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5 Rules For Commander Deckbuilding - YouTube

https://www.youtube.com/watch?v=pMs4LbCvx3Q
Not set in stone, but these are my 5 base rules for building a commander deck.Patreonhttps://www.patreon.com/edhdeckbuildingTCGPlayer Affiliate Linkhttps://w

Commander Rules | Official Commander Website

https://mtgcommander.net/index.php/rules/
Play Rules. Players begin the game with 40 life. Commanders begin the game in the Command Zone. While a commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures. Its owner must pay for each time it was previously cast from the command zone; this is an additional cost.

A (very) beginner's guide on building commander decks : r/EDH - Reddit

https://www.reddit.com/r/EDH/comments/o5oro6/a_very_beginners_guide_on_building_commander_decks/
Rule of thirds (an even more basic version) 99 cards (besides commander), means 1/3 of your deck is 33 cards. So you should have 33 lands, 33 creatures, 33 everything else. But since commander tends to go longer and with bigger creatures, land count needs to be bumped a bit.

Digital Deckbuilding - The How-to Guide to Building a Commander Deck

https://edhrec.com/articles/digital-deckbuilding-the-how-to-guide-to-building-a-commander-deck-using-edhrec-archidekt-and-commander-spellbook/
You may also access the Recs tool directly within Archidekt. As long as your deck's format is Commander, the Recs tab will appear in the card search window of the deck page. If you query Recs with just a commander, the output will be the commander's average deck list. As you add cards to the list, the results become more specific.

The Power of a Deckbuilding Checklist | Commander Quickie - MTGGoldfish

https://www.mtggoldfish.com/articles/the-power-of-a-deckbuilding-checklist-commander-quickie
A deckbuilding checklist is a general list of minimum requirements your average good deck should have, regardless of the individual deck's goals or themes. It makes sure your deck is consistent and complete, helping identify what your deck might currently be lacking, letting you refine your deck lists independent of playtesting.

An updated deck-building template for Commander - Reddit

https://www.reddit.com/r/mtg/comments/m0u38n/an_updated_deckbuilding_template_for_commander/
• Decks must be exactly 100 cards, including a Commander card, which must be a Legendary Creature. • When it is not in play, the Commander exists in a separate 'Command Zone'. • Strictly one copy of each card, except for Basic Lands. • Cards must be the same colour identity as the Commander; this includes colours in the card's text.

How to Build a Great Commander Deck (4 Steps) - Draftsim

https://draftsim.com/build-commander-deck-mtg/
Step 1: Choose Your Commander. God-Favored General | Illustration by David Palumbo. Choosing your commander is the most important part of where to start, since your commander will lead you where you want to end up most of the time. Some commanders are very intuitive, like Krenko, Mob Boss. Krenko leads you to build a goblin tribal deck where

Rules - Official Commander Website

https://mtgcommander.net/rules.html
Rules Banned List Philosophy. Before reading the rules below, please read the philosophy of commander; simply following the rules is not sufficient to ensure a good play experience.. Deck Construction Rules. Players choose a legendary creature as the commander for their deck.; A card's color identity is its color plus the color of any mana symbols in the card's rules text.

EDH 101: How to Build a Commander Deck From Scratch

https://boltthebirdmtg.com/how-to-build-a-commander-deck-from-scratch-03-27-2022/
First, a quick reminder on the rules of deck building in Commander. A deck is made up of 99 unique cards (besides basic lands), and a 100th card that sits outside the game as your commander. All cards in your deck must fall within the same color identity as your commander. Color identity refers to colored pips that appear anywhere on the card.

Building a Commander Deck | Goonhammer

https://www.goonhammer.com/building-a-commander-deck/
A quick refresher on the basics of Commander deckbuilding: Players build singleton decks of exactly 100 cards. Commanders have special rules associated with them, making them almost always available to play. Color identity includes colors in the casting cost of the card as well as those present in the card text, though not in rules reminder text.

Commander Deckbuilding 101 - Star City Games

https://articles.starcitygames.com/articles/commander-deckbuilding-101/
Commander Deckbuilding 101. This week, Glenn tells you why Commander offers us a unique way to maximize our deckbuilding experiences and how he believes it merits a unique way to build decks. Commander decks are bigger than the Constructed decks played in sanctioned Magic tournaments, excluding shenanigans like Battle of Wits.

Commander Deckbuilding: How to Start - Cards Realm

https://mtg.cardsrealm.com/en-us/articles/commander-deckbuilding-how-to-start
Choosing a commander is only part of this process. This is a less common form of deckbuilding in Commander, as it requires a more comprehensive initial understanding of what the deck should be able to do. However, as a player becomes more experienced and knows more cards, building Bottom-Up decks becomes just as intuitive as the reverse.

9 Critical Tips for Building a Better Commander Deck - Draftsim

https://draftsim.com/edh-deck-tips/
6: This grade has a more cohesive theme and better focus. It's a deck, not a pile of cards. That said, this level still generally has a lot of inefficient card choices and lacks removal. This grade wins games, but it usually requires other players to ignore them for it to happen. 7: This is a more polished 6.

5 Commander Deck Building Restrictions that Breed Creativity

https://blog.cardkingdom.com/5-commander-deck-building-restrictions-that-breed-creativity/
Choose A Fringe Commander. This may be the most obvious "restriction" on the list, but it's the one that often works best. Building a deck around a commander you haven't seen in action yet is sure to get the creative juices flowing, and it's incredibly easy to find inspiration!

Introduction to Commander Deck Building - EDHREC

https://edhrec.com/articles/the-command-zone-introduction-to-commander-deck-building-the-command-zone-372-magic-the-gathering-edh/
Commander is constantly growing and evolving, with new players joining the community every single day. This episode, we go back to the basics and take a look at what an incoming player needs to know to learn the format, build a Commander deck and start having fun.-----HARRY'S: Get a high quality shave at a great price.

Commander Deckbuilding: Templates and Card Functions - Cards Realm

https://mtg.cardsrealm.com/en-us/articles/commander-deckbuilding-templates-and-card-functions
Ordinary Functions: Some card functions are essential for virtually any deck to function minimally, regardless of its strategy or theme. These are the Mana ramp, the interactions and the draw spells. Avoid using less than 8 cards in each of these packages in your deck, however that may be.

How to Play Commander MTG: Rules, Deckbuilding, & More

https://www.wikihow.com/Play-Commander-Mtg
Build a singleton deck (so only 1 copy of each card besides basic lands) of 99 cards to go with your commander. The 99 cards must share a color with the commander. Gameplay follows standard MTG rules except 2-5 players can play, and everyone starts with 40 health.

Commander Deck Building Guide: How to Build a great deck

https://www.mtgbudgetcommander.com/commander-deck-building-guide/
So the first and more important rule is that there are no set rules on building a commander deck. Of course the official rules should always be the base to start upon and they can be found here, but even those rules can be modified by playgroups according to their needs and can lead to much better gaming experience. ... Card draw is one of the

7 tips for building successful commander decks - TappedOut.net

https://tappedout.net/mtg-decks/7-tips-for-building-successful-commander-decks/
1). Choosing a purpose and a commander. This is usually the first step in any deck building process and it consists of the following question " what do I want my deck to do?" When you answer this question you have a Deck premise, an idea of what it should do or how it should operate.

Tips for Building a Commander Deck : r/magicTCG - Reddit

https://www.reddit.com/r/magicTCG/comments/vaifzf/tips_for_building_a_commander_deck/
The basics for deckbuilding are: Try to keep your average mana cost low, this insures that even if you don't draw your lands you still have some cards you can play. ... For building the best advice I've heard is the 8 by 8 rules. Essentially you have your commander and 35 lands. For the other 64 cards have 8 piles of 8 each focused on a theme

What are rules for building a commander deck that a new player ... - Reddit

https://www.reddit.com/r/magicTCG/comments/nz9k2y/what_are_rules_for_building_a_commander_deck_that/
The rules explicitly state: The Commander cardpool consists of all regulation-sized black- and white-bordered Magic cards publicly released by Wizards of the Coast. ... Commander has a unique deckbuilding stipulation where the cards in your deck must abide by your Commander's color identity. That means no cards in your deck may feature color

Rules of Thumb for Deck Building : r/EDH - Reddit

https://www.reddit.com/r/EDH/comments/17jyahu/rules_of_thumb_for_deck_building/
Blees-o-tron. • 4 mo. ago. There's not specific rules, though some people swear by the 8 by 8 rule. 8 categories of card, play 8 of them, then 35 lands and a commander. 8 card draw, 8 ramp, 8 removal, 8 wincons, etc. I'm less picky about that, since you can do things like run less wincons if you have a lot of card draw.

Five Color* LOTR Commander : r/custommagic - Reddit

https://www.reddit.com/r/custommagic/comments/1dp9lqf/five_color_lotr_commander/
Since they only made one 5-color commander and its Saga focused, I decided to backup into a 5-color Rule 0 Partner with [[Lord of the Nazgûl]]. Based on [[Aragorn the Uniter]], except leveled out to 3s across the board — took out blue so it's 3 colors, 3/3, 3 damage (like the original, but only) +3/+3.