers that can help them create more compelling, intuitive, and beautiful experiences and design better apps.

Foundations - Foundations - Human Interface Guidelines - Design - Apple

https://developer-rno.apple.com/design/human-interface-guidelines/foundations/overview
On all platforms, beautiful, fluid motions bring the interface to life, conveying status, providing feedback and instruction, and enriching the visual experience. ios ipados macos tvos watchos foo bar

Color | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/color
System colors. Avoid hard-coding system color values in your app. Documented color values are for your reference during the app design process. The actual color values may fluctuate from release to release, based on a variety of environmental variables. Use APIs like Color to apply system colors.

Buttons | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/buttons
The symbol (or interface icon), text label, or both that a button displays to convey its purpose. Role. A system-defined role that identifies a button's semantic meaning and can affect its appearance. In addition to all-purpose buttons, many common button styles — like Info, Close, and Contact Add — perform familiar tasks throughout the

Design - Apple Developer

https://developer.apple.com/design/
Human Interface Guidelines. Learn essential information about platforms, foundations, patterns, components, inputs, and technologies. The HIG offers guidance and best practices for designing exceptional user experiences across all Apple platforms. Explore the Human Interface Guidelines. GETTING STARTED. Designing for games.

Designing for macOS | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/designing-for-macos
People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once. As you begin designing your app or game for macOS, start by understanding the fundamental device characteristics and patterns that distinguish the macOS experience.

Gestures | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/gestures/
In addition to the standard gestures supported in all platforms, iOS and iPadOS support a few other gestures that people expect. Gesture. Common action. Three-finger swipe. Initiate undo (left swipe); initiate redo (right swipe). Three-finger pinch. Copy selected text (pinch in); paste copied text (pinch out).

Writing - Foundations - Human Interface Guidelines - Design - Apple

https://developer-mdn.apple.com/design/human-interface-guidelines/foundations/writing
Writing. The words you choose within your app are an essential part of its user experience. Whether you're building an onboarding experience, writing an alert, or describing an image for accessibility, designing through the lens of language will help people get the most from your app or game.

Layout - Foundations - Human Interface Guidelines - Design - Apple

https://developer-mdn.apple.com/design/human-interface-guidelines/foundations/layout
TVs vary widely in size. On Apple TV, app layouts don't automatically adapt to the size of the screen like they do on iPhone or iPad. Instead, apps show the same interface on every display. Take extra care in designing your layout so that it looks great in a variety of screen sizes. Adhere to the screen's safe zone.

Platforms - Platforms - Human Interface Guidelines - Design - Apple

https://developer-mdn.apple.com/design/human-interface-guidelines/platforms/overview
Designing for macOS. People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once.

Introduction - Siri - Technologies - Human Interface Guidelines

https://developer-mdn.apple.com/design/human-interface-guidelines/technologies/siri/introduction
Identify your app's key tasks. Tasks are at the core of your app's integration with Siri. SiriKit builds on the idea of a person's intention to perform a task by using the term intent to represent a task an app supports. The communication between your app and Siri is based on the intents — that is, the tasks — your app helps people

Charting data - Patterns - Human Interface Guidelines - Design - Apple

https://developer-mdn.apple.com/design/human-interface-guidelines/patterns/charting-data
The graphical nature of charts also gives you additional opportunities to express the personality of your experience and add visual interest to your interface. To learn about the components you use to create a chart, see Charts .

Settings | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/settings
A settings window's toolbar identifies the areas people can customize and helps people navigate among those areas. People rely on a stable settings interface to help them find what they need. Update the window's title to reflect the currently visible pane. If your settings window doesn't have multiple panes, use the title App Name Settings.

Getting started | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/getting-started
Designing for games. Apple. Create an app or game that feels at home on every platform you support.

Accessibility - Foundations - Human Interface Guidelines - Design

https://developer-mdn.apple.com/design/human-interface-guidelines/foundations/accessibility
Accessibility. People use Apple's accessibility features to personalize how they interact with their devices in ways that work for them. An accessible app or game supports accessibility personalizations by design and gives everyone a great user experience, regardless of their capabilities or how they use their devices.

Patterns | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/patterns
Get design guidance for supporting common user actions, tasks, and experiences.

Materials - Foundations - Human Interface Guidelines - Design - Apple

https://developer-mdn.apple.com/design/human-interface-guidelines/foundations/materials
Test your interface in a variety of contexts to discover when vibrancy enhances the appearance and improves communication. Choose a background blending mode that complements your interface design. macOS defines two modes that blend background content: behind window and within window.

Writing | Apple Developer Documentation

https://developer.apple.com/design/human-interface-guidelines/writing
Human Interface Guidelines. To navigate the symbols, press Up Arrow, Down Arrow, Left Arrow or Right Arrow . 1 of 6 symbols inside <root> containing 7 symbols. ... In the Handwashing Timer setting for Apple Watch, for example, the description explains that a timer can start when you're washing your hands. It isn't necessary to tell you that

How to approach Human Interface Guidelines?? - Reddit

https://www.reddit.com/r/iOSProgramming/comments/i0gouo/how_to_approach_human_interface_guidelines/
Frankly iOS has never had a very consistent user interface like macOS. There are a lot of little subtleties that you won't get at first, like gesture physics or adjusting view locations when the keyboard is opened, but the more apps you use the more ideas you will get. Apple's guidelines are guidelines to start with but not hard rules.

集合 | Apple Developer Documentation

https://developer.apple.com/cn/design/human-interface-guidelines/collections
集合管理一组有序的内容,并以可自定义和高度可视化的布局呈现。

机器学习 | Apple Developer Documentation

https://developer.apple.com/cn/design/human-interface-guidelines/machine-learning
机器学习是一款功能强大且用途广泛的工具,可以帮助提升现有体验,并打造用户喜欢的新体验。

Apple Loop: iPhone 16 Design Leaks, New M4 MacBook Pro, Apple ... - Forbes

https://www.forbes.com/sites/ewanspence/2024/06/23/apple-news-headlines-iphone-16-macbook-pro-m4-apple-intelligence-open-source/
This week's Apple headlines; the latest iPhone 16 leaks, the iPhone's AI limitation, a new MacBook Pro for Christmas, Apple's open-source AI, a supercycle of iPhones, what happened to Apple

Minnesota dam on the verge of collapse - Boing Boing

https://boingboing.net/2024/06/24/minnesota-dam-on-the-verge-of-collapse.html
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